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CC65 Lynx


qberticus

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I had similar issues. I finally had to recompile the cc65 compiler using the GNU compiler. If you want to try my copy I put a link to it at http://www.mindspring.com/~mvknapp/lynx. My settings.bat file is in the root and is called cc65env.bat. You will need to modify this to match your environment. Yell if have any problems.

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One other thing you may want to find is CYGWIN which is a unix shell that runs under windows. This will allow you to use the sprite packer program. Also ignore the cc65w.bat file in the root because I forgot to remove it from the zip file. It's there because I've been trying to modify the new windows version of cc65 w/ the modifications Bastian made to the original version.

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I never could get the version built with GCC to work, so I made some small changes to get it to compile under M$ Visual C++. At least that's what I think I did. If anyone is interested I could just .zip up my development environment and send it to you.

 

If I remember correctly when you build with GCC there was something wierd about the way environment variables worked, such that I couldn't get it to behave satisfactorily in my development environment (W2K/XP Pro). Don't remember exactly what the issue was.

 

My dev environment still requires cygwin in order to run all of the other components, including make. I use Textpad as an editor, and actually code sprites by hand, in hex.

 

Eric

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I'm not sure why mine didn't work. It wouldn't recognize the basic structures such as int or char. I recompiled and ended up using borland's make to put it all together, after adjusting the .mak files. I didn't recompile the sprite packer or other utilities. The versions that I pulled down just happened to be the unix versions and they seem to work fine for me so I haven't bothered getting other ones or remaking them. I use Borland C++ 5.0 as my editor since it does the color syntax checking for me. Once I'm done I save the files and compile them using cc65. So far it works like a charm.

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