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Spy Vs. Spy For Atari 5200


ziggystar

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Anyone out there have the programming skills needed to port the Atari 800 version of Spy Vs. Spy to the 5200? If so please let me know. I realize it is larger then 32KB, but with the latest in bank switching 5200 technology out there, I thought it might be possible.

 

If we can find a programmer, I can get the project officially endorsed and kicked off.

 

John Swiderski

Mean Hamster Software, Inc.

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Anyone out there have the programming skills needed to port the Atari 800 version of Spy Vs. Spy to the 5200? If so please let me know. I realize it is larger then 32KB, but with the latest in bank switching 5200 technology out there, I thought it might be possible.

 

If we can find a programmer, I can get the project officially endorsed and kicked off.

 

John Swiderski

Mean Hamster Software, Inc.

 

 

Any chance of Irta's Quest getting finished? That beta on the multicart was such a tease. :)

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Anyone out there have the programming skills needed to port the Atari 800 version of Spy Vs. Spy to the 5200? If so please let me know. I realize it is larger then 32KB, but with the latest in bank switching 5200 technology out there, I thought it might be possible.

 

If we can find a programmer, I can get the project officially endorsed and kicked off.

 

John Swiderski

Mean Hamster Software, Inc.

 

 

Any chance of Irta's Quest getting finished? That beta on the multicart was such a tease. :)

 

 

Steve at classics seems to find away sometimes. Any chance Alley Cat could be ported?

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  • 4 weeks later...

I'll look at it, but I have a lot going on and can't make any promises. The MULE board would handle something like this, though. The rough part is modifying the game to use a different memory configuration. Hopefully SvS doesn't have self-modding code like MULE!

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I could see the keypad coming in handy for this game: Instead of sorting through the different traps, you could just assign each one a number (don't know if the game could possibly be modified to work this way). Press the number for the trap, press again to set it. Simple!

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I could see the keypad coming in handy for this game: Instead of sorting through the different traps, you could just assign each one a number (don't know if the game could possibly be modified to work this way). Press the number for the trap, press again to set it. Simple!

I know you can play using the 800 keyboard I don't how its setup. :ponder:

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I could see the keypad coming in handy for this game: Instead of sorting through the different traps, you could just assign each one a number (don't know if the game could possibly be modified to work this way). Press the number for the trap, press again to set it. Simple!

 

That would be cool.

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