urborg Posted July 3, 2010 Share Posted July 3, 2010 I'm curious which are most graphically and technically advanced A7800 games. I wonder what A7800 is capable to do with its hardware. As I see Alien Brigade looks good - colorful graphics, nice animations. Commando looks as advanced game too - many sprites, colorful graphics as well. Basketbrawl is also impressive with huge sprite characters, and nice use of colors. Any other types? Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted July 3, 2010 Share Posted July 3, 2010 (edited) I'm curious which are most graphically and technically advanced A7800 games. I wonder what A7800 is capable to do with its hardware. As I see Alien Brigade looks good - colorful graphics, nice animations. Commando looks as advanced game too - many sprites, colorful graphics as well. Basketbrawl is also impressive with huge sprite characters, and nice use of colors. Any other types? I think GroovyBee, Curt, Opcode and the other jedis may be about to redefine what you think is possible. As for games that were developed back then, check out my fake commercial to see a lot of the games in action Also check out PLUTOS and SIRIUS, which were unreleased games from back then. For now, check out some of the stuff GroovyBee has done. Example: http://www.atariage.com/forums/topic/144344-apple-snaffle-7800s-25th-birthday-game/ Edited July 3, 2010 by DracIsBack Quote Link to comment Share on other sites More sharing options...
The_Laird Posted July 3, 2010 Share Posted July 3, 2010 2 of the most impressive 7800 games for me have always been Desert Falcon and Ballblazer. Both have very impressive graphics using different types of 3D perspective and both also have brilliant sound too. DF has some of the best Tia sound I have heard and of course Ballblazer has a Pokey chip Quote Link to comment Share on other sites More sharing options...
urborg Posted July 3, 2010 Author Share Posted July 3, 2010 Desert Falcon looks good, especially compared with rather poor Atari XE version. Ballblazer - Pokey chip inside, but music do not impress me at all. I'm an Atari XE user and I've heard hundreds of much better tunes. Maybe that's the reason. I'd say it is a waste to put Pokey chip inside, only in order to play this music. Quote Link to comment Share on other sites More sharing options...
mimo Posted July 3, 2010 Share Posted July 3, 2010 Try the Pac Man collection with POKEY sounds, that sounds really good Quote Link to comment Share on other sites More sharing options...
Atari Joe Posted July 3, 2010 Share Posted July 3, 2010 The most advanced 7800 games are yet to come. But let's not forget the submarine scenes from Tower Toppler. Quote Link to comment Share on other sites More sharing options...
roadrunner Posted July 3, 2010 Share Posted July 3, 2010 Ikari Warriors Quote Link to comment Share on other sites More sharing options...
mbd30 Posted July 3, 2010 Share Posted July 3, 2010 The most advanced 7800 games are yet to come. But let's not forget the submarine scenes from Tower Toppler. Those parallax submarine scenes also looked very nice in the old DOS version. (6:30 mark in this video) The programmers squeezed some impressive visuals from an ass slow PC with CGA. The NES version replaced the submarine stages with something else. I wonder if because the NES couldn't handle the graphics. http://www.youtube.com/watch?v=jWI8y5ZSk5s Come to think of it, maybe they should have done an entire parallax scrolling horizontal shooter instead of the frustrating tower thing. Quote Link to comment Share on other sites More sharing options...
Atari Joe Posted July 3, 2010 Share Posted July 3, 2010 The NES version replaced the submarine stages with something else. I wonder if because the NES couldn't handle the graphics. http://www.youtube.com/watch?v=jWI8y5ZSk5s The NES couldnt handle the graphics. The 7800 occasionally managed to show it's strengths in great ways. The submarine scenes took advantage of the 7800's high-res display mode to do just that. I thought it was pretty fantastic. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted July 4, 2010 Share Posted July 4, 2010 The submarine scenes took advantage of the 7800's high-res display mode to do just that. No, it took advantage of the 7800's display lists to do that. The submarine sequence doesn't run in high-res mode. 1 Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 4, 2010 Share Posted July 4, 2010 No, it took advantage of the 7800's display lists to do that. The submarine sequence doesn't run in high-res mode. Not quite correct. The digits and score at the top are done in 320A then a DLI is called to change mode for the parallax scrolling. The parallax scrolling uses indirect/character mode for the scrolled layers with sprites for the submarine and fish overlaid on top. It runs very close to the upper limit of MARIA cycles when you get the submarine and fish in the same zones. Quote Link to comment Share on other sites More sharing options...
Atari Joe Posted July 5, 2010 Share Posted July 5, 2010 Sorry I thought it was running high-res. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted July 5, 2010 Share Posted July 5, 2010 Not quite correct. The digits and score at the top are done in 320A then a DLI is called to change mode for the parallax scrolling. That's nice, but I said nothing about the status display. I was referring strictly to the scrolling submarine part. I'm all for pedantry, but at least do it correctly. 1 Quote Link to comment Share on other sites More sharing options...
Underball Posted July 5, 2010 Share Posted July 5, 2010 Not quite correct. The digits and score at the top are done in 320A then a DLI is called to change mode for the parallax scrolling. That's nice, but I said nothing about the status display. I was referring strictly to the scrolling submarine part. I'm all for pedantry, but at least do it correctly. And Grooveybee has released a number of games and is on the dev team for the 7800 expansion module, while you've released nothing, and are nothing but a pedantic troll. What good is it being a know-it-all about 7800 coding, if you only use it to be a fucking smart ass on the internet? 2 Quote Link to comment Share on other sites More sharing options...
Allpaul Posted July 5, 2010 Share Posted July 5, 2010 What good is it being a know-it-all about 7800 coding, if you only use it to be a fucking smart ass on the internet? I may be in the minority, but I think Zylon Bane's posts are hilarious.. They get people wound up, that's for sure.. 1 Quote Link to comment Share on other sites More sharing options...
Shawn Posted July 5, 2010 Share Posted July 5, 2010 What good is it being a know-it-all about 7800 coding, if you only use it to be a fucking smart ass on the internet? I may be in the minority, but I think Zylon Bane's posts are hilarious.. They get people wound up, that's for sure.. Your in the minority. 2 Quote Link to comment Share on other sites More sharing options...
Atari Joe Posted July 6, 2010 Share Posted July 6, 2010 So if I am to understand that Tower Toppler does NOT take advantage of the Atari 7800's high res 320 pixel mode, what games did? Quote Link to comment Share on other sites More sharing options...
GroovyBee Posted July 6, 2010 Share Posted July 6, 2010 So if I am to understand that Tower Toppler does NOT take advantage of the Atari 7800's high res 320 pixel mode, what games did? It uses 320 high res during the game. Quote Link to comment Share on other sites More sharing options...
Classic Pac Posted July 6, 2010 Share Posted July 6, 2010 Aside from what was already said, to me the most amazing graphics on the 7800 can be found only on F18 Hornet. Mine you can fly through tunnels, hangers, and gates. I can not even think of another game like this until the 32 bit era of gaming. Remember someone did discover the 7800 can do polygons. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted July 7, 2010 Share Posted July 7, 2010 F-18 Hornet was a graphically impressive but terrible to actually play game. Almost as awful as F-14 Tomcat. We almost got to see Hard Drivin' on the NES: http://www.lostlevels.org/wordpress/2007/02/27/hard-drivin-for-the-nes-first-screenshots/ There were, however, ports of Race Drivin' for the Genesis and SNES (16-bit consoles). They did not, as far as I'm aware, use extra hardware in the cartridges. There was also a port of Steel Talons for the Genesis. Quote Link to comment Share on other sites More sharing options...
The_Laird Posted July 7, 2010 Share Posted July 7, 2010 The Lynx had quite a few games that pushed polygons too like Hard Drivin and Steel Talons (again) and that used a 6502 the same as the 7800 although it does have a 16-bit graphics engine. Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted July 7, 2010 Share Posted July 7, 2010 Almost as awful as F-14 Tomcat. Wow - there was a game that disappointed me as a kid. I thought it LOOKED awesome in screen shots and even the packaging, but when you played it - wow! The control schemes made me want to gag! Only game I can think of where almost every friggen button and switch on the 7800 served to control the plain in some way. Even the RESET wasn't RESET unless you held it down for an extended period of time. Even still, was hard to hit another plane or to land. UGH! Quote Link to comment Share on other sites More sharing options...
Rex Dart Posted July 8, 2010 Share Posted July 8, 2010 I don't know how technically complex Tower Toppler is, but I was always impressed by it on any hardware. Quote Link to comment Share on other sites More sharing options...
doctor_x Posted July 15, 2010 Share Posted July 15, 2010 Not quite correct. The digits and score at the top are done in 320A then a DLI is called to change mode for the parallax scrolling. That's nice, but I said nothing about the status display. I was referring strictly to the scrolling submarine part. I'm all for pedantry, but at least do it correctly. And Grooveybee has released a number of games and is on the dev team for the 7800 expansion module, while you've released nothing, and are nothing but a pedantic troll. What good is it being a know-it-all about 7800 coding, if you only use it to be a fucking smart ass on the internet? copied, pasted, and SAVED!!! Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted July 15, 2010 Share Posted July 15, 2010 copied, pasted, and SAVED!!! Geeze X, why would you want to humiliate Underball like that? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.