qberticus Posted December 31, 2002 Share Posted December 31, 2002 Does anyone have the CC65 archive for Lynx Development? the one on the BLL homepage is a broken link and I don't feel like trying to compile it myself. If not, are the supplemental files available to use the Atari XL version of CC65 for Lynx development? Quote Link to comment Share on other sites More sharing options...
Matthias Posted December 31, 2002 Share Posted December 31, 2002 I've a ZIP-archive with the CC65 for the Lynx on my website: http://home.t-online.de/home/Matthias.Domin/cc65.zip It contains all you need, but i'm not sure if it is uptodate. Happy New Year! Matthias Quote Link to comment Share on other sites More sharing options...
glitch Posted December 31, 2002 Share Posted December 31, 2002 If Matthias' link doesn't work for you, post again and I can send you my recompiled copy. Quote Link to comment Share on other sites More sharing options...
qberticus Posted December 31, 2002 Author Share Posted December 31, 2002 I actually have his version installed, but when I try to compile and link a program, the linker gives me a bunch of errors about undefined_struct (or something similar to that), stuff that should be defined in the header files somewhere I assume. Maybe I'm doing something wrong. Quote Link to comment Share on other sites More sharing options...
Matthias Posted December 31, 2002 Share Posted December 31, 2002 Have you called SETTINGS.BAT? Of course after checking the contents: set path=%path%;d:developlynxcc65bin set cc65lib=d:developlynxcc65lib set cc65include=d:developlynxcc65include Matthias Quote Link to comment Share on other sites More sharing options...
qberticus Posted December 31, 2002 Author Share Posted December 31, 2002 I changed that to match my settings and I do believe they are set correctly. I will try installing the compiler onto my desktop computer and see if I can get it to work. Quote Link to comment Share on other sites More sharing options...
glitch Posted January 1, 2003 Share Posted January 1, 2003 I had similar issues. I finally had to recompile the cc65 compiler using the GNU compiler. If you want to try my copy I put a link to it at http://www.mindspring.com/~mvknapp/lynx. My settings.bat file is in the root and is called cc65env.bat. You will need to modify this to match your environment. Yell if have any problems. Quote Link to comment Share on other sites More sharing options...
glitch Posted January 1, 2003 Share Posted January 1, 2003 One other thing you may want to find is CYGWIN which is a unix shell that runs under windows. This will allow you to use the sprite packer program. Also ignore the cc65w.bat file in the root because I forgot to remove it from the zip file. It's there because I've been trying to modify the new windows version of cc65 w/ the modifications Bastian made to the original version. Quote Link to comment Share on other sites More sharing options...
lucienEn Posted January 1, 2003 Share Posted January 1, 2003 The cc65 binaries I downloaded work on any windows OS I tried. Same for sprpck.exe (98/W2K/XP). Not sure why same people have problems. However if you have compiler errors I think it's unlikely that's because of the binary. Quote Link to comment Share on other sites More sharing options...
eric_ruck Posted January 2, 2003 Share Posted January 2, 2003 I never could get the version built with GCC to work, so I made some small changes to get it to compile under M$ Visual C++. At least that's what I think I did. If anyone is interested I could just .zip up my development environment and send it to you. If I remember correctly when you build with GCC there was something wierd about the way environment variables worked, such that I couldn't get it to behave satisfactorily in my development environment (W2K/XP Pro). Don't remember exactly what the issue was. My dev environment still requires cygwin in order to run all of the other components, including make. I use Textpad as an editor, and actually code sprites by hand, in hex. Eric Quote Link to comment Share on other sites More sharing options...
glitch Posted January 2, 2003 Share Posted January 2, 2003 I'm not sure why mine didn't work. It wouldn't recognize the basic structures such as int or char. I recompiled and ended up using borland's make to put it all together, after adjusting the .mak files. I didn't recompile the sprite packer or other utilities. The versions that I pulled down just happened to be the unix versions and they seem to work fine for me so I haven't bothered getting other ones or remaking them. I use Borland C++ 5.0 as my editor since it does the color syntax checking for me. Once I'm done I save the files and compile them using cc65. So far it works like a charm. Quote Link to comment Share on other sites More sharing options...
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