+Random Terrain Posted August 6, 2008 Share Posted August 6, 2008 Does Superchip RAM allow us to use playercolors, player1colors, pfcolors, and no_blank_lines all at the same time? If so, does that mean you couldn't have a 32 x 32 display? Thanks. Quote Link to comment Share on other sites More sharing options...
MausGames Posted August 7, 2008 Share Posted August 7, 2008 Using the superchip doesn't give you any kernel options that you don't have without it. I haven't ever found a good use for a 32 x 32 display. The cycles required don't leave a lot of time for much of anything. Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted August 7, 2008 Author Share Posted August 7, 2008 Using the superchip doesn't give you any kernel options that you don't have without it. I haven't ever found a good use for a 32 x 32 display. The cycles required don't leave a lot of time for much of anything. Thanks. So is Superchip RAM just good for boosting the guts of a game? Better AI, more rooms, more data, and so on? Quote Link to comment Share on other sites More sharing options...
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