analmux Posted September 17, 2009 Share Posted September 17, 2009 some changes and added and some morphing sounds at the end... Emkay, try using normal POKEY instruments, okay? Example: cb.mp3 OK, it's tuned properly, but these instruments are a reuse of 25 yrs ago Quote Link to comment Share on other sites More sharing options...
MaPa Posted September 18, 2009 Share Posted September 18, 2009 (edited) some changes and added and some morphing sounds at the end... Emkay, try using normal POKEY instruments, okay? Example: cb.mp3 OK, it's tuned properly, but these instruments are a reuse of 25 yrs ago Maybe reuse but nice to listen and I think I didn't hear the "filtered" instrument (from 0:15 up) before (at least not in this form)? Maybe it's because of recording from real ATARI (I suppose the mp3 is recorded that way?) and not emulating so it's sounding different but probably because of I'm musically deaf so no wonder Edited September 18, 2009 by MaPa Quote Link to comment Share on other sites More sharing options...
emkay Posted September 18, 2009 Author Share Posted September 18, 2009 some changes and added and some morphing sounds at the end... Emkay, try using normal POKEY instruments, okay? Example: cb.mp3 Well, sometimes I'm not sure what A8 users want. If playing "my" experiments parallel to the MOD source, you clearly have the tune. The difference is mostly the timing, which is partly an issue of the 50hz programming ... and I partly don't like the resulting FX when using them... But, your tune starts like Zybex and turns sometimes into the correct tune. Only the arpeggio you used, seem to fit better to the start of the tune than my approach, but it interferes with the "synth", resulting in a disharmonic. You use double speed I guess? You hardly can play your result synchronous to the "original", while my result plays "ok", just some FX still missing and the intruments were not common. Your tune seems to be more fluent.. So where is the fault? I wonder if it will be possible, somewhere in time, people stick together to optimize the POKEY music.... Quote Link to comment Share on other sites More sharing options...
analmux Posted September 18, 2009 Share Posted September 18, 2009 Maybe reuse but nice to listen and I think I didn't hear the "filtered" instrument (from 0:15 up) before (at least not in this form)? A lot of tunes used this standard filter usage. Check the .sap archive. Quote Link to comment Share on other sites More sharing options...
MaPa Posted September 18, 2009 Share Posted September 18, 2009 Maybe reuse but nice to listen and I think I didn't hear the "filtered" instrument (from 0:15 up) before (at least not in this form)? A lot of tunes used this standard filter usage. Check the .sap archive. Sure I heard a lot of filtered voices but this one sounds different to me but probably due to recording from real atari and not emulation or my deaf ears as i wrote earlier Quote Link to comment Share on other sites More sharing options...
emkay Posted September 19, 2009 Author Share Posted September 19, 2009 This one should sound more fluent... comic.zip Quote Link to comment Share on other sites More sharing options...
emkay Posted September 19, 2009 Author Share Posted September 19, 2009 Sure I heard a lot of filtered voices but this one sounds different to me but probably due to recording from real atari and not emulation or my deaf ears as i wrote earlier The tune would have fit better in my "3 channel" topics. This is a 4 channel topic. Ofcourse I recognized the "hardsynth" sweeps in the tune, but the 64khz usage will only get serious, if better basses were used. An RMT with one digi channel would open worlds in sounds.... Quote Link to comment Share on other sites More sharing options...
emkay Posted September 21, 2009 Author Share Posted September 21, 2009 Some FX added and some 2 tone "simulation"... If having some digi basses at and, we would get some additional fx: Some sweep between filter and modulated sounds.... there is a "touch of it" near the end of the tune.... Komic.zip Quote Link to comment Share on other sites More sharing options...
emkay Posted September 22, 2009 Author Share Posted September 22, 2009 And this one has slightly different volumes... here and there... You hear the difference? Well, gen2 at 1.79MHz isn't the solution for all 8bit resolution problems, but it helps, if set to the right positions on the envelope.... by pitch, and for some volume correction.... vcomic.zip Quote Link to comment Share on other sites More sharing options...
analmux Posted September 22, 2009 Share Posted September 22, 2009 Maybe it's an idea to extract the parts you'd like to compare, and combine them into one tune. That would immediately show the difference. Now it's hard to tell. Anyway, especially the end-part of the tunes has some interesting filter stuff. Maybe you can make a cut off, just to highlight these parts? Quote Link to comment Share on other sites More sharing options...
emkay Posted September 24, 2009 Author Share Posted September 24, 2009 SNES-POKEY mix model.zip Quote Link to comment Share on other sites More sharing options...
emkay Posted September 25, 2009 Author Share Posted September 25, 2009 More POKEY like ... but some new model.zip Quote Link to comment Share on other sites More sharing options...
emkay Posted September 30, 2009 Author Share Posted September 30, 2009 Same as above, but with some 16 bit corrections. Also some 2tone effect has been added.... Sound like Pokey Pop now model16.zip Quote Link to comment Share on other sites More sharing options...
analmux Posted September 30, 2009 Share Posted September 30, 2009 Same as above, but with some 16 bit corrections. Also some 2tone effect has been added.... Sound like Pokey Pop now Is this a .mod conversion again? Some melody lines must be transposed. Bass & melody are not in the same key. Anyway, where's the 2tone effect? Quote Link to comment Share on other sites More sharing options...
emkay Posted September 30, 2009 Author Share Posted September 30, 2009 Same as above, but with some 16 bit corrections. Also some 2tone effect has been added.... Sound like Pokey Pop now Is this a .mod conversion again? Some melody lines must be transposed. Bass & melody are not in the same key. Anyway, where's the 2tone effect? I guess it's the old problem... Here a version with bass 2 halftones up. Well, I'm still pretty sure the spread of notes is not correct there . Now the deeper notes fit better, but the high notes get wrong and volume adjustment doesn't help there... The 2tone FX I name the resulting sound when you put a 1.79MHz clocked gen2 put into a gen a envelope ... 2up.zip Quote Link to comment Share on other sites More sharing options...
emkay Posted October 14, 2009 Author Share Posted October 14, 2009 What do you guys think about this one ? Still 4 channels.. comic5.zip Quote Link to comment Share on other sites More sharing options...
analmux Posted October 14, 2009 Share Posted October 14, 2009 What do you guys think about this one ? Still 4 channels.. Well, the same as post 85. Especially the end part has interesting instrumentations, and they seem some bit finetuned now. Anyway, what do you want to show with the earlier parts of the tune? I wonder why the bass isn't correctly handled, or did you use RMT's so called 16bit-bass again? Quote Link to comment Share on other sites More sharing options...
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