TooSlowGamer Posted September 13, 2010 Share Posted September 13, 2010 Sure, PM me with it or reply. As for the end label, I think I want to stick with one line just because most Atari games use that format. I'll PM you in a minute, but don't stalk me. That would be bad. OK, one centered line it is. However, do you still want the gray color/blue text/same font? Or do you want a matching Atari end label? Quote Link to comment Share on other sites More sharing options...
Cliff Friedel Posted September 14, 2010 Author Share Posted September 14, 2010 Sure, PM me with it or reply. As for the end label, I think I want to stick with one line just because most Atari games use that format. I'll PM you in a minute, but don't stalk me. That would be bad. OK, one centered line it is. However, do you still want the gray color/blue text/same font? Or do you want a matching Atari end label? Same font and color scheme as the front I would say. Quote Link to comment Share on other sites More sharing options...
Cliff Friedel Posted September 16, 2010 Author Share Posted September 16, 2010 Just noticed something. Playing this on the Harmony with my Atari 7800, the color was really smeary and dark. So dark I had trouble seeing the ship at some points. Also it seemed it double-read the button press more than in the emulator. Can someone please confirm this for me? If it is confirmed, I will have to lighten up the colors a bit to make it easier to see and lengthen the delay on the button press to insure that it doesn't double read. Thanks. Once I get info I will post a new version to try out. Cliff Quote Link to comment Share on other sites More sharing options...
yuppicide Posted September 16, 2010 Share Posted September 16, 2010 I was told by someone (RevEng or bAtari I forget?) to not use the first 3 colors in each, because on certain televisions they might show up as black or very close to black. Quote Link to comment Share on other sites More sharing options...
Cliff Friedel Posted September 16, 2010 Author Share Posted September 16, 2010 I was told by someone (RevEng or bAtari I forget?) to not use the first 3 colors in each, because on certain televisions they might show up as black or very close to black. It definitely seems like it. There is a lot of bleed too that seems to not show up in the lighter values. I think I am going to have to redo the colors. Cliff Quote Link to comment Share on other sites More sharing options...
Cliff Friedel Posted September 17, 2010 Author Share Posted September 17, 2010 Ok, I modified the colors so they are lighter. Let me know what you think. I kept the ship dark to keep the contrast but at the same time I don't want it to look black. I will check it out on the harmony later. Also, let me know if you run into any inconsistencies or bugs since I changed the code. As for the name, I am keeping it Passthrough for now. TooSlowGamer, can you modify the label with that name, just so we can see what it is like. Thanks. I will top post the new version also. Cliff BINARY Passthrough2600v1.02.bin Quote Link to comment Share on other sites More sharing options...
yuppicide Posted September 17, 2010 Share Posted September 17, 2010 (edited) Edit. Edited September 17, 2010 by yuppicide Quote Link to comment Share on other sites More sharing options...
bomberpunk Posted September 17, 2010 Share Posted September 17, 2010 this thread went downhill and i've lost interest. Quote Link to comment Share on other sites More sharing options...
yuppicide Posted September 17, 2010 Share Posted September 17, 2010 Bah, you're no fun. I was just kidding. I like the game a lot and always have. this thread went downhill and i've lost interest. Quote Link to comment Share on other sites More sharing options...
TooSlowGamer Posted September 17, 2010 Share Posted September 17, 2010 Quote Link to comment Share on other sites More sharing options...
newtype5 Posted September 21, 2010 Share Posted September 21, 2010 hey, this is fun. i've been playing through the revisions, and it's gotten me hooked to try better each time. my 2 cents - i like passthrough the best for the name (jump jet was good - i wasn't keen on jump rocket). keep up the good work. the label is cool too. different, which is good. how does the one-line end label look? Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted September 21, 2010 Share Posted September 21, 2010 I think I understand what you were trying to do style-wise with the 2600 title screen but.. ..I think the numbers are too scrunched together to be recognizable by the end-user. My eyes were able to pick it out because I've been designing with playfield pixels too long Quote Link to comment Share on other sites More sharing options...
TooSlowGamer Posted September 22, 2010 Share Posted September 22, 2010 I think I understand what you were trying to do style-wise with the 2600 title screen but.. ..I think the numbers are too scrunched together to be recognizable by the end-user. My eyes were able to pick it out because I've been designing with playfield pixels too long Even though I saw "2600" immediatly, I kinda agree. Could you try to put a pixel in between each number? Also, with the new kernel, it now says "2600 Passthrough" Quote Link to comment Share on other sites More sharing options...
Cliff Friedel Posted September 23, 2010 Author Share Posted September 23, 2010 I think I understand what you were trying to do style-wise with the 2600 title screen but.. ..I think the numbers are too scrunched together to be recognizable by the end-user. My eyes were able to pick it out because I've been designing with playfield pixels too long Even though I saw "2600" immediatly, I kinda agree. Could you try to put a pixel in between each number? Also, with the new kernel, it now says "2600 Passthrough" Yeah, I am actually considering using the titlescreen kernel once it is finished and either removing the bitmap kernel or seeing if/how I can use them in tandem. Hopefully that will make a lot better titlescreen than what is up there now. Quote Link to comment Share on other sites More sharing options...
TooSlowGamer Posted September 23, 2010 Share Posted September 23, 2010 I think I understand what you were trying to do style-wise with the 2600 title screen but.. ..I think the numbers are too scrunched together to be recognizable by the end-user. My eyes were able to pick it out because I've been designing with playfield pixels too long Even though I saw "2600" immediatly, I kinda agree. Could you try to put a pixel in between each number? Also, with the new kernel, it now says "2600 Passthrough" Yeah, I am actually considering using the titlescreen kernel once it is finished and either removing the bitmap kernel or seeing if/how I can use them in tandem. Hopefully that will make a lot better titlescreen than what is up there now. I think the bitmap kernel being used is more important than having a superb title screen. It's OK now, it's just not perfect, but the bitmap kernel adds A LOT to your game. Quote Link to comment Share on other sites More sharing options...
Brian O Posted November 21, 2010 Share Posted November 21, 2010 Very cool, addictive game. Quote Link to comment Share on other sites More sharing options...
Brian O Posted November 24, 2010 Share Posted November 24, 2010 Hi Cliff, I had an idea for your game label, so I whipped up a quick comp. It's low res, and the ship image was something I found on Google images, but the angle, as well as the look/feel, worked for the concept. See what you think. -B 1 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted November 24, 2010 Share Posted November 24, 2010 I had an idea for your game label, so I whipped up a quick comp. That looks pretty good. Just don't let NE146 see it. Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted November 24, 2010 Share Posted November 24, 2010 I had an idea for your game label, so I whipped up a quick comp. I love that label. It fits the game quite well. Quote Link to comment Share on other sites More sharing options...
Brian O Posted November 24, 2010 Share Posted November 24, 2010 I had an idea for your game label, so I whipped up a quick comp. That looks pretty good. Just don't let NE146 see it. Thanks. Why, has he done something similar? -B Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted November 24, 2010 Share Posted November 24, 2010 Thanks. Why, has he done something similar? Nope, he's fond of circular things that are stretched open, preferably by two hands. Quote Link to comment Share on other sites More sharing options...
Brian O Posted November 24, 2010 Share Posted November 24, 2010 LOL! Good to know. Quote Link to comment Share on other sites More sharing options...
raskar42 Posted November 24, 2010 Share Posted November 24, 2010 nice Quote Link to comment Share on other sites More sharing options...
iwan-iwanowitsch-goratschin Posted November 25, 2010 Share Posted November 25, 2010 Hi Cliff, I had an idea for your game label, so I whipped up a quick comp. It's low res, and the ship image was something I found on Google images, but the angle, as well as the look/feel, worked for the concept. See what you think. -B Now that is a cool label! Quote Link to comment Share on other sites More sharing options...
Cliff Friedel Posted November 25, 2010 Author Share Posted November 25, 2010 Label looks pretty cool. I haven't worked on this game for a while, but I may have to look back into it now that the baby is born. Was close to completion. Cliff Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.