Ze_ro Posted September 9, 2009 Share Posted September 9, 2009 Important Note: This weeks competition is over and no further scores will be accepted. Can you save Pauline from the clutches of Donkey Kong? Help Mario scale the construction site to rescue his girlfriend, Pauline. Dodge the fireballs and barrels that Donkey Kong hurls down the ramps and ladders to thwart your efforts. Game Information Game Name: Donkey Kong Released By: Coleco, 1982 Left Difficulty: N/A Right Difficulty: N/A Game Mode: Default Chosen By: flammingcowz & Nati Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday September 16th at 1:00 AM (CST). Current High Scores 357,700 (godzillajoe) [+11] 185,500 (Atardi) [+10] 165,300 (Deteacher) [+9] 139,800 (toymailman) [+8] 89,500 (shadow460) [+7] 88,200 (Captain Beard) [+6] 85,900 (Zoyx) [+5] 84,800 (vjames) [+4] 73,000 (Vectorman0) [+3] 66,700 (vintagegamecrazy) [+2] 62,800 (jeremysart) [+1] 57,400 (keilbaca) [+1] 55,200 (aftermac) [+1] 52,500 (chuckwalla) [+1] 51,300 (SpiceWare) [+1] 51,100 (darthkur) [+1] 34,500 (4Ks) [+1] 24,800 (roadrunner) [+1] 11,600 (Hornpipe2) [+1] 4900 (Nati) [+1] Best Tips Deteacher [+2] Challenges None yet TwinGalaxies Top 3 (Game 1, Difficulty B)849,600 (Robert T Mruczek) 822,500 (Ron Corcoran) 540,000 (Wolff K Morrow) Current Standings Deteacher [28] Atardi [27] godzillajoe [26] toymailman [24] Captain Beard [20] darthkur [16] Zoyx [16] Vectorman0 [15] devwebcl [13] homerwannabee [11] Nathan Strum [10] SpiceWare [6] Mister VCS [6] keilbaca [5] vjames [5] aftermac [4] LarcenTyler [3] roadrunner [3] 4Ks [3] Shannon [2] shadow460 [2] sloth713 [2] Wickeycolumbus [2] ChrisKoopa [1] chuckwalla [1] Hornpipe2 [1] Impaler_26 [1] Scoring Points in Donkey Kong Jump a Barrel or Fireball - 100 points Remove a Rivet - 100 points Smash a Barrel or Fireball - 800 points Starting Bonus Value - 5000 points On completing the level, you receive the remaining bonus value, which gradually counts down. Hints and Tips The Manual As always, you really should read the manual. In case you don't have the manual, AtariAge has a scanned copy available online. Unfortunately, it doesn't provide any specific hints. It's also worth pointing out that we played this game a few years back. You might want to check it out for further hints. Deteacher You can kind of predict when the hammer is going to end, based on what the timer says when you pick it up. For example: Pick up the hammer at 4500...hammer ends at 4000. Pick up the hammer at 4400 or 4300...hammer ends at 3800. Pick up the hammer at 4200 or 4100...hammer ends at 3600. Just keep an eye on the timer and that should help with this level. I rather like this game. Level 1 is pretty simple to get through. I lose all my lives on the unpredictability of the fireballs on the rivets level...and yes, the fireballs can (and will) cross over the gaps you leave. Problem is, you never know when, so be careful up there. When you hit 80K, the fireballs get all jittery, but you can sort of control them by moving up and down the ladders. Moving up and down the ladders will make them move a little more smoothly. In fact, sometimes you don't even need to be on a ladder, just pressing up or down on the joystick will make them move a little better. Use this strategy to your advantage by getting the fireball on one side of the screen, then work on the other side. The jittery fireballs settle down around 120K but they return around 140K. These are just estimates Around 120K, there's a barrel screen where the barrels don't go down any ladders. No real trick there, it was just something I noticed. --Zero Quote Link to comment Share on other sites More sharing options...
Hornpipe2 Posted September 9, 2009 Share Posted September 9, 2009 Never tried this conversion before - the gorilla graphics always put me off. But wow, despite the missing second screen, this is not a bad port! 11600 Quote Link to comment Share on other sites More sharing options...
Dan Iacovelli Posted September 9, 2009 Share Posted September 9, 2009 I got this game sorry to say so I'll prob get a few scores in. Quote Link to comment Share on other sites More sharing options...
Zoyx Posted September 9, 2009 Share Posted September 9, 2009 37800 to get me started. Not a very good port. Missing a great deal from the original arcade game...making it much more repetitive. Great opportunity for a homebrewer to make an improved version. Quote Link to comment Share on other sites More sharing options...
godzillajoe Posted September 9, 2009 Share Posted September 9, 2009 57,200 to raise the bar a bit more. I plan on crushing that score so no pic. Quote Link to comment Share on other sites More sharing options...
Captain Beard Posted September 9, 2009 Share Posted September 9, 2009 40,500 just to get on the board. Quote Link to comment Share on other sites More sharing options...
aftermac Posted September 9, 2009 Share Posted September 9, 2009 52,700 Quote Link to comment Share on other sites More sharing options...
smartkitten26 Posted September 9, 2009 Share Posted September 9, 2009 (edited) 4,900 I'm sure I could've done better, but I only tried once. Oh well, it'll have to do. Edited May 19, 2015 by smartkitten26 Quote Link to comment Share on other sites More sharing options...
godzillajoe Posted September 10, 2009 Share Posted September 10, 2009 62,600 Remind me again, since I haven't really played this one all that much since I was a kid because I can fire up M.A.M.E. these days At the higher levels can the fireball thingies cross the gaps even if you remove a rivet? Quote Link to comment Share on other sites More sharing options...
Zoyx Posted September 10, 2009 Share Posted September 10, 2009 76000 Quote Link to comment Share on other sites More sharing options...
roadrunner Posted September 10, 2009 Share Posted September 10, 2009 24,800 Quote Link to comment Share on other sites More sharing options...
keilbaca Posted September 10, 2009 Share Posted September 10, 2009 57,400 I can do MUCH better than this. All of my deaths came from unexpected hammer ending and a barrel right in front of me. Quote Link to comment Share on other sites More sharing options...
Deteacher Posted September 10, 2009 Share Posted September 10, 2009 57,400 I can do MUCH better than this. All of my deaths came from unexpected hammer ending and a barrel right in front of me. You can kind of predict when the hammer is going to end, based on what the timer says when you pick it up. For example: Pick up the hammer at 4500...hammer ends at 4000. Pick up the hammer at 4400 or 4300...hammer ends at 3800. Pick up the hammer at 4200 or 4100...hammer ends at 3600. Just keep an eye on the timer and that should help with this level. I rather like this game. Level 1 is pretty simple to get through. I lose all my lives on the unpredictability of the fireballs on the rivets level...and yes, the fireballs can (and will) cross over the gaps you leave. Problem is, you never know when, so be careful up there. Quote Link to comment Share on other sites More sharing options...
Vectorman0 Posted September 10, 2009 Share Posted September 10, 2009 73k to start I know I can do better, it didn't seem to be getting any harder as I played. All of my deaths were due to greed or carelessness. Patience is key! Quote Link to comment Share on other sites More sharing options...
4Ks Posted September 10, 2009 Share Posted September 10, 2009 28,000 Quote Link to comment Share on other sites More sharing options...
4Ks Posted September 10, 2009 Share Posted September 10, 2009 EDIT 34,500 Quote Link to comment Share on other sites More sharing options...
godzillajoe Posted September 10, 2009 Share Posted September 10, 2009 99,900 Was gonna wait til I hit 100K to post a pic but close enough Totally panicked with the twitchy fireballs and ruined my strategy Quote Link to comment Share on other sites More sharing options...
Deteacher Posted September 10, 2009 Share Posted September 10, 2009 156,500. When you hit 80K, the fireballs get all jittery, but you can sort of control them by moving up and down the ladders. Moving up and down the ladders will make them move a little more smoothly. In fact, sometimes you don't even need to be on a ladder, just pressing up or down on the joystick will make them move a little better. Use this strategy to your advantage by getting the fireball on one side of the screen, then work on the other side. The jittery fireballs settle down around 120K but they return around 140K. These are just estimates Around 120K, there's a barrel screen where the barrels don't go down any ladders. No real trick there, it was just something I noticed. Quote Link to comment Share on other sites More sharing options...
godzillajoe Posted September 11, 2009 Share Posted September 11, 2009 156,500. When you hit 80K, the fireballs get all jittery, but you can sort of control them by moving up and down the ladders. Moving up and down the ladders will make them move a little more smoothly. In fact, sometimes you don't even need to be on a ladder, just pressing up or down on the joystick will make them move a little better. Use this strategy to your advantage by getting the fireball on one side of the screen, then work on the other side. The jittery fireballs settle down around 120K but they return around 140K. These are just estimates Around 120K, there's a barrel screen where the barrels don't go down any ladders. No real trick there, it was just something I noticed. Creepy that I think I have that same exact dresser in one of my extra rooms. And the TV even looks the same Gett outta my house! Quote Link to comment Share on other sites More sharing options...
godzillajoe Posted September 11, 2009 Share Posted September 11, 2009 108,400 Quote Link to comment Share on other sites More sharing options...
Zoyx Posted September 11, 2009 Share Posted September 11, 2009 85900 - Jittery fireballs threw me a curve. Quote Link to comment Share on other sites More sharing options...
Captain Beard Posted September 11, 2009 Share Posted September 11, 2009 64,400 Quote Link to comment Share on other sites More sharing options...
+SpiceWare Posted September 11, 2009 Share Posted September 11, 2009 51,300 Quote Link to comment Share on other sites More sharing options...
vintagegamecrazy Posted September 12, 2009 Share Posted September 12, 2009 I guess I'll jump in, to start I got 52,700 Man does this game suck! It has bad game play, only two stages and bad collision detection! Quote Link to comment Share on other sites More sharing options...
jeremysart Posted September 12, 2009 Share Posted September 12, 2009 62800 I never disliked this port. If you want to complain about a bad port of DK, try the Intellivision port I could have done much better if I wasnt so tired.. just got done beating a few levels of Doom II GBA via GBPlayer on GC. I hate those goddam genie lamps (yes I know they are supposed to be fireballs), especially when they decide to change direction while your jumping over them! Bastards... Quote Link to comment Share on other sites More sharing options...
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