Jinks Posted July 22, 2012 Share Posted July 22, 2012 Here's the last batch. Remember up to Level 3 was "completed". Level 4 doesn't have much after Round 1. There’s one setup of a ramp/step-up, then just the castle wall background until reaching an 'end' with nothing further at this point. saweet, a mario looking level... can you burst the blocks with your head but if you could do would we really need another mario game? Maybe a sonic level?? A way of going really fast and fight things like tmnt surf level now that would be cool!! Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted July 22, 2012 Share Posted July 22, 2012 Wow - why oh why oh why did Jack Tramiel not want to put this kind of effort into the 7800's library? Instead, he released the XEGS. Quote Link to comment Share on other sites More sharing options...
+swlovinist Posted July 22, 2012 Share Posted July 22, 2012 Please forgive me if this has already been brought up, solved, or implemented. After reviewing older youtube video...is there going to be different weapons? I immediately think of ghouls and ghosts when I see the gameplay. How many different weapons are going to be an option in the final version? So far, what an amazing addition to the 7800 library...best of luck! 1 Quote Link to comment Share on other sites More sharing options...
+davidcalgary29 Posted July 22, 2012 Share Posted July 22, 2012 Wow - why oh why oh why did Jack Tramiel not want to put this kind of effort into the 7800's library? Instead, he released the XEGS. But I like pastel colour pallettes! Quote Link to comment Share on other sites More sharing options...
jwierer Posted July 22, 2012 Share Posted July 22, 2012 Please forgive me if this has already been brought up, solved, or implemented. After reviewing older youtube video...is there going to be different weapons? I immediately think of ghouls and ghosts when I see the gameplay. How many different weapons are going to be an option in the final version? So far, what an amazing addition to the 7800 library...best of luck! Your shot gets more powerful as you collect additional powerups as you get farther in the game. -Jeff Quote Link to comment Share on other sites More sharing options...
Jinks Posted July 23, 2012 Share Posted July 23, 2012 Please forgive me if this has already been brought up, solved, or implemented. After reviewing older youtube video...is there going to be different weapons? I immediately think of ghouls and ghosts when I see the gameplay. How many different weapons are going to be an option in the final version? So far, what an amazing addition to the 7800 library...best of luck! Your shot gets more powerful as you collect additional powerups as you get farther in the game. -Jeff you need the powerups in some places of the game its really difficult without them. Quote Link to comment Share on other sites More sharing options...
Future Primitive Posted July 23, 2012 Share Posted July 23, 2012 What an interesting spin off for Crystal Castles! I can't wait to play this on my 7800. I'll stay tuned for updates! Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted July 23, 2012 Author Share Posted July 23, 2012 Thanks again, guys for the kind words and the compliments. This game looks amazing. It's probably one of the best looking plat-formers for the 7800 so far. It plays really well too. PacMan Red has done an outstanding job with the sprites. I wonder if it might be cool to have an intro "story" screen that explains the goal of the game, perhaps as part of the attract mode. A lot of games do this in the manual, but doing it in-game might add polish to the game. For bonus points, you could do screenies with text captions. A thought, though certainly you have a lot of stuff you're stuffing into that 144k. Thank you It all depends on how much space is left when the game is completed. Honestly, though - it's not looking good, as I still have to do sounds and I don't have as much space for them as I thought (the data for music takes up quite a bit of ROM space. What an interesting spin off for Crystal Castles! I can't wait to play this on my 7800. Thanks! The original idea came from Spiffyone and VicViper in another thread (I gave them credit for 'Head of creative initiative' on the splash screen in the game). After thinking I wanted to do a 'Pitfall III' of sorts, I read about that idea and thought it was too good to pass up. I am done with level 4, and am halfway through level 5. We're getting there, slowly but surely. Thanks, Bob Quote Link to comment Share on other sites More sharing options...
Jinks Posted July 24, 2012 Share Posted July 24, 2012 Is it possible to make a +144k game for the 7800? I thought I seen a guy with 512k with a music thingy going on utube? Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted July 24, 2012 Author Share Posted July 24, 2012 The problem is the boards. AFAIK there are no boards to support >144K games. The "Tainted Love" Demo only worked on a CCII, unless someone out there made some hack of a 'Jinks' board somehow... Which still is not practical when making more than a few copies of a game. Quote Link to comment Share on other sites More sharing options...
+Mitch Posted July 25, 2012 Share Posted July 25, 2012 Actually 512K games work on the Commando board. Unfortunately Commando is one of the rarer games. Mitch Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted July 25, 2012 Share Posted July 25, 2012 I've made at least 5 Tainted Love carts out of Commando boards. Expensive donor. LOL Quote Link to comment Share on other sites More sharing options...
Jinks Posted July 25, 2012 Share Posted July 25, 2012 Well this board issue really bytes....get it? get it ?nuk-nuk.. Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted July 25, 2012 Share Posted July 25, 2012 Is it possible to make a +144k game for the 7800? I thought I seen a guy with 512k with a music thingy going on utube? It's very much possible (there are 512K demos on my Cuttle Cart at the moment). Just a matter of someone building them. They still access the data in small banks on a 6502 system anyway. Quote Link to comment Share on other sites More sharing options...
romeoteknik Posted July 25, 2012 Share Posted July 25, 2012 I hope you really do a Pitfall 3 and if possible, release Pitfall 2 (5200 version) for the 7800, music and bonus stage! Heck Pitfall 3 can be the same as 2 with a larger area, more baddies, treasure, etc. I want to hear that glorious music with the XM, when it comes out. 1 Quote Link to comment Share on other sites More sharing options...
keitaro Posted July 25, 2012 Share Posted July 25, 2012 Wow, the game is getting even better. I see the screenshots from later stages and are amazing. One of my fav is the castle entrance. @Trebor: the 'tv effect' from your captures are made by an emulator? Or there are edited later? Quote Link to comment Share on other sites More sharing options...
Trebor Posted July 25, 2012 Share Posted July 25, 2012 @Trebor: the 'tv effect' from your captures are made by an emulator? Or there are edited later? All via MESS and HLSL turned on. A slew of options to fine tune once enabled. From the shots you'll notice I like rich saturation and stronger contrast. Here are some of the values you are able to set along with the other 'typical' video options: brightness contrast gamma hlsl_prescale_x hlsl_prescale_y hlsl_preset hlsl_snap_width hlsl_snap_height shadow_mask_alpha shadow_mask_texture shadow_mask_x_count shadow_mask_y_count shadow_mask_usize shadow_mask_vsize curvature pincushion scanline_alpha scanline_size scanline_height scanline_bright_scale scanline_bright_offset scanline_jitter defocus converge_x converge_y radial_converge_x radial_converge_y red_ratio grn_ratio blu_ratio saturation offset scale power floor phosphor_life yiq_enable yiq_cc yiq_a yiq_b yiq_o yiq_p yiq_n yiq_y yiq_i yiq_q yiq_scan_time yiq_phase_count Quote Link to comment Share on other sites More sharing options...
Trebor Posted July 25, 2012 Share Posted July 25, 2012 ...if possible, release Pitfall 2 (5200 version) for the 7800, music and bonus stage! Heck, I'd "settle" to just having the second part of Pitfall II brought over to the 7800. Shame only the 5200 version had the second part despite Pitfall II being ported to numerous other platforms. I know 'why' it is the case, but still a shame. Quote Link to comment Share on other sites More sharing options...
Shawn Posted July 25, 2012 Share Posted July 25, 2012 I've made at least 5 Tainted Love carts out of Commando boards. Expensive donor. LOL Buy PAL....by the case Quote Link to comment Share on other sites More sharing options...
AtariBrian Posted July 25, 2012 Share Posted July 25, 2012 ...if possible, release Pitfall 2 (5200 version) for the 7800, music and bonus stage! Heck, I'd "settle" to just having the second part of Pitfall II brought over to the 7800. Shame only the 5200 version had the second part despite Pitfall II being ported to numerous other platforms. I know 'why' it is the case, but still a shame. nooooo, not the second part of pitfall 2! that was so darn hard !! Quote Link to comment Share on other sites More sharing options...
+Sauron Posted July 26, 2012 Share Posted July 26, 2012 This game is really looking fantastic. I can't wait to play the finished product. Keep up the awesome work, PMP! Quote Link to comment Share on other sites More sharing options...
kigiam Posted July 28, 2012 Share Posted July 28, 2012 This is an excellent game, congratulations to everyone involved The only thing that 'bothers' me is the animation of Bentley... I think the animation (of the bear) runs too fast like he is in fast forward unlike the other creatures, and his head doesn't need to move left and right constantly, observe the animation of wonderboy to see what I mean ! I hope you don;t take this the wrong way, good luck for the future. Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted July 31, 2012 Author Share Posted July 31, 2012 Thanks, guys I have completed the following: - All of the 'main' levels of the game (still need to do the 'secret' level) - The 'Boss Witch' gets more aggressive with each level (before she was the same every time) - Made some 'tweaks' to some of the levels. Being that I am now unable to go to the CGExpo in Vegas, I will release a bin here once I have a little more done. @kigiam - the speed of the animation is directly proportional to the speed that the object travels (player or enemy). If you notice, the animation speed of the skeleton is slightly faster than the animation of the tree (for example) - that's because the skeleton moves slightly faster than the tree. The player, moves very fast while running. If you walk (i.e. don't hold down the 'B' button) the animation is slower. Also, funny you should mention the head moving, as PAC-MAN-RED noticed that in the very beginning and was going to change it, but I actually liked it. Maybe we should re-visit that. Thanks, Bob 2 Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted August 2, 2012 Author Share Posted August 2, 2012 Hi.... Unfortunately things are going to progress more slowly, as my CCII just died. It was one I had fixed about 5 years ago (replaced the tiny, tiny chip directly below the MMC slot, but the traces are too small for me to see now. I can't wait until the Harmony 2 comes out. Bob Quote Link to comment Share on other sites More sharing options...
Albert Posted August 2, 2012 Share Posted August 2, 2012 Hi.... Unfortunately things are going to progress more slowly, as my CCII just died. It was one I had fixed about 5 years ago (replaced the tiny, tiny chip directly below the MMC slot, but the traces are too small for me to see now. I'll send you my CCII so you can use that for development. ..Al 7 Quote Link to comment Share on other sites More sharing options...
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