The #5 Posted July 29, 2009 Author Share Posted July 29, 2009 Mirror ball and the Waterskiing game look cool. I hope you have luck making at least something close to your vision if no one picks it up. There are plenty of people willing to give you pointers so don't feel discouraged if you decide to try yourself. I was an embedded systems coder and the 2600 is still a pain. Though I do love the 6502 so at least I'm comfortable with the ASM. ^o^ So if you do try yourself don't feel discouraged because even us some of us old coders still have a heck of a time. Good luck! Thanks for your support! Quote Link to comment Share on other sites More sharing options...
Wickeycolumbus Posted July 29, 2009 Share Posted July 29, 2009 I agree, you should try making them yourself. I was your age when I started programming the 2600 (in assembly). It seemed impossible at first, but I have gotten a lot better Quote Link to comment Share on other sites More sharing options...
The #5 Posted July 30, 2009 Author Share Posted July 30, 2009 I agree, you should try making them yourself. I was your age when I started programming the 2600 (in assembly). It seemed impossible at first, but I have gotten a lot better yeah, and it does seem impossible! I barely know what I'm doing just installing batari Basic! Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted July 30, 2009 Share Posted July 30, 2009 I agree, you should try making them yourself. I was your age when I started programming the 2600 (in assembly). It seemed impossible at first, but I have gotten a lot better yeah, and it does seem impossible! I barely know what I'm doing just installing batari Basic! Don't follow the ancient instructions on the main site. Just get Visual batari Basic and it will add the environment variable and add bB compiler to system path for you: http://www.randomterrain.com/atari-2600-me...b.html#settings Quote Link to comment Share on other sites More sharing options...
The #5 Posted July 30, 2009 Author Share Posted July 30, 2009 I agree, you should try making them yourself. I was your age when I started programming the 2600 (in assembly). It seemed impossible at first, but I have gotten a lot better yeah, and it does seem impossible! I barely know what I'm doing just installing batari Basic! Don't follow the ancient instructions on the main site. Just get Visual batari Basic and it will add the environment variable and add bB compiler to system path for you: http://www.randomterrain.com/atari-2600-me...b.html#settings Yeah, is there something wrong when everytime I try to create a sprite, design a playfield, etc, it causes an error? Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted July 30, 2009 Share Posted July 30, 2009 Yeah, is there something wrong when everytime I try to create a sprite, design a playfield, etc, it causes an error? If you post exactly what is happening in the following VbB thread, the creator of VbB will probably be able to help: http://www.atariage.com/forums/index.php?showtopic=123849 Quote Link to comment Share on other sites More sharing options...
The #5 Posted July 30, 2009 Author Share Posted July 30, 2009 Yeah, is there something wrong when everytime I try to create a sprite, design a playfield, etc, it causes an error? If you post exactly what is happening in the following VbB thread, the creator of VbB will probably be able to help: http://www.atariage.com/forums/index.php?showtopic=123849 Oh! It just started working! But thanks anyway! Quote Link to comment Share on other sites More sharing options...
salstadt Posted August 24, 2009 Share Posted August 24, 2009 Take the time to learn the graphical limitations of the Atari system your ideas are for, then do a mockup with those in mind. Otherwise there's no real point to doing mockups, because the gameplay you have in mind might not be achievable in the resolution and sprite limitations of the system. And the best way to learn those limitations is to just look through other game screenshots on AtariAge, see what published games have done, and work off those specs. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 24, 2009 Share Posted August 24, 2009 Take the time to learn the graphical limitations of the Atari system your ideas are for, then do a mockup with those in mind. Otherwise there's no real point to doing mockups, because the gameplay you have in mind might not be achievable in the resolution and sprite limitations of the system. And the best way to learn those limitations is to just look through other game screenshots on AtariAge, see what published games have done, and work off those specs. /signed http://www.atariage.com/forums/topic/33473-game-idea-fade-out-2600/page__p__454815__hl__and__fromsearch__1entry454815 I would post more, but unfortunately the external linked screenshots are all gone. Quote Link to comment Share on other sites More sharing options...
+therealbountybob Posted August 24, 2009 Share Posted August 24, 2009 I agree, you should try making them yourself. I was your age when I started programming the 2600 (in assembly). It seemed impossible at first, but I have gotten a lot better yeah, and it does seem impossible! I barely know what I'm doing just installing batari Basic! Wouldn't it be easier for 'The #5' to start off his programming career on Atari or Turbo Basic using the 8-bit Atari Computers (can I put that here ), where there are tons of books and magazines available for reference Quote Link to comment Share on other sites More sharing options...
sack-c0s Posted August 24, 2009 Share Posted August 24, 2009 I agree, you should try making them yourself. I was your age when I started programming the 2600 (in assembly). It seemed impossible at first, but I have gotten a lot better When I was that age I was programming 6502 on the Commodore 64 and I felt really bloody clever for some of the tricks I was doing... ... Then I discovered the 2600 and realised those tricks were par for the course to do anything whatsoever and felt like a newbie once again which brings me to the point - if you feel the urge to code for something retro you could always try another machine with slightly more memory and better specs that could bring you closer to what you want to make, then work your way down to the 2600. Start with the 8-bit atari, Commodore 64 or VIC 20 (that'll get you used to not having much memory) maybe? Quote Link to comment Share on other sites More sharing options...
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