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Turrican on little Atari...? Maybe in nearest future...


Sikor

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Pecus and Pirx from Our5oft find lost code from Turricane engine for little Atari. http://www.saender.art.pl/turican.avi - from here You can download first official preview movie. It's impressive!!!

 

 

Looks very RAW to me .... perhaps not finishable.

But, in the range of Speccy conversions, that version easily might be possible on the a8.

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Hi all, been away in Europe for a while and have just got back and seen this new thread, it seems the link for the avi is now dead, does anyone have the avi so us late arrivals to the thread can check it out? I'm excited to read that so much was already done on it, sounds great. Edited by Tezz
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Does the engine run at 50 fps, or just 25? The AVI is captured at 25, but that doesn't mean anything

Engine goes 50FPS with very small number of sprites on the screen. Please note the main character is animated separately (it is a regular sprite) and is always 50FPS despite the, possibly, slower background. So even when FPS goes down the overall experience is not that bad.

 

Looks very RAW to me .... perhaps not finishable.

But, in the range of Speccy conversions, that version easily might be possible on the a8.

You are perfectly right emkay... There are possible only two ways to have this game done

A. a regular way,

B. a miraculous way

A. Regular way is when God's angels come to the earth and Gabriel the archangel himself code the rest of the engine, Michael codes the opponents AI with cherubs doing the less important tasks like a menu and top 10 table. I do not need to mention saint Eusebius, patron of lost pixels, converting rest of the levels from C64.

 

B. Miraculous way is when Pecus and I get to work and finish it with help of a musician and some additional gfx.

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You are perfectly right emkay... There are possible only two ways to have this game done

A. a regular way,

B. a miraculous way

A. Regular way is when God's angels come to the earth and Gabriel the archangel himself code the rest of the engine, Michael codes the opponents AI with cherubs doing the less important tasks like a menu and top 10 table. I do not need to mention saint Eusebius, patron of lost pixels, converting rest of the levels from C64.

 

B. Miraculous way is when Pecus and I get to work and finish it with help of a musician and some additional gfx.

:lolblue:

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