RSS Bot Posted September 24, 2009 Share Posted September 24, 2009 Things I Don't Like in Video Games Logo screens and cut scenes you can't skip. Sometimes they don't even have cut scenes that you have to wait through. Sometimes the characters in the game start having a long drawn out conversation and you can't move until they're done. We're here to play. If you make us wait for no good reason other than you being a frustrated 3rd rate wannabe film director, don't be surprised when thousands of gamers wish for your face to melt off.. Seemingly never-ending text conversation that you have to keep pressing the fire button to get through. I don't care what the princess or the evil guy that abducted her has to say. Just let me play the damn game.. Everything in the same place every time you play. I hate that. It's a computer program that can have more randomness than a board game, but noooo. Instead, we get a boatload of static action puzzles where every bad guy, bonus item, and bonus area is in the same place every time.. Memorization of 'dance steps' required to proceed. This is another thing I hate about static action puzzles. You usually have to replay one or more levels to learn certain patterns perfectly or you cannot move to higher levels.. Replaying one or more levels if you make a mistake. This was mentioned above, but it needs its own entry. I should not have to replay levels that I have already completed unless I want to.. No level select codes or ability to save your place.. The game will let you save, but the ability to save is part of the game. That's just F-ing stupid. We have lives. We have schedules and responsibilities. We have other things to do. We should be able to save the game right this second, not 5 or 10 or 20 minutes from now. Game designers who make saving part of the game should be carefully disemboweled and strangled with their own intestines. Random Terrain _ http://www.atariage.com/forums/index.php?app=blog&blogid=120&showentry=6478 Link to comment Share on other sites More sharing options...
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