Jump to content
IGNORED

Planet Bob - Failed Robotron 2600 Experiment


RSS Bot

Recommended Posts

Hi there!

 

I've been trying to see what happens if I push my multisprite engine to the limit. This is a demo of 32 sprites at once: robotron.zip

 

Usage: Launch it, press fire, then wait a few secs until it stabilizes.

Notes: DONT USE ON A REAL TV!! Tried & tested only with the latest Z26 DOS version.

 

This is just multiplexing 1 sprite. The crosshair is the second. An engine could probably multiplex both sprites, which'd reduce the overall flicker, but at the cost of flickering the player as well. (I think Bob wrote one that does? It should be very interesting to compare both engines side by side doing the "Robotron" task :) )

 

Greetings,

Manuel

 

http://www.atariage.com/forums/index.php?a...;showentry=2938

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...