rpgfaker Posted May 17, 2010 Share Posted May 17, 2010 pfheights dont like pfres, as a matter of fact it left the country. Adding a pfheights to a simple pfres = 32 screen resulted in the NTSC changing to PAL. Didn't see that one coming...the first code is the NTSC pfres screen the second is the same program with pfheights added. Is this not possible? rem batari Basic Program rem created 5/17/2010 6:01:40 AM by Visual bB Version 1.0.0.550 set romsize 16kSC const pfres=32 playfield: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X..............................X end COLUBK = $04 COLUPF = $1A loop drawscreen goto loop bank 2 bank 3 bank 4 rem batari Basic Program rem created 5/17/2010 6:01:40 AM by Visual bB Version 1.0.0.550 set romsize 16kSC set kernel_options pfheights const pfres=32 playfield: XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X X..............................X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X..............................X end pfheights: 8 2 2 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 8 2 2 2 2 2 2 2 8 end COLUBK = $04 COLUPF = $1A loop drawscreen goto loop bank 2 bank 3 bank 4 Quote Link to comment Share on other sites More sharing options...
SeaGtGruff Posted May 17, 2010 Share Posted May 17, 2010 The batari Basic reference page says you must specify 11 values with pfheights, which sounds like the pfheights option wasn't intended to be used with pfres. If I find out anything further tonight, I'll post an update. Michael Quote Link to comment Share on other sites More sharing options...
rpgfaker Posted May 20, 2010 Author Share Posted May 20, 2010 (edited) I don't know why but when I read that on RT's page I thought it meant "at least 11" I see why now **better summed up with these lyrics from the police And when their eloquence escapes me Their logic ties me up and rapes me De do do do, de da da da Is all I want to say to you Edited May 20, 2010 by rpgfaker Quote Link to comment Share on other sites More sharing options...
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