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Interest in 5200 Squish 'Em port?


vdub_bobby

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I'm very close to finishing up my 2600 port of Squish 'Em and, in the process, I've almost completely disassembled the Atari 800 source for the game.

 

Since I intend to finish the disassembly, it occurred to me that it shouldn't be too hard to port it to the 5200, if anyone wanted me to do so. So, is there any interest in a 5200 port of Squish 'Em?

Edited by vdub_bobby
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I'm very close to finishing up my 2600 port of Squish 'Em and, in the process, I've almost completely disassembled the Atari 800 source for the game.

 

Since I intend to finish the disassembly, it occurred to me that it shouldn't be too hard to port it to the 5200, if anyone wanted me to do so. So, is there any interest in a 5200 port of Squish 'Em?

 

Yes, I'm interested. That would be great.

 

Allan

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  • 4 weeks later...

Is it possible for u (or anyone!) to write a Baby-Step guide to porting an 800 game to a 5200? I've tried DASM, TASM, 5200BAS, Dis6502 & other Assembler/Disassemblers but their manuals are too "techie". It would be nice if there were step-by-step instructions that just covered the simple "How To" conversion of 800 to 5200 w/o the tech clutter of having to learn full 8-bit programming.

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Is it possible for u (or anyone!) to write a Baby-Step guide to porting an 800 game to a 5200? I've tried DASM, TASM, 5200BAS, Dis6502 & other Assembler/Disassemblers but their manuals are too "techie". It would be nice if there were step-by-step instructions that just covered the simple "How To" conversion of 800 to 5200 w/o the tech clutter of having to learn full 8-bit programming.

 

Well, you're going to know how to do some 6502 programming. How complex it gets will depend on each game.

 

If you want to do baby steps, why not get a simple assembly program from Antic, Analog or Compute, and try to convert the source code over to the 5200?

 

Allan

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To follow up on from Allan's comments...One of the American Atari mag's (antic or analog) had a double edition article about transprting A8 code to the 5200...Once you know the 6502 thing, check out the relevant articles (atariarchives.org i think has that particular edition)

It was in Analog. I think about issue 16 and 17.

 

Here it is.

 

http://www.atarimuseum.com/videogames/cons...nv_to_5200.html

 

By the way, here's a small program that would be good to start with. Stars 3_D. The source code is in the link at the bottom of the article.

 

http://www.cyberroach.com/analog/an16/default.htm

 

Allan

Edited by Allan
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If these screenshots are accurate, it looks to me like you've managed to stuff everything the A8 version had into the 2600 version... aside from being in a different cartridge casing, what advantages would a 5200 version have?

 

--Zero

 

wow,

 

I didn't realize the 8 bit version looked like that. That's one damn nice port to 2600!! I might just have to pick up the 2600 version. If the 5200 would look exactly the same graphically, I would not have much interest in it.

 

Peace

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If these screenshots are accurate, it looks to me like you've managed to stuff everything the A8 version had into the 2600 version... aside from being in a different cartridge casing, what advantages would a 5200 version have?

 

--Zero

Well, mostly that you could play it on the 5200. :P

 

There are a few differences between the 2600 and A8 versions - most notable are the sounds and the lack of a "brick" pattern on the side walls.

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Is it possible for u (or anyone!) to write a Baby-Step guide to porting an 800 game to a 5200? I've tried DASM, TASM, 5200BAS, Dis6502 & other Assembler/Disassemblers but their manuals are too "techie". It would be nice if there were step-by-step instructions that just covered the simple "How To" conversion of 800 to 5200 w/o the tech clutter of having to learn full 8-bit programming.

I dunno if it can ever be that simple - you have to rewrite whole sections of code even in the best case scenario: the joystick/trigger/console key handling. Plus it turns out that interrupts are handled differently. I'd have to think it would be almost impossible with, for example, hacking a ROM with a hex editor.

 

And that's for a simple case: a cart image that doesn't use more RAM than the 5200 has.

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  • 1 year later...
I'm very close to finishing up my 2600 port of Squish 'Em and, in the process, I've almost completely disassembled the Atari 800 source for the game.

 

Since I intend to finish the disassembly, it occurred to me that it shouldn't be too hard to port it to the 5200, if anyone wanted me to do so. So, is there any interest in a 5200 port of Squish 'Em?

No biggie, just wondering if you got stuck on something – i.e. those blasted controls?

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