José Pereira Posted November 17, 2010 Share Posted November 17, 2010 Is this one using GR.0 or is it GR.8? José Pereira. GR. 0 Another thing: Aren't the Enemys only moving at 25Hz? and this doubles the number of them... (Normal Enemys, not Big Ships: one stop, other walks one pixel and stop, then the first one moves again...) José Pereira. Quote Link to comment Share on other sites More sharing options...
Kaz atarionline.pl Posted November 18, 2010 Share Posted November 18, 2010 Another thing: Aren't the Enemys only moving at 25Hz? and this doubles the number of them... (Normal Enemys, not Big Ships: one stop, other walks one pixel and stop, then the first one moves again...) Enemies moving as quick as "Action!" procedures let them . This is maximum what TDC could do using his skills and "Action!". Sources where published, you can analize them. Quote Link to comment Share on other sites More sharing options...
a8isa1 Posted November 18, 2010 Share Posted November 18, 2010 Another thing: Aren't the Enemys only moving at 25Hz? and this doubles the number of them... (Normal Enemys, not Big Ships: one stop, other walks one pixel and stop, then the first one moves again...) Enemies moving as quick as "Action!" procedures let them . This is maximum what TDC could do using his skills and "Action!". Sources where published, you can analize them. I remember Diamond Mine used artifacting for its color. I'm guessing that would make it GR.8. How about Pensate? One version of Drol? Quote Link to comment Share on other sites More sharing options...
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