RSS Bot Posted August 29, 2010 Share Posted August 29, 2010 I finally completed 1 branch that lead to the player's death. I won't reveal what it is. I got that knocked out of the way. It was fun drawing the graphic for it and writing what happened to your character. Then change the interface brick pattern to skull pattern when you get a game over. Thank you again, Tursi, for helping me extract a premade tile and pasting it into the wildcard spot. When I made the graphic for this scenario, I couldn't think of a good way to tile recursively since the brick tiles are spread across 2 tiles. I tried "unsigned char[2] = {0x01, 0x02};" variable so it can map out the brick with fill_vram(0x0000,brick,4). I said f-it and just tile it manually with lot of fill_vram. I shouldn't waste several more hours trying to get "this" working as it should. So, I'll worry about memory restraint when I hit near 32KB. I'm up to 11KB now. I changed the while loop to break when you press a button, instead of... http://www.atariage.com/forums/blog/340/entry-7403-some-updates/ Link to comment Share on other sites More sharing options...
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