maiki Posted May 24, 2011 Author Share Posted May 24, 2011 There is also a PAL "version" of Raft Rider on Atarimania but it's awful - colors completely wrong... Quote Link to comment Share on other sites More sharing options...
Rom Hunter Posted May 24, 2011 Share Posted May 24, 2011 There is also a PAL "version" of Raft Rider on Atarimania but it's awful - colors completely wrong... I don't think so. No PAL version exists in our database. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted May 25, 2011 Share Posted May 25, 2011 Added to the end of the Supercharger hack thread. I improved it a bit by keeping the scanline count steady...although keeping a stable display using no VSYNC/VBLANK in the original (i.e. when the music is playing) was a pretty good trick Quote Link to comment Share on other sites More sharing options...
maiki Posted May 25, 2011 Author Share Posted May 25, 2011 Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted May 27, 2011 Share Posted May 27, 2011 More to come... Football.zip Glib.zip RevengeOfTheBeefsteakTomatoes.zip StarShip.zip 1 Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted May 27, 2011 Share Posted May 27, 2011 Pal60 Gravitar was done a couple of years ago. The ship and score/logo colors are based off bit positions in variables, tho...so those didn't make the conversion. Pal60 Squeeze Box is in the Supercharger thread (also done a couple of years ago). Batari was working on a PAL Mr.Do's Castle here, but I don't know if he ever posted it. Quote Link to comment Share on other sites More sharing options...
Omegamatrix Posted May 27, 2011 Share Posted May 27, 2011 Qbert Qubes (PAL, and PAL60). This is also a conversion from E0 to F8 bankswitching along with some bug fixes. Have fun! Qbert Qubes (PAL).zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted May 28, 2011 Share Posted May 28, 2011 More... Front_Line.zip Halloween.zip StellarTrack.zip Quote Link to comment Share on other sites More sharing options...
maiki Posted May 28, 2011 Author Share Posted May 28, 2011 I am speechless. You seem to be converting them with a single wave of your hand... Could you please possibly help me getting the colors right in Burger Time for PAL60? btimep60.bin - This is (your?) scanlines fix version. btimep60hacking.bin - And this is my old attempt with some colors wrong (especially the burgers need different colors) BUT with some colors changed by purpose (scores + bottom + white sprites, possibly platforms all OK!). btimep60.bin btimep60hacking.bin Quote Link to comment Share on other sites More sharing options...
Omegamatrix Posted May 28, 2011 Share Posted May 28, 2011 Tapper, PAL60. I fixed the bouncing scanline and converted the colors. The beer taps graphics (at least for the saloon bar) are shared for both the graphics and colors. I just left that as is. Tapper(PAL60).zip Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted May 29, 2011 Share Posted May 29, 2011 I didn't do Burgertime (at least I don't think I did...because of the E7 banking scheme). There might be a reason that the colors were not corrected for PAL (like what happened in Gravitar). Pete Rose Baseball. This one was a pain to disassemble (and not everything is currently marked)...but I think I got all the color data converted. Pete_Rose_Baseball(F6).zip Quote Link to comment Share on other sites More sharing options...
Omegamatrix Posted May 29, 2011 Share Posted May 29, 2011 Yeah, Pete Rose Baseball had such a long configuration file. I remember the last bank went on forever! Here is my disassembly I did a couple of years ago , but I'm not sure if it helps anymore. PeteRoseBaseball(re).zip There is also a PAL version of Pete Rose Baseball (HES) that has never been dumped. Not too sure why, it's on eBay.au quite a lot. Quote Link to comment Share on other sites More sharing options...
Omegamatrix Posted May 29, 2011 Share Posted May 29, 2011 I have a WaterWorld disassembly. I'll take a look at that one next! Quote Link to comment Share on other sites More sharing options...
maiki Posted May 29, 2011 Author Share Posted May 29, 2011 (edited) I really appreciate your effort and time. As for the Burger Time, I remember I was trying to get the burgers right but since I don't understand the flow of the program I could only play with the TIA registers... this is the NTSC version if I am not mistaken: this is the same code on PAL60 and this is my hack on PAL60 - the pink bottom of burgers has to be done if possible but I don't know how... Edited May 29, 2011 by maiki Quote Link to comment Share on other sites More sharing options...
Omegamatrix Posted June 2, 2011 Share Posted June 2, 2011 Here is WaterWorld, PAL and PAL60. WaterWorld (PAL and PAL60).zip Quote Link to comment Share on other sites More sharing options...
Omegamatrix Posted June 2, 2011 Share Posted June 2, 2011 (edited) BurgerTime, PAL60: BurgerTime (PAL60).zip This will probably need some more testing. I hacked it with HOM3. I also put the scanline count to 262, as the old scanline count was 261. I'm not sure if odd number of scanlines = color loss for this case, but better safe than sorry. Edited June 2, 2011 by Omegamatrix Quote Link to comment Share on other sites More sharing options...
maiki Posted June 4, 2011 Author Share Posted June 4, 2011 Thanks again Omegamatrix! Finally I've got the burgers that look like meal. I couldn't find out in the code how the colouring process was done on them. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.