José Pereira Posted October 12, 2010 Share Posted October 12, 2010 Hi, this is serious. I have finally get a Game running. It's all that usually stuff from me (all thinked, Chars, tiles, PMs, blah, blah,...), but this time someone is coding the Game. This will be my first one. I'm so happy, I can't believe I finally made it! But I need some one(s) to help me and the coder: -> TITTLE/LOADING SCREENS: I'm not very good at G2F static Screens. They are two simple 2:1 without lots of colours. -> SPRITE SHAPES: All the Enemys and Gfxs. are done. Just need someone to convert 6 Sprite Shapes size 2Chars x 2Chars (1:1) into the same in 2:1. It's "our Kid". Not very difficult, but he's a "running Man" and I am with some difficulties. -> MUSIC&FX: Only one little piece of Music (from C64&/orZX, almost identical) and a little FXs. Beeps during Game playing on. We would need this untill the next week, as we will have something to show and get the permission of the original authors (ZX version) and some of the Backgr. Gfxs Author (C64 version). Hope someone here can help... Thank you. Greetings. José Pereira. Quote Link to comment Share on other sites More sharing options...
ThomSW Posted October 13, 2010 Share Posted October 13, 2010 It seems to be very interesting project but it's a bit unclear waht you're up to. Can you show what do you have got now and what do you want from some potential coder, eh? Quote Link to comment Share on other sites More sharing options...
José Pereira Posted October 14, 2010 Author Share Posted October 14, 2010 It seems to be very interesting project but it's a bit unclear waht you're up to. Can you show what do you have got now and what do you want from some potential coder, eh? Thanks, but coder I have and the Game is almost finished. Finally someone believe in my Ideas and they work Wanted someone to re-done the Tittle/Loading Screens and the Music/Fxs. But someone also answer that and it's almost done This one and probably some more are on the way Life's turning good to me, finally Greetings. José Pereira. Quote Link to comment Share on other sites More sharing options...
Rybags Posted October 14, 2010 Share Posted October 14, 2010 You've only got 6 sprite shapes you need converted? That could be done in like 10 minutes using Paint, The Gimp or Photoshop. Quote Link to comment Share on other sites More sharing options...
TMR Posted October 14, 2010 Share Posted October 14, 2010 You've only got 6 sprite shapes you need converted? That could be done in like 10 minutes using Paint, The Gimp or Photoshop. It's a bit more complicated Rybags, he's going from 1:1 ratio pixels to 2:1 and that means they need to be redrawn. i'd offer, but it's a walk sequence and i'm almost notoriously bad at those! Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted October 14, 2010 Share Posted October 14, 2010 STE could do it very quick... Quote Link to comment Share on other sites More sharing options...
Rybags Posted October 14, 2010 Share Posted October 14, 2010 It depends on the individual animation really. I did the entire 27 or so Impossible Mission images, and only needed to rework pixels on 3 or 4 of them. Another thing - a complex animation might look entirely crap when you look at indivual images, but when you play it back it can look entirely OK. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted October 14, 2010 Author Share Posted October 14, 2010 O.k. what I need is someone to take "Our Guy" from the UWOL Game. Taking C64 Sprites and colour them (it must have this colours, but just PAINT it in 2:1, no need to be on G2F, as it will have a PL. overlay to get those colours) it is more or less this: You could free re-design this 1:1 Now I take this into 2:1 automatic and get this: The best, probably, is to get off some of that Black Lines on the Body/Shoes, leaving just the Eyes and some Borders as Black. The Shoes pixels and their movement also need to redesign (The Head isn't so Bad at all) Each Shape can also have other width. You can have maxim. 8Pixels (2:1) Horizontal x 16 Pixels Vertical (2x2Chars). This is not to me. I started to try, but I destroyed them all!... Anyone here can gives us a help? Thanks. Greetings. José Pereira. (P.s.- 1st Line Shapes ate the Player walking naked and 2nd is him walking the same but with a Clothe (Dracula Style).) Quote Link to comment Share on other sites More sharing options...
José Pereira Posted October 14, 2010 Author Share Posted October 14, 2010 Our Artist "is a must" . Pixel perfect with A8 Pallete/Colours: The Sprites is what is killing me, almost all other things work/on the (good) way. Help, pleaase!... Thanks. Greetings. José Pereira. Quote Link to comment Share on other sites More sharing options...
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