donnerkuh Posted January 20, 2010 Share Posted January 20, 2010 (edited) Please try out my little Flight-Simulator for 2600. Have fun and give some feedback for development. b17.bas.bin Edited January 31, 2010 by donnerkuh Quote Link to comment Share on other sites More sharing options...
donnerkuh Posted January 22, 2010 Author Share Posted January 22, 2010 Please try the new bin-file. Now, you are a fighter pilot, and you have to stop a invasion from see. First, you have to fight through the air defense, and shoot down the enemy fighters. if the anti-aircraft fire starts, you will have to attack the ship. If the cockpit gets red, you are under fire. This is a early version, but I will hard work on it to finish soon! Quote Link to comment Share on other sites More sharing options...
donnerkuh Posted January 23, 2010 Author Share Posted January 23, 2010 - Game Over Szenario added - You will have to destroy 6 Ships to win the game Tommorow I will try to add an intro and winning screen. If someone has an idea for a nice machine-gun sound please post it. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 23, 2010 Share Posted January 23, 2010 If someone has an idea for a nice machine-gun sound please post it. Easy (since the 2600 was designed with battle sounds in mind). Just set voice distortion to "white noise" and allow volume to decay using any counting variable. On alternate half or quarter-seconds, clear the voice completely. Quote Link to comment Share on other sites More sharing options...
donnerkuh Posted January 31, 2010 Author Share Posted January 31, 2010 I worked on my game. Machine-gun sound added, big ship sprite added. But i have one problem. You see player0 in foreground, but i need player1 in foreground when they have the same position. Is there a command to change this or will i have to change the whole program? Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 31, 2010 Share Posted January 31, 2010 P0/M0 always has priority over P1/M1 and background is always lowest priority, the only aspect that can be changed is the placement of PF/Ball (under or over players, respectively). Quote Link to comment Share on other sites More sharing options...
donnerkuh Posted February 2, 2010 Author Share Posted February 2, 2010 Allrighty then I will have to change all player0/1 in the program to get the right anti-aircraft-fire effect. Thanks for info. Quote Link to comment Share on other sites More sharing options...
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