Dutchman2000 Posted March 16, 2007 Share Posted March 16, 2007 (edited) Here is a memo that John Seghers wrote about the Atari 5200 version of ET: To: Jewel Savadelis Date: Nov. 9, 1982 From: John Seghers Re: PAM E.T. Due to time and memory constraints, some changes have been forced in the design of PAM E.T. Following is a description of the current design. There will be a scrolling 4 screen maze through which E.T. will travel. This maze will contain Elliot's house, a forest clearing, nine transmitter peices (visible if on screen) and a trail of Reeces Pieces leading from Elliot's house to the clearing where E.T. starts the game. Each Reeces Piece will only be visible if E.T. is in the maze square adjacent to the piece. Also in the maze will be a number of antagonists who will be tracking E.T. Wherever E.T. goes, he will leave an invisible trail which will be followed by the antagonists whenever found. E.T. must then try to loose the antagonist by running through the maze and hoping that the antagonist will lose the trail or by levitating over the maze walls. The antagonists will move faster than E.T.'s fastest speed. If an antagonist catches E.T. then a laboratory will be built around E.T. (a 1 screen maze) which E.T. will have to find the exit from before he can continue in the large maze. The lab maze will also have antagonists (scientists) who will attempt to catch E.T. and take him back to the start of the lab maze. The lab maze will be static with only the right side being variable. This side is not visible until E.T. gets close enough for it to scroll the last little bit necessary to see it. This way, although the major portion of the maze remains static, and therefore the scenery behind the maze can be created with the maze design in mind, the exit will not always be in the same place. E.T. must collect the pieces of the transmitter and bring them, one at a time or severally, to Elliot's house where they will be assembled piece by piece. When the transmitter is complete, then E.T. must get back across the maze to the forest clearing to be picked up by the spaceship. E.T. will have a certain amount of energy when the game is started. This energy count will decrease over time depending on what E.T. is doing. If E.T. is standing still or moving slowly, the energy will decrease most slowly. If E.T. is moving at his medium speed, the energy will decrease at the most economical amount per distance moved. If E.T. is running, then the energy cost will be twice that of a normal walk at only one and a half times the speed. When levitating, the energy cost will be double that for the run and only move at the speed of a slow walk. Whenever E.T. eats (passes over) a Reeces Piece, an amount will be added to the energy count. Scoring will be based on three things: Time, energy left over, and points based on various things. A timer will be continuously running and will show the amount of time (in real minutes and seconds) that E.T. took to get to whatever fate he receives. Points will be added for: Getting a Reeces Piece, getting a transmitter part, getting all the transmitter parts to Elliot's house and getting to the ship. If E.T. gets to the spaceship, then the amount of energy he has left is added to his score as a bonus. There will also be a hi-res title screen depicting E.T., the title, and a copywrite message. And there will be a night forrest scene at the end as and added bonus for completing the game with E.T. alive. The above described game will be released to marketing on Jan. 1, 1983. Edited March 16, 2007 by Dutchman2000 Quote Link to comment Share on other sites More sharing options...
+Allan Posted March 16, 2007 Share Posted March 16, 2007 Cool, Dutchman2000, Thanks for posting this. It's nice to see what the game was going to be. Allan Quote Link to comment Share on other sites More sharing options...
darthkur Posted March 16, 2007 Share Posted March 16, 2007 (edited) Yes, thanks for the info. That was very interesting. I really wish that project would have reached completion. Edited March 16, 2007 by darthkur Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted March 16, 2007 Author Share Posted March 16, 2007 The game was never released due to the commercial failure of the 2600 E.T. title. Quote Link to comment Share on other sites More sharing options...
Henry Lee Posted March 16, 2007 Share Posted March 16, 2007 The game was never released due to the commercial failure of the 2600 E.T. title. Can it be done, today? Quote Link to comment Share on other sites More sharing options...
+Allan Posted March 16, 2007 Share Posted March 16, 2007 The game was never released due to the commercial failure of the 2600 E.T. title. Can it be done, today? Do you mean reprogrammed from scratch? I think there are a lot better choices for a game than E.T. Hopefully someone will find John's game on some disk somewhere. Maybe in Curt Vendal's closet. He keeps finding new stuff in his piles of boxes he got from Atari years ago. You never know. Allan Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted March 16, 2007 Share Posted March 16, 2007 (edited) Seems the A8 release programmed by Steve Englehart in 1983 is actually a cut-down version of John Seghers' project... -- Atari Frog http://www.atarimania.com Edited March 16, 2007 by www.atarimania.com Quote Link to comment Share on other sites More sharing options...
Henry Lee Posted March 16, 2007 Share Posted March 16, 2007 Do you mean reprogrammed from scratch? I think there are a lot better choices for a game than E.T. Hopefully someone will find John's game on some disk somewhere. Maybe in Curt Vendal's closet. He keeps finding new stuff in his piles of boxes he got from Atari years ago. You never know. Allan I guess there are a lot of choices. But homebrewing is more a work involving passion and is often very personal. If a programmer really loves E.T. the game, its enough for him to decide to give it a go. I personally love Atari 2600's E.T because of the nostalgic values and the word of imagination could be sparkled in a kid when the movie first came out. Personally, reading what John Seghers wrote to Jewel Savadelis I would love an E.T. game for the 5200. Redesigning it today could give E.T. a second chance. Anyway, who were a kid in the early 80's doesn't love E.T ? Quote Link to comment Share on other sites More sharing options...
Shawn Posted March 16, 2007 Share Posted March 16, 2007 Wow this is great info! Nothing like a total step by step for a 5200 programmer(s) to have a perfect guidline to recreate was was ment to be AND make the next great homebrew (please) Quote Link to comment Share on other sites More sharing options...
+Allan Posted March 16, 2007 Share Posted March 16, 2007 Do you mean reprogrammed from scratch? I think there are a lot better choices for a game than E.T. Hopefully someone will find John's game on some disk somewhere. Maybe in Curt Vendal's closet. He keeps finding new stuff in his piles of boxes he got from Atari years ago. You never know. Allan I guess there are a lot of choices. But homebrewing is more a work involving passion and is often very personal. If a programmer really loves E.T. the game, its enough for him to decide to give it a go. I personally love Atari 2600's E.T because of the nostalgic values and the word of imagination could be sparkled in a kid when the movie first came out. Personally, reading what John Seghers wrote to Jewel Savadelis I would love an E.T. game for the 5200. Redesigning it today could give E.T. a second chance. Anyway, who were a kid in the early 80's doesn't love E.T ? I agree. Maybe someone could at least make a conversion of the 8-bit version. We already have a nice label for it. Allan Quote Link to comment Share on other sites More sharing options...
Curt Vendel Posted March 31, 2007 Share Posted March 31, 2007 I think if Ken and I do some digging we may just turn up the source code for the A800 version of ET: Phone Home and that could be ported over to the 5200 and re-written to make it a better game. Curt Do you mean reprogrammed from scratch? I think there are a lot better choices for a game than E.T. Hopefully someone will find John's game on some disk somewhere. Maybe in Curt Vendal's closet. He keeps finding new stuff in his piles of boxes he got from Atari years ago. You never know. Allan I guess there are a lot of choices. But homebrewing is more a work involving passion and is often very personal. If a programmer really loves E.T. the game, its enough for him to decide to give it a go. I personally love Atari 2600's E.T because of the nostalgic values and the word of imagination could be sparkled in a kid when the movie first came out. Personally, reading what John Seghers wrote to Jewel Savadelis I would love an E.T. game for the 5200. Redesigning it today could give E.T. a second chance. Anyway, who were a kid in the early 80's doesn't love E.T ? I agree. Maybe someone could at least make a conversion of the 8-bit version. We already have a nice label for it. Allan Quote Link to comment Share on other sites More sharing options...
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