DracIsBack Posted June 28, 2010 Share Posted June 28, 2010 Will the expansion module work with the Cuttle Cart 2? I remember when the Cuttle Cart first came out, there were warnings that it couldn't be used with the High Score cart. Anyone in the Jedi council know? Quote Link to comment Share on other sites More sharing options...
mimo Posted June 28, 2010 Share Posted June 28, 2010 I asked the question in the early stages, Curt stated that the CC2 will be able to be used with the expansion, I guess there will be some way to turn off the HSC on the expansion Quote Link to comment Share on other sites More sharing options...
Curt Vendel Posted July 10, 2010 Share Posted July 10, 2010 I was thinking about this last night while working on a new arcade interface board I'm finishing up. What I may actually do for CC2 compatibility is put a jumper on the Expansion module to hard disable the HSC portion of it if a CC2 is used with it and do some testing, this way there will be a way to ensure that the CC2 will work with the new Expansion module. Quote Link to comment Share on other sites More sharing options...
HammR25 Posted July 10, 2010 Share Posted July 10, 2010 The other way would be to edit your CC2 Menu file to remove HSC references. 7800.txt Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 10, 2010 Share Posted July 10, 2010 The expansion module will use the force (which is strong in the CC2) to detect its presence and then it won't enable the expansion module HSC. Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted July 10, 2010 Author Share Posted July 10, 2010 I was thinking about this last night while working on a new arcade interface board I'm finishing up. What I may actually do for CC2 compatibility is put a jumper on the Expansion module to hard disable the HSC portion of it if a CC2 is used with it and do some testing, this way there will be a way to ensure that the CC2 will work with the new Expansion module. The Cuttle Cart and the Expansion Unit together is a marriage made in heaven. Add in some awesome new games that take advantage of Expansion Unit and 512K settings in Cuttle Cart, and you've got pure bliss! Now all we need are new cartridge boards that deal with larger sizes ... 256, 384, 512, 640K etc. But that's for another year! Quote Link to comment Share on other sites More sharing options...
+Mitch Posted July 10, 2010 Share Posted July 10, 2010 The expansion module will use the force (which is strong in the CC2) to detect its presence and then it won't enable the expansion module HSC. Wouldn't the CC2 be able to emulate everything that's going to be included in the expansion module? Obviously new banking files would need to be written for the new modes but what else would not be feasible? Mitch Quote Link to comment Share on other sites More sharing options...
Shaggy the Atarian Posted July 11, 2010 Share Posted July 11, 2010 This really makes me want to figure out why my blasted CC2 won't work. Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 11, 2010 Share Posted July 11, 2010 This really makes me want to figure out why my blasted CC2 won't work. Can you list what is on the MMC card e.g directories etc and take a photo of what you see on the TV when it powers up? Quote Link to comment Share on other sites More sharing options...
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