Sheddy Posted December 27, 2002 Share Posted December 27, 2002 The first proper update for 6 months. But not too much has happened for various reasons www.sheddyshack.co.uk Quote Link to comment Share on other sites More sharing options...
Jetboot Jack Posted December 27, 2002 Share Posted December 27, 2002 An Xmas update - thanks fella - good to see more What a nice page layout too, I wish I had time to make my site less "plain"... sTeVE Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 28, 2002 Share Posted December 28, 2002 thanks for mentioning Taquart! hve Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted December 28, 2002 Share Posted December 28, 2002 btw... which version do you use for the conversion? the MAME version or any computer version??? where do you get the patterns??? all "live recorded" by hand or have you found the lookup tables in the mame code??? how do you convert the sprites? questions and questions... maybe your experience could help me to improve the conversion of time pilot... hve Quote Link to comment Share on other sites More sharing options...
Sheddy Posted December 28, 2002 Author Share Posted December 28, 2002 Cheers sTeVE, you know. your site is a lot prettier than mine when it started out. The site did require quite a bit of time though, even with help from my brother - I'm only just beginning to get to grips with dreamweaver...I ain't ever gonna earn a livin at it, that's for sure Quote Link to comment Share on other sites More sharing options...
Sheddy Posted December 28, 2002 Author Share Posted December 28, 2002 Hve, mame is the only way to go. The computer versions are very inaccurate (especially the Elite 8-bit versions which are nothing like the original). Console ones are better. I had the PC Engine version back in the late 80's - it was very close. All the Sega ones from the 32X version on appear to have been done by emulation, rather than converted, so are pretty much perfect. No, haven't found the pattern tables in the mame ROMs. You can save many positions in mame (shift-f7) so you can replay things over and over to help see what's going on. I then try and get something similar by entering directions, speed etc. into the data and just trying it out. Sprites are done from screen captures on mame. then into an art package and colours reduced and object resized. Often then needs quite a bit of manual work for anything with any detail on it. The same with scaling the frames smaller and smaller - lots of manual touching up required as they're too lo-rez to scale well. then into my own utilities (in Access VB!) to convert and write it straight to .atr disk sectors. I'll help if I can. I haven't looked closely, but it seems to me like Time Pilot enemies don't follow set patterns? They seem to have behaviours rather than just fixed places they go. Maybe they start in a particular spot but it depends what you do as to how they respond? You need to figure out those behaviours. Lots of play on mame! Quote Link to comment Share on other sites More sharing options...
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