Ze_ro Posted May 5, 2010 Share Posted May 5, 2010 Important Note: This weeks competition is over and no further scores will be accepted. Imagine this: You're a juggler. You've practiced long and hard to become a very good juggler. You can juggle rubber balls, fragile plates, even razor-sharp daggers. Now you're ready for the ultimate test — the Fireball Competition. The situation: You've done well in the early matches of the International Tournament of Jugglers. Most of the competitors have been eliminated. You've survived. Now it's down to the final event: the Fireball.™ Your objective: Catch the blazing Fireball and hurl it back at the wall of blocks. Rack up points by smashing blocks and clearing the screen. And prove your skill as a juggler by keeping a number of Fireballs in the air. First one, then two, three, four... Game Information Game Name: Fireball Released By: Starpath, 1982 Left Difficulty: B / Novice - Catching requires less precision Right Difficulty: N / A Game Mode: Cascade - 1 Player Chosen By: Ze_ro Post your scores right here in this thread, and I will add them to the list. Remember to play the game with the recommended game mode and difficulty settings as shown above so that your scores will be consistent with everyone elses. The deadline for posting scores is Wednesday May 12th at 1:00 AM (CST). Current High Scores 30,423 (toymailman) [+11] 26,640 (shadow460) [+10] 23,236 (oyamafamily) [+9] 20,123 (Zoyx) [+8] 2123 (4Ks) [+7] 1446 (roadrunner) [+6] 1097 (LarcenTyler) [+5] Best Tips shadow460 [+2] Challenges None TwinGalaxies Top 3 (Game 2, Difficulty B)17,166 (Galen Komatsu) Current Standings toymailman [374] Zoyx [270] darthkur [202] roadrunner [178] oyamafamily [154] shadow460 [150] Cebus Capucinis [107] JacobZu7zu7 [99] LarcenTyler [97] Deteacher [92] Atardi [84] vjames [71] aftermac [70] zylon [68] Captain Beard [61] godzillajoe [56] katana [51] Mister VCS [48] keilbaca [42] brandondwright [30] Vectorman0 [29] Carey85 [29] 4Ks [29] NML32 [27] homerwannabee [26] Impaler_26 [26] Hornpipe2 [25] SpiceWare [24] Wickeycolumbus [22] devwebcl [21] pis [19] Tr3vor [19] chuckwalla [17] HatNJ [14] Pioneer4x4 [13] Nathan Strum [11] LoneWolfSeth [10] LaserHawk [10] vintagegamecrazy [9] joeypsp [9] Lendorian [9] littleman jack [8] kote [8] Animan [6] Player 3 [6] Chris Leach [5] MIKE5200 [4] Skaarg [4] JayWI [3] Shannon [2] jeremysart [2] sloth713 [2] jjd [2] SpaceInvaders [2] ChrisKoopa [1] SeaGtGruff [1] Nati [1] disjuakifa [1] Scoring Points in Fireball You earn points for each block smashed. You earn points for each set of blocks eliminated. The closer to the top of the screen, the more the block is worth. The more Fireballs in play, the more each block is worth. Hints and Tips The Manual As always, you really should read the manual. In case you don't have the manual, AtariAge has a typed copy and a scanned copy available online. Here are the hints it provides: Try to anticipate where the tumbling Fireballs will land. Then get there ahead of them and wait. If you're juggling more than two Fireballs, you may find it easier to not catch them. Keep the controller button pressed down, and the Fireballs will simply bounce off you. Stay alert for the arrival of mystery Fireballs. We played this game before in the High Score Club, check it out here. shadow460 If you can, try to aim for the last block by catching a fireball and then releasing it so that it'll hit the block when most of the other fireballs are at the top of the screen. This means you'll be catching in the middle of a downpour, but it'll put the other balls where they can wipe out most of the next formation. I usually start this variation by knocking a hole through either side, then I sit back and relax for a few seconds while the fireball tears everything up from the top down. Don't flick the paddle rapidly. This causes the juggler to "skip" across the screen and the game won't register that he has actually caught a fireball unless his sprite and the ball sprite actually appear touching each other. Catches count from the top of the juggler's arms all the way to his wasit, and maybe even to his feet. DON'T MISS! Missing a ball when there are only one or two blocks left will almost certainly end your game no matter how many tries you have left. If you have to miss a ball, try to make a shot at the last block on the screen. This will cause the new formation to show up with the extra balls held captive instead of having all of them rain down on you at once. If you don't like the number of balls in the lower section of a new set of blocks, drop one ball quickly. This will send most of the balls to the upper areas where they may or may not start wreaking havoc. Try to make only one opening to the top and send all the fireballs into it repeatedly for as long as possible. --Zero Quote Link to comment Share on other sites More sharing options...
Ze_ro Posted May 5, 2010 Author Share Posted May 5, 2010 AtariAge doesn't carry the ROM for this game, but you can find it over on Atarimania's page. --Zero Quote Link to comment Share on other sites More sharing options...
Zoyx Posted May 5, 2010 Share Posted May 5, 2010 12300 - hey, a game I understand. Quote Link to comment Share on other sites More sharing options...
Lauren Tyler Posted May 5, 2010 Share Posted May 5, 2010 1,097. I have a Stelladaptor, but my kingdom for working paddles! Quote Link to comment Share on other sites More sharing options...
roadrunner Posted May 6, 2010 Share Posted May 6, 2010 1,446 Tough game, i miss just 1 ball and i get the hook. Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted May 7, 2010 Share Posted May 7, 2010 (edited) TWIN GALAXIES HIGH SCORE: (Variation: NTSC - Cascade) 17,166 - Galen Komatsu (ONLY ONE PERSON SUBMITTED THE SCORE FOR THIS VARIATION) Based on this record, I would like to suggest for this competition the following challenge: 1 bonus point for beating TG High Score (17,166 points in Cascade Mode). Edited May 7, 2010 by oyamafamily Quote Link to comment Share on other sites More sharing options...
Zoyx Posted May 7, 2010 Share Posted May 7, 2010 20123 - A video submission !!! http://www.youtube.com/watch?v=5kD9S02QGxo Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted May 7, 2010 Share Posted May 7, 2010 (edited) Here are my first tries: 3,456 and 4,063 Edited May 8, 2010 by oyamafamily Quote Link to comment Share on other sites More sharing options...
4Ks Posted May 7, 2010 Share Posted May 7, 2010 To start, 616. Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted May 8, 2010 Share Posted May 8, 2010 5,493 Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted May 8, 2010 Share Posted May 8, 2010 My great improvment - 12,300 Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted May 8, 2010 Share Posted May 8, 2010 New high score for me: 19,899 I beat Twin Galaxies High Score - 17,166 points by Galen Komatsu. Quote Link to comment Share on other sites More sharing options...
shadow460 Posted May 8, 2010 Share Posted May 8, 2010 (edited) 8,543 so far If you can, try to aim for the last block by catching a fireball and then releasing it so that it'll hit the block when most of the other fireballs are at the top of the screen. This means you'll be catching in the middle of a downpour, but it'll put the other balls where they can wipe out most of the next formation. I usually start this variation by knocking a hole through either side, then I sit back and relax for a few seconds while the fireball tears everything up from the top down. Don't flick the paddle rapidly. This causes the juggler to "skip" across the screen and the game won't register that he has actually caught a fireball unless his sprite and the ball sprite actually appear touching each other. Catches count from the top of the juggler's arms all the way to his wasit, and maybe even to his feet. DON'T MISS! Missing a ball when there are only one or two blocks left will almost certainly end your game no matter how many tries you have left. If you have to miss a ball, try to make a shot at the last block on the screen. This will cause the new formation to show up with the extra balls held captive instead of having all of them rain down on you at once. Edited May 9, 2010 by shadow460 Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted May 9, 2010 Share Posted May 9, 2010 20123 - A video submission !!! http://www.youtube.com/watch?v=5kD9S02QGxo You beat the Twin-Galaxy High Score!! Congrats! Quote Link to comment Share on other sites More sharing options...
toymailman Posted May 11, 2010 Share Posted May 11, 2010 I got some quality time with my Atari again. 22,513 Quote Link to comment Share on other sites More sharing options...
oyamafamily Posted May 11, 2010 Share Posted May 11, 2010 FINAL ATTEMPT FOR ME - 23,236 TRY TO BEAT ME!! Quote Link to comment Share on other sites More sharing options...
4Ks Posted May 12, 2010 Share Posted May 12, 2010 2123 Quote Link to comment Share on other sites More sharing options...
shadow460 Posted May 12, 2010 Share Posted May 12, 2010 (edited) 18004 and rising... I know what I was doing wrong, too... I forgot that on a 7800 the difficulty switches are reversed. So I've been over practicing all week! Other tips: If you don't like the number of balls in the lower section of a new set of blocks, drop one ball quickly. This will send most of the balls to the upper areas where they may or may not start wreaking havoc. Try to make only one opening to the top and send all the fireballs into it repeatedly for as long as possible. All my tips work for the highest difficulty settings in the game, BTW. wee hee hee... bag 'em up! 26640! Edited May 12, 2010 by shadow460 Quote Link to comment Share on other sites More sharing options...
toymailman Posted May 12, 2010 Share Posted May 12, 2010 Whew, just in time too. 30,423 Quote Link to comment Share on other sites More sharing options...
Zoyx Posted May 12, 2010 Share Posted May 12, 2010 I gave it a few more plays this evening, no improvement. GG guys. Quote Link to comment Share on other sites More sharing options...
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