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Ever wonder how much Developers were paid?!?!?


Curt Vendel

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Ever wonder just how much Atari dished out to Developers for the games that were developed for the Atari Jaguar64 game console? Have a look - you'll never call the Tramiels cheapskates again....

 

Click on the link at the bottom of the page.

 

http://www.atarimuseum.com/videogames/consoles/jaguar/jagmenu/jagfiles.htm

 

Also on that page is information on the Vent-Atari agreement, Vent was a company owned by Nolan Bushnell and his Catalyst Company, he and Sam Tramiel were inking a deal for him to sell Set Top boxes based on Jaguar 64 technology...

 

 

Curt

Edited by Curt Vendel
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Thank you Curt for yet more insight into Atari's final days! :D

 

Wow....$450K for Alien vs. Predator.

 

I'm not a programmer, but I'm taking a wild guess that it beats the homebrew scene.

But AvP required a big team. They had 3 programmers, 3 level designers, 4 artists, and 7 people contributing music and sound effects.

 

The numbers seem to show that only $225K was paid out "through 8/26/95", or half of the "contractual commitment". I wonder how that commitment worked. Given that AvP had been out for almost a year by then, it seems like Rebellion was getting ripped off.

 

Assuming 5-6 of them were full-time on the project, and the rest were come-and-go contractors, $225K is not even worth showing up to work. They must have had some other investors (even internal investment) to afford to publish that game. They probably made $1 million or more in sales, but even $1 million is peanuts when you're talking about salaries for 17 people on a multi-year project.

 

- KS

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Thank you Curt for yet more insight into Atari's final days! :D

 

Wow....$450K for Alien vs. Predator.

 

I'm not a programmer, but I'm taking a wild guess that it beats the homebrew scene.

But AvP required a big team. They had 3 programmers, 3 level designers, 4 artists, and 7 people contributing music and sound effects.

 

The numbers seem to show that only $225K was paid out "through 8/26/95", or half of the "contractual commitment". I wonder how that commitment worked. Given that AvP had been out for almost a year by then, it seems like Rebellion was getting ripped off.

 

Assuming 5-6 of them were full-time on the project, and the rest were come-and-go contractors, $225K is not even worth showing up to work. They must have had some other investors (even internal investment) to afford to publish that game. They probably made $1 million or more in sales, but even $1 million is peanuts when you're talking about salaries for 17 people on a multi-year project.

 

- KS

 

The papers show it listed as a CD so Im assuming this had nothing to do with the Cart release in 94.

What gets me is how much money they dumped in to Highlander esp what had already been paid out. I also noticed that Iron Man, Big Hurt and TRF were all very large amounts of Cashed already pumped into them and then canceled. I wonder if they ever broke even on NBA Jam.

 

Poor Yak only got 50K for his work on Defender what a shame when you look at what some of the other games were invested in.

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Poor Yak only got 50K for his work on Defender what a shame when you look at what some of the other games were invested in.

I have to assume Yak negotiated a smaller sum in exchange for larger per-unit profits... right? I wonder if he'd remember...

 

-KS

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Wow....$450K for Alien vs. Predator.

 

I'm not a programmer, but I'm taking a wild guess that it beats the homebrew scene.

 

The payment was done to "20th Century Fox" so it might only be the cost of the license and not development.

And according to the sheet, it was for a CD version and it was canceled (The 'N" in the status field).

 

Robert

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Hi Curt,

 

Ever wonder just how much Atari dished out to Developers for the games that were developed...

Another amazing find, thanks for publishing that insight.

This kind of digital archaeology of the commercial world is just fascinating.

Cheers! JustClaws.

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Did anyone notice a certain title on page 4? It shows Mortal Kombat 3 planned for Jaguar CD. It also shows that Atari had already spent money on development and was still in the process of paying off Williams / Probe. Could this mean that an unfinished proto could be floating around somewhere?

 

Thank you for sharing this with the community!

Edited by STGuy1040
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