+atari2600land Posted September 21, 2008 Share Posted September 21, 2008 (edited) Here's my latest game (in a pre-proof-of-concept stage.) Basically what you do is go around the screen getting boxes (which haven't been implemented yet) and putting them down at the bottom. Once you get down to the bottom, a new box will pop up for you to get. And, of course, there will be an enemy. The movement is kind of like Frogger, only you want to avoid the playfield as it scrolls left or right. This is a test to see if I could get player0 moving correctly (which I did.) I want to make the goal different from Frostbite, though. I got the idea for this game after reading about Zzyzzyx in KLOV. boxiz.bas.bin boxiz.bas Edited September 24, 2008 by atari2600land Quote Link to comment Share on other sites More sharing options...
Phry Posted September 21, 2008 Share Posted September 21, 2008 Looks great but i've always been trapped in the playfield walls and i cant move anymore. But its a great idea. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 21, 2008 Author Share Posted September 21, 2008 In the game, if you touch the playfield, you'd lose a life and start at the bottom again. You can move your guy left and right at the top and bottom. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 24, 2008 Author Share Posted September 24, 2008 Instead of making a new thread when I post an idea that doesn't seem to work out, I'll just make a new post in this one. This latest idea is called HELLicopter, and what you're doing is flying a helicopter in hell, looking for demons to shoot. You get 6 points for every demon that you shoot. Once you get 666 points, you fight Satan himself. If you shoot at him enough times while avoiding his fireballs, he will be down for the count, at which point you go through the maze again, this time being more difficult. Repeat until once you defeat Satan, the difficulty quits going up and will be at the hardest level over and over again. This demo is just a helicopter going through hell with regenerating random walls. You can shoot with the fire button and make the helicopter go faster by pressing right. scrollingthing.bas.bin scrollingthing.bas Quote Link to comment Share on other sites More sharing options...
gambler172 Posted September 25, 2008 Share Posted September 25, 2008 Hi Chris Looks nice.Jsut little bit like Scramble or Super Cobra. greetings Walter Quote Link to comment Share on other sites More sharing options...
Legend Posted September 26, 2008 Share Posted September 26, 2008 Instead of making a new thread when I post an idea that doesn't seem to work out, I'll just make a new post in this one. This latest idea is called HELLicopter, and what you're doing is flying a helicopter in hell, looking for demons to shoot. You get 6 points for every demon that you shoot. Once you get 666 points, you fight Satan himself. If you shoot at him enough times while avoiding his fireballs, he will be down for the count, at which point you go through the maze again, this time being more difficult. Repeat until once you defeat Satan, the difficulty quits going up and will be at the hardest level over and over again. This demo is just a helicopter going through hell with regenerating random walls. You can shoot with the fire button and make the helicopter go faster by pressing right. I really like this theme can't wait for it to come to fruition. -Legend Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted September 30, 2008 Author Share Posted September 30, 2008 Fooling around, I took some code from the flying game and put it into a platformer game. Now there is a side-scrolling platformer for the Atari 2600. Maybe a title for this would be Floyd the Flea, perhaps? flea.bas.bin flea.bas Quote Link to comment Share on other sites More sharing options...
yuppicide Posted October 1, 2008 Share Posted October 1, 2008 I can't wait to try these out!! Both of them sound interesting and your work is great. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 1, 2008 Author Share Posted October 1, 2008 A newer version with title screen and longer level (longer than the binary posted in yesterday's blog entry) before it repeats itself. flea3.bas.bin flea3.bas Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 6, 2008 Author Share Posted October 6, 2008 I'm trying to make Jetman (from the 2005 Minigame Multicart) with bB using the multisprite kernel and I'm having a few problems with missile1. Sometimes, it's 1 pixel by 1 pixel, sometimes it flickers between being 1x1 and being 8 pixels wide and the 1x1 part is red, and sometimes it flickers between being 1x1 and being 8 pixels wide and the 1x1 part is green (the score color.) I put _NUSIZ1=$30 in the code, and it still does this. Also, does anyone know Chris Walton's AA username so I can ask permission to name this Jetman 2? jetman.bas jetman.bas.bin Quote Link to comment Share on other sites More sharing options...
Impaler_26 Posted October 6, 2008 Share Posted October 6, 2008 Also, does anyone know Chris Walton's AA username so I can ask permission to name this Jetman 2? His username here is cd-w. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 7, 2008 Author Share Posted October 7, 2008 Bugs: There are three. + The one described above. + There is a line above one frame of player0's animation (shown below) + When you get the fuel twice, it usually doesn't drop a third time. Also, there has to be a better collision detection for players 2-5 than what I have now. jetman1.bas jetman1.bas.bin Quote Link to comment Share on other sites More sharing options...
nonner242 Posted October 7, 2008 Share Posted October 7, 2008 Cant wait to try these out! Quote Link to comment Share on other sites More sharing options...
Legend Posted October 7, 2008 Share Posted October 7, 2008 I really like the idea of HELLicopter. Can't wait to see that one done. Will there be any extra goodies for the player to play with like bombs or missles? Besides the regular shot that is. -Legend Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 9, 2008 Author Share Posted October 9, 2008 Nothing is really set in stone as to what my next game will be. I'm just posting my playing around with bB. This next thing is about a blob of yellow glue that can stick to the top of playfields above (see picture below). It's for the most part like T&P but without them. If I go through with this game, I'll have different-themed levels (like in T&P), but with different enemies (like fish in an underwater level.) This is just a grassy fields level with crows. blobby.bas blobby.bas.bin Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted October 10, 2008 Author Share Posted October 10, 2008 Now with title screen with music and two added screens. blobby.bas.bin blobby.bas Quote Link to comment Share on other sites More sharing options...
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