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7800 RPG scenario


GroovyBee

  

50 members have voted

  1. 1. Which scenario should the final game be based on?

    • Scenario 1 - Fight wizards and restore light to the kingdom.
      9
    • Scenario 2 - Fight the undead and rescue the miners.
      7
    • Scenario 3 - Travel in time to fix the course of history.
      18
    • Scenario 4 - Save the world!
      3
    • Scenario 5 - Random enemy encounters and a save the world/girl.
      9
    • Scenario 6 - Lead the separatists against the homelands.
      4

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Please read the following scenarios for the 7800 RPG and then vote for the one that will get developed in the poll. Many thanks to j.m.ratkos, kroogur, Shawn Sr. and uglyclone for submitting their ideas.

 

SCENARIO 1 (submitted by j.m.ratkos)

 

a great feast is taking place in the palace of the king when a storm brews up and suddenly in the blink of an eye with a loud thunder clap, all light [and color] are drained from the world, allowing the demons of the underworld to spring forth the netherworld and start ravaging the countryside.

 

premise:

as the hero, you must journey throughout the land to determine the cause of the inbalance and restore peace [and light] to the kingdom.

 

goal:

defeat each of the 7 wizards to release their hold on the colors, and restore the world back to order. defeating each wizard, brings back one of the 6 colors back into play of the game (red, blue, yellow, violet, orange, green)

 

the game would start out a muddied world of grays and browns (like darkness), with details being made visible as each wizard is defeated. after the 6 lesser wizards are defeated, the hero must then descend into the depths of the netherworld to defeat the grand wizard.

 

SCENARIO 2 (submitted by j.m.ratkos)

premise:

while mining, a band of explorers unearth an [talismen] artifact that causes a rift between the planes of the living and the dead.

these gateways allow the undead to pass into our land and ravage the countryside. a legion of undead capture the miners (along with the

talisman) and drag them back into the netherworld.

 

the player must journey throughout the land, gaining information from the towns people and drive back hordes of the undead and closing up

each of the portals they uncover, that lead to the netherworld. conversations with the townsfolk will drive the storyline and open up new

areas to explore.

 

goal/story:

players can choose from the following classes: paladin, priest, wizard

gameplay elements [story/actions] change based on the player class chosen. the storyline is interwoven and intersects over the course of

the game (based on the character class chosen). playing through as all three classes, reveals the [whole] story and unlocks a [bonus]

dungeon that can be played as any of the three character classes.

 

SCENARIO 3 (submitted by j.m.ratkos)

 

scenario:

you and a colleague stumble upon a set of magic pocket watches that allow you to teleport through time. unfortunately, your colleague

decides to use one of the watches for personal gain and starts traveling back in time altering the course of history.

 

premise:

using knowledge of major historic events the player must travel back and forth between present day and the past, to right events and

objects that your friend has caused.

 

SCENARIO 4 (submitted by kroogur)

 

Plot: Save the World!

 

Main Characters: Choose either Male or Female

 

Synopsis: You are on a camping trip with your girlfriend/boyfriend when you hear a massive rumbling noise when suddenly in the sky a shape so dark and massive it blocks out the sun and as it flies overhead you feel an incredible sense of foreboding and an odd tingling sensation! You watch in stunned awe as it moves towards a large mountain in the distance and slams into it with a terrible explosion. You turn to see your companion has collapsed to the ground and is in some state of shock and won't wake up. That tingling must have caused your companions condition but why did it not affect you as severely? You need help and you need answers, time to go find them.

 

Geography: One large continent.

 

Time setting: Medieval

 

Powers: In game powers will be a variety of Magical,Ethereal,Extraterrestrial

 

Travel: Walking,Magic,Horse

 

Leveling: Player starts at level one with 5 training points after enough experience as gained through quests and battles three training points will be given each level increase.

 

Items: Rings,Robes,Capes and Amulets will add abilities or skill increases.

 

Weapons: Swords,Maces,Axes,Wands,Staffs,Crossbow and Daggers

 

Armor: Plate,Chain,Leather,and Cloth. Shields of different types.

 

Classes: Crusader,Warlock,Wizard,Prowler,Knight(three options for knight Dragon,Power, Tellurian)

 

Economy: Zek (coins)

 

Civilization: Four large cities, one in each direction N,S,E,W the city to the North is the Capital city. 6 Villages scattered across the land and a few Inns along the main roads.

 

Enemies: Animals: Snakes,spiders,bears,cougars,bats and fish.

Humanoid: zombies,skeletons,humans

Monsters: Trolls,goblins,ogres,dragons

Ethereal: Ghosts,vapors,demons,banshee

Extraterrestrial: small bipeds,large quadrupeds.

End Boss: you'll just have to see.

 

SCENARIO 5 (submitted by Shawn Sr.)

 

Something along the lines of a Final Fantasy 2 (famicom) battle system with random enemy encounters and a save the world save the girl type story line.

 

SCENARIO 6 (submitted by uglyclone)

 

Plot: Lead the seperatists against the homelands

 

Synopsis: In the near future the Earth is on it's last leg, society is crumbling and prisons are overflowing. A search for inhabitible planets has successfully found a match. A distant planet with the basic necessities for human living: Water, soil, and oxygen. A plan is quickly struck to begin work on the distant planet to get it ready for the mass exodus of Earth. Prisoners are gathered and sent on the long journey to begin work. Over time the prisoners are able to build towns, start families and begin successful farming. The "Homelands" provide little to no provisions for the ex-cons and show up periodically to receive shipments of farmed goods. In the beginning the new inhabitants of the planet fight with one another for power, land, etc but eventually band together to fight oppression and succeed from the tyranistic control of the "Homelands".

 

setting: The near future, however the time period has a very "wild west" feel to it since the prison colony has to start building the new nation from scratch. The planet is similar to Earth however has some major differences such as: Dinosaurs, Dragons, Alien races ("the savages"). The prisoners were sent to the new planet without firearms so weapons are fairly crude except for the rare occurance of handmade crossbows and the like.

 

Travel: Walking, Velociraptor (land travel) Dragon (air travel)

 

Leveling: Player starts at level one. Experience points are given upon defeat of enemies. Points given will be based on difficulty of enemy battle. Upon leveling up player will decide which catagory to level up on game character such as: Strength (how much damage you can inflict on enemies), Aim (how often your attacks will hit enemies), Defence (increase your chance of dodgeing attacks), Vitality(increase your maximum hit points)

 

Weapons: Daggers, Swords, Staffs, Clubs, Brass Knuckles, Chains, Whips,

 

Armor: cloth, leather, jackets, wrist bands, hats, boots, scarves, goggles

 

Currency: Cubes

 

Civilization: Our main colony is surrounded by a large desert surrounding it completely on every side. We have a major city spread out in each corner (North, South, East, West) with small villages spread

 

throughout. A nomadic alien race inhabits the deserts and on the other side of the desert (were the humans dare not venture) lies a jungle full of mysterious creatures.

 

Enemies: Various monsters/dinosaurs , Alien humanoids, feuding townsfolk, Homeland Forces

Edited by GroovyBee
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  • 2 weeks later...
Voted for #1. I like the classic style fight the evil wizards kind of thing. Neat idea with restoring the colors and starting in a world of grays.

 

I also like the classic style. Restoring color to the World is a cool twist. Scenario 2 - Fight the undead and rescue the miners could be a part of the bigger game. Everyone likes fighting zombies.

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  • 3 weeks later...

And the winner is.................

 

"Scenario 3 - Travel in time to fix the course of history."

 

Now we need to flesh out the story, decide upon the player characters, NPCs, skills, environments, quests, sub plots, objects, puzzles etc. I'll start a new thread for the next phase of the project.

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