+atari2600land Posted July 30, 2008 Share Posted July 30, 2008 I'm trying to use bB to draw pictures. Right now, I'm working on a guy watching TV, but I need something on the TV. Is there a way I can use missile1 with player1color the way it is in Mario Bros. (with the "coin" being multiple colors, which I'd use as the TV screen. He could be sitting there watching a test pattern or something.) mewatchingtv.bas mewatchingtv.bas.bin Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted July 30, 2008 Share Posted July 30, 2008 I'm trying to use bB to draw pictures. Right now, I'm working on a guy watching TV, but I need something on the TV. Is there a way I can use missile1 with player1color the way it is in Mario Bros. (with the "coin" being multiple colors, which I'd use as the TV screen. He could be sitting there watching a test pattern or something.) When you use "set kernel_options player1colors" you lose missile1-- i.e., the kernel won't draw missile1 at all-- so there's no way to use player1colors to get a multicolored missile1. And even if you could, it wouldn't work with the picture you've drawn, because it would make the man change colors as well. However, if you change the positioning of the man and the TV, you could probably use player1colors, playercolors, and pfcolors, so you could draw the man with player1, draw both the TV and the chair with the playfield, and draw the TV picture with player0. For example, draw the TV in the top half of the screen, and draw the man in the chair in the bottom half of the screen. Michael Quote Link to comment Share on other sites More sharing options...
gambler172 Posted July 31, 2008 Share Posted July 31, 2008 Hi Chris Looks nice... greetings Walter Quote Link to comment Share on other sites More sharing options...
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