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Lakavision Limited - Good advice from good folks.


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One of my possible game ideas for the next project is a RPG. Apparently this is a herculean task as other have failed. Some have failed hard enough to leave a bad taste in peoples collective mouths. So far I've broached the subject without injury. Just good folks with good advice so far.

 

Here's what I've learned so far from community members:

* Don't announce. Especially in a genre that's had disappointment and failure.

* Design and do just for you! Popular style != Incentive to complete game.

* Controlled randomness is key. 2600 forces less full motion video and more gameplay.

 

Made a mock-up Treasure of Tarmin style which got some positive response. I've never programmed a 3D perspective engine so the prospect of coding further is scarry. I think a basic tile engine is in order. Whatever style I go for it seems to be needed.

 

If I can sneak some more coding time in that's what I'll be doing.. let's see how good I am at sneaking such time in :)

 

http://www.atariage.com/forums/blog/381/entry-7299-good-advice-from-good-folks/

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