RSS Bot Posted December 26, 2010 Share Posted December 26, 2010 ...filled with traps and foes. Current half-project of mine. Not worth forum posting yet, because it's still far from a half-way enjoyable demo. Attached is the bin and the code. As of now, I want to remove the pit trap, because it's an HP based game, so a final death like a pit might not be such a good idea. On the other hand, it is the easiest to avoid (so far), so maybe it should kill you. Only two traps so far. Laser and pit. There is an escape hatch in one room. Eventually, you will need to find a key to open it. If you run to the right at the beginning, you'll encounter the pit and then the laser. Now that I've got the hang of making rooms move, I would like to make it a 5x5 maze, rather than 4x4. 4x4 is kind of cramped. Reducing the HP of the player would make space less of an issue, but I think the game should take more than one or two minutes to play. So, I think, more hp, and higher damage from attacks. http://www.atariage.com/forums/blog/240/entry-7726-maze-of-moving-rooms/ Link to comment Share on other sites More sharing options...
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