High Resolution Room Bitmap
The kernal for Odyssey was recently upgraded which allows higher resolution room bitmaps. Basically, the vertical resolution is only limited by the amount of space available in the ROM. This screenshot shows the original castle room on a double resolution grid. Not actually double the resolution, but the middle playfield pixels have been cut in half, which allows much more detail than before. Also, the screenshot shows a preview of the Adventure creator program I'm writing which will be using the Odyssey engine.
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