Shannon Posted January 10, 2008 Share Posted January 10, 2008 (edited) Yeah I know... I'm just full of questions. I keep hearing how much better the new_pokey emulation is better than the old_poke (ron fries). In a800win plus they pretty much sound the same. Are there any examples of demos, games, whatever that someone can point me to where I can hear some differences? I'mnot exactly tone death, but then I don't have golden ears either. Thanks.. Edited January 10, 2008 by Shannon Quote Link to comment Share on other sites More sharing options...
Rybags Posted January 10, 2008 Share Posted January 10, 2008 There are a few in emkay's "Hardsynth" thread. The emulator currently can't play triangle wave or do proper 2-tone emulation. So, anything in those two threads relating to those types of sounds should be definately noticable. Quote Link to comment Share on other sites More sharing options...
Kr0tki Posted January 10, 2008 Share Posted January 10, 2008 The music in Numen has a part (AFAIK before and during the torus effect) in which the "main voice" (as opposed to the bass line) is played with distiortion number 12. These notes sound way better on the new engine. Beware however, that volume only sound is broken in Atari800 from at least version 2.0.0, and in Atari800WinPLus from 4.0 (althought there were several 4.0 beta versions that used the Atari800 v.1.3.6 engine). Quote Link to comment Share on other sites More sharing options...
Shannon Posted January 10, 2008 Author Share Posted January 10, 2008 Really? The awinplus 40 I'm using now seems to handle volume only sound fine. Could you give an example of where it would be broken? When you say from version 2.0.0, do you mean 2.0 and up (as in 2.0.3)? To be honest I have never heard the volume only sound work for the new_pokey sound code unless I was using atari800win. On all other conversions (dos, windows, etc) volume sound worked on with old_pokey. As for hardsynth, that's just stuff only reproducable on a real atari right? The new_pokey and old_pokey cannot reproduce any of that? Or are you saying that new_pokey sound better than old when playing the stuff in that thread? Thanks! Quote Link to comment Share on other sites More sharing options...
Kr0tki Posted January 10, 2008 Share Posted January 10, 2008 Really? The awinplus 40 I'm using now seems to handle volume only sound fine. Could you give an example of where it would be broken? Go to Help/About..., it's written in there, what Atari800 kernel the WinPLus is built on. I'd have to check again, but versions built on 2.0.0 or newer, WinPlus has broken vol_only_sound, too. When you say from version 2.0.0, do you mean 2.0 and up (as in 2.0.3)? Yes. To be honest I have never heard the volume only sound work for the new_pokey sound code unless I was using atari800win. On all other conversions (dos, windows, etc) volume sound worked on with old_pokey. Again, I may be wrong, but I used Atari800 v.1.3.6 on Linux and the new_pokey engine seemed to work OK with vol_only_sound in that version. As for hardsynth, that's just stuff only reproducable on a real atari right? The new_pokey and old_pokey cannot reproduce any of that? Or are you saying that new_pokey sound better than old when playing the stuff in that thread? From what I understand of the Hardsynth thread, Rybags indeed made a mistake and assumed that you were asking for tunes that are not played correctly under any emulation. Quote Link to comment Share on other sites More sharing options...
Shannon Posted January 10, 2008 Author Share Posted January 10, 2008 (edited) Really? Cause I just tried atari800 win 1.36 and it sounded like this.. atari800_win136.mp3 And the Atari800win plus which is based on 1.36 sounds like this.. a800winplus.mp3 Guy sounds a little like Tom Hanks, doesn't he. So obviously Atari800win plus is doing something differently, the question is, what? Edited January 11, 2008 by Shannon Quote Link to comment Share on other sites More sharing options...
emkay Posted January 11, 2008 Share Posted January 11, 2008 Hm.... the "old" libraries (used in Atari 800 Win 3.x) even weren't able to play the sawtooth. That's why it still isn't well supported in RMT. When all this stuff was developed, no one took care or even didn't know about pokeys "full" features. Quote Link to comment Share on other sites More sharing options...
Shannon Posted January 11, 2008 Author Share Posted January 11, 2008 (edited) I thought the atari800winplus libraries were based off of atari800 source? Edited January 12, 2008 by Shannon Quote Link to comment Share on other sites More sharing options...
Shannon Posted January 12, 2008 Author Share Posted January 12, 2008 Thanks for the info guys. I did see this in the changelogs while perusing. * new Pokey engine doesn't switch to mono output in STEREO_SOUND config * new Pokey engine doesn't support VOL_ONLY_SOUND on the second Pokey oh and apparently Ghost Busters is on the list of buggy vol only games. Although atari800winplus does not seem to freak out, it wreaks havok on my atarixlbox compiles. Guess I picked a lousy title to use for testing. Quote Link to comment Share on other sites More sharing options...
Shannon Posted January 13, 2008 Author Share Posted January 13, 2008 I checked out the Numen demo and I can definetly hear a difference in regards to the bass part. Quote Link to comment Share on other sites More sharing options...
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