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Draconland - Homebrew Projects


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Here's my to do list just the sake of curiosity.

 

1 - Spidergame (ArachnaMania)

 

This is my recent project and unique that I already start to work on codes.

I want to return to code it this year but, well, real life stuff is a problem.

Not the time really, but I'm a bit tired lately. Homebrew project require a huge effort, I need to work almost every day at least 2 hours to have a good progress.

I, and assume most of us (2600 programmers) aren't here for money.

Back in the early 80's every simple game sold reasonable well, was possible to living programming games. It's not the case here, I think to make living programming homebrew games they must sold 800 or more carts.

You dispend lot of time on it, and a good game will not be finished less than a year.

Working on a game an entire year to sold 60 copies just pay the used carts for the production, shipping cost, manual assembly and things like that.

The satisfaction feeling of job done is what motivates me.

But it...

 

http://www.atariage.com/forums/blog/263/entry-7804-homebrew-projects/

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