Jump to content
IGNORED

Chronogamer - Las Vegas Roulette (Intellivision, 1980)


RSS Bot

Recommended Posts

Las Vegas Roulette (Intellivision, 1980)

 

The first step to getting people to stop bothering your about your gambling problem is to admit that you have a gambling problem, even if you don't really believe you have one. This might get those well meaning, but annoying, dis-enablers off your back for a little while. This is actually a fairly useful step in most forms of addiction, but if you use it too often people will eventually realize you're just as full of excrement as you've ever been and may even cause them to stop lending you money.

 

Despite my lack of enjoyment for any gambling game where you don't get to lose or win real money, Las Vegas Roulette is well-done, provided you like to play Roulette for its intrinsic "gamey" qualities.

 

The betting table dominates the screen and allows for all the bets one can normally place in roulette. The type of bet is determined by where you position your chip on the board using the controller disc. For example, if you want to split your bet between two adjacent numbers, you place your chip right on the line between the two numbers. The manual describes 11 different categories of bets that can be placed (though, I could only come up with nine): Straight, Street, 5 Number, Line, Square, Split, Column, Dozens and Halves. I suppose you could split the halves up into Red/Black, Odd/Even Bets, but that still only brings it up to ten.

 

To generate a random number from a spin, Las Vegas Roulette displays a slotted, numbered strip across the top of the play field containing numbers from an American roulette wheel. When a spin is started, the strip of numbers cycles from left to right and the ball moves in the opposite direction just below the numbered strip. Eventually, both slow down and the ball comes to rest in one of the numbered slots. It's a nice solution to the design problem of wanting to show the process by which the random number is generated without taking up the screen real estate that a big roulette wheel might require.

 

My problem with Roulette, as a game, is that I fail to see any way to cleverly manipulate your bets so that you have a better chance of winning more money than the odds against your bet. For instance, a straight bet pays 35 to 1 but the odds against are 37 to 1 against. I guess that's where the thrill is supposed to come in, the thrill of "beating the odds". To me, it just seems like bad math.

 

Anyway, bottom line is: Las Vegas Roulette is well designed and allows for all of the betting mechanics of regular Roulette.If you like Roulette as a game, with or without the betting, then this is a good substitute for what would be a really long drive to Vegas for most of us.

 

Speaking of Math. Next entry we'll look at Math Fun.

 

29961

 

http://www.atariage.com/forums/index.php?a...;showentry=5981

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...