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Great Exploitations - bB 1.1 beta build release B


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Here is another release that should be close enough that programmers can get started on some games.

 

This release requires a test version of Stella, posted in the previous blog entry.

 

Included in this release:

  • Support for 10 sprites (player0-player9)
  • pfcolors: now works
  • Background colors per line supported (uses new bkcolors: command)
  • scorecolor: command to define score colors per line
  • Comments with semicolon now supported
  • C-style multiline comments with /* and */
  • Use of extra RAM in DPC+ (described below)

A demo is included that shows some of the above features, except the extra RAM.

 

Sprite 0 is flicker-free and uses player0, while sprite 1 is flickered as needed for player1-player9. Use the left joystick in the demo to move the sprites and the button to change the sprite to move to see the flicker engine in action.

 

pfcolors: can specify from 1 to 255 colors for the playfield. Use DF4FRACINC to determine when the colors will update (the number of lines is...

 

http://www.atariage.com/forums/blog/134/entry-7932-bb-11-beta-build-release-b/

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