GroovyBee Posted October 22, 2009 Author Share Posted October 22, 2009 Well... If it is ok with the author. I'd be glad to post a video of the gameplay up on youtube... Just say the word.. When its finished! While its a WIP I'd rather it stayed off there. 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted October 22, 2009 Author Share Posted October 22, 2009 Its not going to die. Expect an updated version before October. The last month has flown by. The game will be finished I've just been working on my "C" 7800 development system instead. Quote Link to comment Share on other sites More sharing options...
cd-w Posted October 22, 2009 Share Posted October 22, 2009 The last month has flown by. The game will be finished I've just been working on my "C" 7800 development system instead. Are you going to make this development system publicly available at some point - it sounds like a nice way to write 7800 code? Chris Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted October 22, 2009 Author Share Posted October 22, 2009 Are you going to make this development system publicly available at some point - it sounds like a nice way to write 7800 code? Thats the plan. The first version of the library used in Wasp! wasn't as flexible as I'd hoped after I found out how MARIA's DMA behaves on the real machine. The new version is much more flexible . I've also been working on the graphics conversion tool so that 160A, 160B, 320A and 320B modes are all supported. I'm not sure if I'll support the 7800's 320C and 320D modes. Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted December 8, 2009 Share Posted December 8, 2009 I really like the look and feel of this. I'm very excited to see something new for the 7800. BTW, I LOVE the name you chose. That couldn't be better. I'm good with art, (freehand and Photoshop), but I've never worked with pixels for anything on an 8-bit system. I really need to learn the sprite limitations of the system so I can help out with various projects like this. Quote Link to comment Share on other sites More sharing options...
the.golden.ax Posted December 8, 2009 Share Posted December 8, 2009 Can't wait to give you some $$$ for the hard work! AX Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted December 8, 2009 Share Posted December 8, 2009 I am *very* much looking forward to this game as well. You do excellent work, GB! Quote Link to comment Share on other sites More sharing options...
TrekMD Posted December 9, 2009 Share Posted December 9, 2009 Looking forward to this game on cart as well. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted December 9, 2009 Author Share Posted December 9, 2009 Thanks for the renewed interest . Hopefully I'll get some time to work on this over Christmas. Quote Link to comment Share on other sites More sharing options...
rpgcollector Posted December 9, 2009 Share Posted December 9, 2009 I would buy a cart. Looks fun. Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted January 2, 2010 Share Posted January 2, 2010 I've had a 7800 Homebrew morning, with rounds of Fail Safe, Arkanoid and Apple Snaffle. I'm loving the new games. One thing I noticed with Apple Snaffle - on an NTSC machine, the right fifth of the screen is blank, except for the indicator at the bottom. Is this by design? Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted January 2, 2010 Author Share Posted January 2, 2010 One thing I noticed with Apple Snaffle - on an NTSC machine, the right fifth of the screen is blank, except for the indicator at the bottom. Is this by design? Yep! Its pushing MARIA to the maximum. Hopefully there will be enough MARIA display cycles left to center the display in the final version. Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted January 26, 2010 Share Posted January 26, 2010 One thing I noticed with Apple Snaffle - on an NTSC machine, the right fifth of the screen is blank, except for the indicator at the bottom. Is this by design? Yep! Its pushing MARIA to the maximum. Hopefully there will be enough MARIA display cycles left to center the display in the final version. Lots of colors, moving objects, smooth scrolling and great artwork. Excellent quality all around! Only thing I struggle with is finding the 'last apple'. How many levels do you think it will be in the end? Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted January 26, 2010 Author Share Posted January 26, 2010 Lots of colors, moving objects, smooth scrolling and great artwork. Excellent quality all around! Only thing I struggle with is finding the 'last apple'. Thanks for the compliments. How many levels do you think it will be in the end? I'm hoping there will be around 40 levels or so. I'm also hoping to hold a level design contest on AA too. I just need to do a bit more work to make that possible. As soon as Apple Snaffle gets its slot on my todo list I'll post an updated binary. Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted February 1, 2010 Share Posted February 1, 2010 I'm hoping there will be around 40 levels or so. I'm also hoping to hold a level design contest on AA too. I just need to do a bit more work to make that possible. As soon as Apple Snaffle gets its slot on my todo list I'll post an updated binary. 40 levels might make a 7800 record. Closest I can think of is DARK CHAMBERS with 26. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 28, 2010 Author Share Posted July 28, 2010 For those attending CGE 2010 there is a new demo game to play. It has four completely playable levels. Screenshots from the new levels :- Quote Link to comment Share on other sites More sharing options...
TrekMD Posted July 28, 2010 Share Posted July 28, 2010 Suddenly I feel hungry for apples... Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted July 28, 2010 Share Posted July 28, 2010 I've been looking forward to seeing more of this for a long time. I was never even a fan of that *ahem* "Rock Run" game, but I love this. Maybe there's just something about the apples, the look of the character, and the overall feel of the game that I find so much more appealing than the other big game of this genre. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted August 3, 2010 Author Share Posted August 3, 2010 Find attached the latest version (that appeared at CGE) :- AppleSnaffle_23_07_10.1.30.a78 AppleSnaffle_23_07_10.1.30.bin No changes are required to your CC2 config files. It was a year to the day between this refresh and the previous release . Time certainly has flown by in the last year. There are now two new fully playable levels making a total of four. The access codes for the new levels have changed . 1 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted August 3, 2010 Share Posted August 3, 2010 Excellent! Thank you! Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted August 3, 2010 Share Posted August 3, 2010 Find attached the latest version (that appeared at CGE) :- AppleSnaffle_23_07_10.1.30.a78 AppleSnaffle_23_07_10.1.30.bin No changes are required to your CC2 config files. It was a year to the day between this refresh and the previous release . Time certainly has flown by in the last year. There are now two new fully playable levels making a total of four. The access codes for the new levels have changed . Nice work! The nagging non-centered display has been fixed. Game looks really sharp! Can't wait to get the real cart. Quote Link to comment Share on other sites More sharing options...
~llama Posted November 17, 2010 Share Posted November 17, 2010 I just downloaded and played this for the first time--this game is awesome! Sign me up whenever it's released. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted November 17, 2010 Author Share Posted November 17, 2010 Thanks for the compliment. I'm hoping to get a new release out in the next few weeks. Quote Link to comment Share on other sites More sharing options...
TrekMD Posted November 17, 2010 Share Posted November 17, 2010 Cool! Quote Link to comment Share on other sites More sharing options...
ATARI7800fan Posted February 4, 2011 Share Posted February 4, 2011 Awesome game, can't wait to buy a cart version from the store. Too bad developers back then did not put as much passion into there games. The animation, all the little things like the drill spinning, this just goes to show this system could do side scrollers well, maybe in even more detail then the NES, keep up the good work. Too bad there are so many good homebrews lately and too little money, currently putting into getting my first 8 bit Atari computer. This is defiantly on the list after that though. Quote Link to comment Share on other sites More sharing options...
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