Heaven/TQA Posted July 20, 2011 Share Posted July 20, 2011 via Kernal I doubt that it is possible to color the "brown parts" plus the blue eyes... as you only have the missles for the "transparent fx" plus color change... but the idea of MK is that you combine for static pictures transparency plus inline color changes which might be possible and draw the gfx in such a way. look at the game Neverending Story on A8 which uses PM overlays for the static gfx, too. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted July 20, 2011 Author Share Posted July 20, 2011 via Kernal I doubt that it is possible to color the "brown parts" plus the blue eyes... as you only have the missles for the "transparent fx" plus color change... but the idea of MK is that you combine for static pictures transparency plus inline color changes which might be possible and draw the gfx in such a way. look at the game Neverending Story on A8 which uses PM overlays for the static gfx, too. The Browns are the kernal. The eyes are the Missiles. each Eye it's two Missiles and Missiles are at quadruple width. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 20, 2011 Share Posted July 20, 2011 Jose, sure... but please count the cycles for the example..... and don't forget that at the two halfs of each scanline have different timings due to DMA fetching... so it is more complicated than simply overpaint a pic. but I get the idea but I doubt at the moment that the brown stuff would be possible... Quote Link to comment Share on other sites More sharing options...
José Pereira Posted July 20, 2011 Author Share Posted July 20, 2011 Jose, sure... but please count the cycles for the example..... and don't forget that at the two halfs of each scanline have different timings due to DMA fetching... so it is more complicated than simply overpaint a pic. but I get the idea but I doubt at the moment that the brown stuff would be possible... Aren't that an A8 Picture? Emkay you've done the rasters or that's just a PAINTing screen? Emkay? Quote Link to comment Share on other sites More sharing options...
emkay Posted July 20, 2011 Share Posted July 20, 2011 Jose, sure... but please count the cycles for the example..... and don't forget that at the two halfs of each scanline have different timings due to DMA fetching... so it is more complicated than simply overpaint a pic. but I get the idea but I doubt at the moment that the brown stuff would be possible... Aren't that an A8 Picture? Emkay you've done the rasters or that's just a PAINTing screen? Emkay? LOL Ofcourse it's real. But, sometimes I know why heaven doesn't finish his Atari stuff . One cause is the still underestimation of the A8's functions Quote Link to comment Share on other sites More sharing options...
emkay Posted July 20, 2011 Share Posted July 20, 2011 Remember this? http://atarionline.pl/forum/comments.php?DiscussionID=1159&page=1#Item_0 1 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted July 20, 2011 Author Share Posted July 20, 2011 (edited) Cross Adam Bylliard's Elektraglide with the SoftSprites routines of Sheddy's SpaceHarrier (because these two gmes use GR.7) and we can get something if the PMs. are used as Underlays/Overlays on Prior0: -> P2&P3/M2&M3 on the sides Gfxs. -> M0&M1 are the center of the Road lines -> P0&P1 Multicolour are that Brown lines that can be a car, enemys, a man like in sapceHarrier. Edited July 20, 2011 by José Pereira Quote Link to comment Share on other sites More sharing options...
emkay Posted July 20, 2011 Share Posted July 20, 2011 -> P0&P1 Multicolour are that Brown lines that can be a car, enemys, a man like in sapceHarrier. No. It's wasting of colours. An engine that can handle this much moving objects, should build the protagonist also on a software sprite. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 20, 2011 Share Posted July 20, 2011 (edited) Jose, sure... but please count the cycles for the example..... and don't forget that at the two halfs of each scanline have different timings due to DMA fetching... so it is more complicated than simply overpaint a pic. but I get the idea but I doubt at the moment that the brown stuff would be possible... Aren't that an A8 Picture? Emkay you've done the rasters or that's just a PAINTing screen? Emkay? LOL Ofcourse it's real. But, sometimes I know why heaven doesn't finish his Atari stuff . One cause is the still underestimation of the A8's functions blabla... and btw... still waiting for you finishing your game... Edited July 20, 2011 by Heaven/TQA 1 Quote Link to comment Share on other sites More sharing options...
emkay Posted July 20, 2011 Share Posted July 20, 2011 blabla... Hehe.... Quote Link to comment Share on other sites More sharing options...
+Stephen Posted July 20, 2011 Share Posted July 20, 2011 blabla... Hehe.... Sweet picture! Quote Link to comment Share on other sites More sharing options...
José Pereira Posted July 21, 2011 Author Share Posted July 21, 2011 (edited) Sorry. Delected. Correct is the next one -> Edited July 21, 2011 by José Pereira Quote Link to comment Share on other sites More sharing options...
José Pereira Posted July 21, 2011 Author Share Posted July 21, 2011 The three GTIA Modes are: 1.)- 16Luminances of the same colour controlled by Backgr. register and Luminance by 4bit Pairs 2.)- 9colours of any Luminance controlled by the A8 colour registers (PFs. and PMs.) 3.)- 16colours but with the same Luminance controlled by Backgr. reg. and colours by 4bit Pairs Point 1.) and 3.) have all Players above Backgr. 4bit pairs and can only Oring luminances if the 4Missiles are using 5th Player PF3. Point 2.) you get 9colours in any luminance but it also uses the 4PMs. colour registers(704,705,706,707) and if we get in someway PMs. for the Moving things and, for example, PRIOR0, there will be a lot of mess because (PM0&PM1 will Oring PF0&PF1) and (PM2&PM3 will Oring PF2&PF3). To solve this we would need to get the PMs. as underlays of PFs. This Picture, for example, we could, I think, get each car a as one PM (less colours on each but probably not bad) SoftSprite 4:1 (PM 'Oring' the correspondant PFs.) But this way the cars and Horizontal scrolling would move in 4:1ratio... Would these be possible? Possible probably with good choosing of colours/luminances and DLIs. but would the 4:1 Moving/Scrolling be a good way to go? (Anyone know any place with the cars sprites and Gfxs./Tiles/screen design of Power Drift, any versions and also the Arcade one?) Quote Link to comment Share on other sites More sharing options...
oky2000 Posted July 21, 2011 Share Posted July 21, 2011 Looking at still images will only distract, you want to know how much CPU time is left for tricks after the game engine is in place. This is how most games were written, engine first....graphics last. What are the 16 colours at the same luminance...example? It's a very bright/colourful game and this might be the best option. It's always best to start with the original arcade graphics and convert those to the A8 than using another machine's graphics as the start point. Just for those who didn't know, the designers of Power Drift also designed Mario Kart for the SNES and Nintendo just spruced it up a bit. Power Drift is awesome though, have the Saturn version...playability is the key anyway when converting Quote Link to comment Share on other sites More sharing options...
emkay Posted July 21, 2011 Share Posted July 21, 2011 This Picture, for example, we could, I think, get each car a as one PM (less colours on each but probably not bad) SoftSprite 4:1 (PM 'Oring' the correspondant PFs.) But this way the cars and Horizontal scrolling would move in 4:1ratio... Would these be possible? Ofcourse. I see game on other machines moving the objects im 8:8 ratio ... charmode and everything is fine. Possibly a game fully based on the gr. 10 mode without any overlay (for a start) could do well for a special game project. I'd really like to see a racing game, taking advantage of the whole available colours. So sometimes the sky could be changed into a colourfull sunrise to day to sundown to night to sunrise .... always in different colours, while driving. If day or night is there, the top gets back to gr. 10. I'd bet , the A8 is the 1st homecomputer making it possible to have an infrared view (gr. 11) .... Seeing that mockup, it almost could do well to use the DLI pipe effect, to have the street looking like this. So charmode could be usable for this, granting fluent gameplay. Quote Link to comment Share on other sites More sharing options...
José Pereira Posted July 21, 2011 Author Share Posted July 21, 2011 Emkay you're good at this kind of things. See what you can have with this picture in the 3GTIA Modes. It seems a very good Gfxs. to start a Racing/Driving game... Just get this just by writing 'Infrared view' in Google Images. Imagine here a Road (MarioKart?) and look carefully to the Floor, it doesn't go up the Middle of the Trees. You could have a colour/16Luminances on Bottom and another for the Top. But even in just one colour and 16luminances: And the Weather is turning very, very Badly, you may better go Home: This have a great Gfx. to a driving game, yes, it has!... Quote Link to comment Share on other sites More sharing options...
analmux Posted July 21, 2011 Share Posted July 21, 2011 Using PM-underlays and GPRIOR=0 setting in Grfx.10 mode will give f.e. results like this: (The Screen.zip file can be renamed to Screen.a8s, so that you can run it on A800win.) Quote Link to comment Share on other sites More sharing options...
José Pereira Posted July 21, 2011 Author Share Posted July 21, 2011 (edited) Just use this screen from G2F examples to get something at 4:1 with the 5th Player Missiles Oring in GR.9 Mode and a Player (Dark Blue). It may seem strange because Players always go over Backgr. Register and GTIA Mode9 only have Backgr. Reg. But if someone can do me a favour, please go into Assembly and where's PRIOR1 (the only one I can use in G2F 4:1ratio) and change it to PRIOR0: loading.xex Save it in a .xex and send it to here. Thanks. José Pereira. Edited July 21, 2011 by José Pereira Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 21, 2011 Share Posted July 21, 2011 aehm.... judging about mode9/10/11 screens... please do only while scaling up the pic to your monitor fullscreen... remember... they have 80x200 resolution. in thumbnails they might look good but on fullscreen they might look messy? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 21, 2011 Share Posted July 21, 2011 MK... yeah... woud go for mode10... but if so it will be difficult regarding the 9 colors inkl. PM colors. --> Koronis Rift plus DLIs for a nice Background like in The Great Cross Country Road Race... Quote Link to comment Share on other sites More sharing options...
emkay Posted July 21, 2011 Share Posted July 21, 2011 Looks like a 256 colour image. G2F offered again some limits and the last line has to be "0" . But it's worth a look, I guess walkway.xex 2 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted July 21, 2011 Author Share Posted July 21, 2011 Great! Looking amazing but this is a G2F Picture... If we use this Picture and have some cars running on bottom what real colour/DLIs./GTIA Mode we could get? (probably cars mix of PM and some of the GTIA) Quote Link to comment Share on other sites More sharing options...
emkay Posted July 21, 2011 Share Posted July 21, 2011 Great! Looking amazing but this is a G2F Picture... If we use this Picture and have some cars running on bottom what real colour/DLIs./GTIA Mode we could get? (probably cars mix of PM and some of the GTIA) This mode isn't really suitable for a game with many moving objects. Just a demonstration of 256 colours. Except you have a huge HD and play frame per frame like a video .... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 21, 2011 Share Posted July 21, 2011 MK exactly... Quote Link to comment Share on other sites More sharing options...
emkay Posted July 21, 2011 Share Posted July 21, 2011 MK exactly... Hm. What do you want to say exactly? The "ideas" as with a Dune conversion are still possible .... Quote Link to comment Share on other sites More sharing options...
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