+atari2600land Posted August 15, 2009 Share Posted August 15, 2009 I got bored with Tetris, and along with the comment someone made that they'd rather work on something original than a rehash of something, so here's my original idea. Your goal is to get to the top of the screen as many times as possible. Stopping you are some boxiz. The boxiz go back and forth, and so do some spaces in the walls. Once you reach the end of the wall, you warp back to the other side, which helps you elude the boxiz. It plays kind of like Frogger, but I think it's a little bit different due to the fact that you can go anywhere. This began as just me fooling around with bB, but I think the game has some potential. What do you think? boxiz.bas.bin boxiz.bas Quote Link to comment Share on other sites More sharing options...
gambler172 Posted August 15, 2009 Share Posted August 15, 2009 Hi Chris Yes,the gameplay is ok.Maybe better graphics???? Maybe a frog??? greetings Walter Quote Link to comment Share on other sites More sharing options...
RevEng Posted August 15, 2009 Share Posted August 15, 2009 Yup, lots of potential! In some ways it reminds me of the 2600 version of jawbreaker. suggestions: I think the side walls should be deadly. As is, you can safely sit in one of the tunnels and have it keep pushing you until the conditions are perfect to get to the next tunnel. The speed/character of the boxiz should change as you earn more points, as should the wall colors (I'm sure you already had that in mind) The main character could be an ant, trying to avoid invaders in his colony... if only we had a name for this character. bugs: holding download at the beginning allows you to keeps scoring without having to go up. Quote Link to comment Share on other sites More sharing options...
smartkitten26 Posted August 15, 2009 Share Posted August 15, 2009 (edited) how about Ari the ant? (I used google translate and translated "ant" into japanese) Edited December 13, 2011 by Nati Quote Link to comment Share on other sites More sharing options...
CurtisP Posted August 15, 2009 Share Posted August 15, 2009 quote name='Nati' date='Sat Aug 15, 2009 11:39 AM' post='1816982'] how about Ari the ant? And the enemies could be spiders, and deadly. The walls would just stop you from moving. Code for Ari is here http://www.atariage.com/forums/index.php?showtopic=148331 Quote Link to comment Share on other sites More sharing options...
devwebcl Posted August 17, 2009 Share Posted August 17, 2009 I got bored with Tetris, and along with the comment someone made that they'd rather work on something original than a rehash of something, so here's my original idea. New games with high playability always are great, but hard to create. I think you tetris was looking good, still some glitches left, but a good work. I think to do known games to 2600 is always a great effort! To be able to play tetris and Rally-x on 2600 is great, just as the impact Megaman Demo made. Beside to make a good remake (demake) it's also a hard effort. Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 17, 2009 Author Share Posted August 17, 2009 Here's a version with lives and a temporary title screen. Now I need to figure out what constitutes a level and what to change when you pass one. boxiz.bas.bin boxiz.bas Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 18, 2009 Author Share Posted August 18, 2009 I've been working on the title screen, I don't want to post it quite yet, but here's a screenshot of it (it does the standard rainbow flashing effect thingy.) Quote Link to comment Share on other sites More sharing options...
jrok Posted August 18, 2009 Share Posted August 18, 2009 (edited) I like this game! It definitely has an interesting feel to it. It's a little bit like frogger, but unique. It also reminded me somewhat of the proto for "The Entity." Some things that might be interesting to explore would be a time limit or (as someone mentioned above) killer walls on the sides, so you can't just ride sideways totaly protected. Actually, using both of those might be interesting, to increase the challenge as you progress through the game. Maybethe first level can be exactly as you've designed it, so players can get a feel for the game, then introduce new elements gradually. For instance, maybe the next level could have a scorebar timer that you have to beat, then the next level can have killer walls, then the next level could have both killer walls AND a timer, etc... In other words, this seems like it could be one of those games that starts off very simple then gains in complexity as you progress. Maybe the roving guards could also gain in complexity... like every few levels there is a guard who doesn't just rove back and forth, but actively slithers down through the maze to find you. Nice start. Edited August 18, 2009 by jrok Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 18, 2009 Author Share Posted August 18, 2009 Normally I don't post revisions three hours apart, but this one is significant. Putting the left difficulty switch to A at the title screens makes the side walls deadly. I also made a change to the title screen. Instead of flashing rainbow colors, once it gets through with a color group, it randomly selects a new one to cycle through. boxiz.bas.bin boxiz.bas Quote Link to comment Share on other sites More sharing options...
+atari2600land Posted August 18, 2009 Author Share Posted August 18, 2009 The game now gets faster every ten boxes you push across. boxiz.bas.bin boxiz.bas Quote Link to comment Share on other sites More sharing options...
smartkitten26 Posted August 19, 2009 Share Posted August 19, 2009 (edited) . Edited May 20, 2015 by smartkitten26 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.