Screen-dependant background colors.
Each screen can now possess it's own background color, as opposed to using the same one throughout the entire game. I did this by adding another byte to the room data table and loading that value instead of the old static value.
Recommended Comments
There are no comments to display.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.