boxpressed Posted January 21, 2014 Share Posted January 21, 2014 I'd be in for a set. Quote Link to comment Share on other sites More sharing options...
+pboland Posted January 21, 2014 Author Share Posted January 21, 2014 Would the set include the Piexlboy homebrew overlays? : - Aquattack - Astro Invader - Boulder Dash - CV Drum - Gateway to Apshai - Miner 2049er - Quest for Quintana Roo - Spectar Already available: ColecoVision Overlays Available (Reproduction) Just PM me. The shipping cost went up a little. It now $6.00 (US) & $9.00 (International) shipping. Quote Link to comment Share on other sites More sharing options...
Troy_Whelan Posted January 29, 2014 Share Posted January 29, 2014 Still in for 2 sets! Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted January 29, 2014 Share Posted January 29, 2014 It been a while since I started this topic, but I plan on making this collection happen this year. Don't really have a time line set up yet, but I should start working on it with in the next month. Also I just added a few more game to the list (thank you Pixelboy for the heads up). Here is the list as it stands today. If you can think of other games that could use an overlay that's not in the list just post it. - Beamrider - Dukes of Hazzard - Galaxian - Heist - Choplifter! - Destructor - Illusions - Bump n Jump - Congo Bongo - Mr. Do - Omega Race - Pitfall - Pitfall II - RootBeer Tapper - Sliter - Star Trek - Subroc - Tarzan - TimePilot - Victory - Dance Fantasy - Gust Buster - Motocross The ones in bold, are the ones I have finished. I'd like to report that I found another CV game today that could use an overlay: Linking Logic by Fisher Price. Quote Link to comment Share on other sites More sharing options...
+pboland Posted January 29, 2014 Author Share Posted January 29, 2014 I'd like to report that I found another CV game today that could use an overlay: Linking Logic by Fisher Price. Consider it added to the list. Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted January 29, 2014 Share Posted January 29, 2014 Consider it added to the list. Good. I should really try Dance Fantasy, Gust Buster, Motocross Racer and Linking Logic again to document what each keypad key does. I'll do that tomorrow morning and I'll post my finding in this thread. Quote Link to comment Share on other sites More sharing options...
Rik Posted January 31, 2014 Share Posted January 31, 2014 I ordered this cool CD-ROM that has overlays from all systems that I can print onto transparencies. I find the original overlays if I am lucky enough to have with games are a real treat and real desirable, I love overlays! Too bad so many CV games found in the wild don't have them included Quote Link to comment Share on other sites More sharing options...
SiLic0ne t0aD Posted February 2, 2014 Share Posted February 2, 2014 If you don't mind sharing your source.. Where can I buy that at? I'd be interested in the cd-rom, I pretty much got all the tools to make my own overlays now, except for transparency sheets. Just need to make a trip to staples or office max.. And some extra money. Lol I ordered this cool CD-ROM that has overlays from all systems that I can print onto transparencies. I find the original overlays if I am lucky enough to have with games are a real treat and real desirable, I love overlays! Too bad so many CV games found in the wild don't have them included Quote Link to comment Share on other sites More sharing options...
Rik Posted February 4, 2014 Share Posted February 4, 2014 If you don't mind sharing your source.. Where can I buy that at? I'd be interested in the cd-rom, I pretty much got all the tools to make my own overlays now, except for transparency sheets. Just need to make a trip to staples or office max.. And some extra money. Lol I got 2 CD'S off eBay 5 + years ago. I'm not sure if those sellers still sell them or are even still selling at eBay. One CD I got from www.ElectricQuarter.com, the other by www.TheNerb.com. They saved me tons of time hunting them down myself. The Roms have everything for all classic systems, Sound/Music files, like " Pac-Man Fever " song from the 80's, instruction manuals, console manual scans, game instruction manual scans, and tons more goodies Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted February 6, 2014 Share Posted February 6, 2014 Good. I should really try Dance Fantasy, Gust Buster, Motocross Racer and Linking Logic again to document what each keypad key does. I'll do that tomorrow morning and I'll post my finding in this thread. Wow, how time flies! I almost forgot about this. Anyway, here are my findings: - Dance Fantasy: (1) = "START", (2) = "SELECT DANCERS", (3) = "CLEAR", (*) and (#) = "GO HERE". - Gust Buster : (1),(2),(3),(4) are used to select the skill level, then (1) = top left (red) balloon, (3) = top right (yellow) balloon, (7) = bottom left (blue) balloon, (9) = bottom right (green) balloon. - Learning with Leeper: In all 4 activities, (#) = "EXIT" (lets you exit the current activity at any time and return to the activity selection screen). Also, within the fill-painting activity, (*) = "RESET PICTURE", and (3) = "CHANGE PICTURE" (The (3) key is not even mentioned in the game's manual!) - Linking Logic: (#) toggles between the boy and the girl on each side of the screen. The other keypad keys are not used, so I'm not sure it's worth doing an overlay for this one. - Motocross Racer: (1) = "GEAR 1", (2) = "GEAR 2", (3) = "GEAR 3". At the game over display, press any keypad key to return to the skill selection screen. None of the above games have a pause feature, by the way. Quote Link to comment Share on other sites More sharing options...
+pboland Posted February 6, 2014 Author Share Posted February 6, 2014 (edited) Wow, how time flies! I almost forgot about this. Anyway, here are my findings: - Dance Fantasy: (1) = "START", (2) = "SELECT DANCERS", (3) = "CLEAR", (*) and (#) = "GO HERE". - Gust Buster : (1),(2),(3),(4) are used to select the skill level, then (1) = top left (red) balloon, (3) = top right (yellow) balloon, (7) = bottom left (blue) balloon, (9) = bottom right (green) balloon. - Learning with Leeper: In all 4 activities, (#) = "EXIT" (lets you exit the current activity at any time and return to the activity selection screen). Also, within the fill-painting activity, (*) = "RESET PICTURE", and (3) = "CHANGE PICTURE" (The (3) key is not even mentioned in the game's manual!) - Linking Logic: (#) toggles between the boy and the girl on each side of the screen. The other keypad keys are not used, so I'm not sure it's worth doing an overlay for this one. - Motocross Racer: (1) = "GEAR 1", (2) = "GEAR 2", (3) = "GEAR 3". At the game over display, press any keypad key to return to the skill selection screen. None of the above games have a pause feature, by the way. Awesome! Thanks for the mapping info. So far I've gotten "Bump 'N' Jump" and "Cogo Bongo" overlays finished. I don't have any of these games, so all functions are being based of the manuals. I just realized I have an "S" on "option" on one overlay and not the other. Edited February 6, 2014 by pboland Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted February 6, 2014 Share Posted February 6, 2014 So far I've gotten "Bump 'N' Jump" and "Cogo Bongo" overlays finished. I don't have any of these games, so all functions are being based of the manuals. newOverlays.jpg Hmm... The numbers are practically invisible on the Congo Bongo overlay. Have you considered turning up the brightness to a high setting on the background image, in order to make it pale enough to help the black numbers stand out? Quote Link to comment Share on other sites More sharing options...
+pboland Posted February 6, 2014 Author Share Posted February 6, 2014 Hmm... The numbers are practically invisible on the Congo Bongo overlay. Have you considered turning up the brightness to a high setting on the background image, in order to make it pale enough to help the black numbers stand out? I could do that. I could also make the numbers white with shadow (or black outline). Since that works on the Bump N Jump overlay. I'll have to play around with it a little more. Thanks for the feed back. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted February 6, 2014 Share Posted February 6, 2014 Personally, this is MY favorite orphan overlay! Quote Link to comment Share on other sites More sharing options...
+Tarzilla Posted February 10, 2014 Share Posted February 10, 2014 I've always thought Frenzy could use an overlay similar to this: (Yes I know the yellow locked door is not in a valid position based on the wall above it it is just for illustrative purposes) 1 Quote Link to comment Share on other sites More sharing options...
Kamshaft Posted June 24, 2015 Share Posted June 24, 2015 Anyone making Super Action Overlays? Quote Link to comment Share on other sites More sharing options...
Lucky Man Posted February 21, 2016 Share Posted February 21, 2016 (edited) I found another game that could use an overlay: Blockade Runner - (1-9) = fire missiles, (*) = Mission Analysis screen, (#) = pause, (0) = start/resume. Edited February 21, 2016 by Lucky Man Quote Link to comment Share on other sites More sharing options...
Lucky Man Posted February 26, 2016 Share Posted February 26, 2016 And I found one more: Defender - (0) = hyperspace, (*) = pause, (#) = restart. Quote Link to comment Share on other sites More sharing options...
NIAD Posted May 27, 2016 Share Posted May 27, 2016 Just bumping this old thread to ask PBoland if any other Orphan/Brand New Creation overlays were in the works? Quote Link to comment Share on other sites More sharing options...
+pboland Posted May 28, 2016 Author Share Posted May 28, 2016 (edited) Just bumping this old thread to ask PBoland if any other Orphan/Brand New Creation overlays were in the works? I'm still working on them. I don't think there are many left to do. Pixelboy actually designed many of the missing ones (I think he got sick of waiting on me and I don't blame him). He's done: - Gust Buster - Motocross Racer - Learning Leeper - Blockade Runner - Dance Fantasy. I've so far have only done: - Defender I'm still hoping to get around to maybe: - Omega Race - Pitfall - Pitfall II - RootBeer Tapper - Sliter - Star Trek - Subroc - Tarzan - TimePilot - Victory I believe those are the only ones left that have some kind of keypad function. Edited May 28, 2016 by pboland 1 Quote Link to comment Share on other sites More sharing options...
Pixelboy Posted May 28, 2016 Share Posted May 28, 2016 Pixelboy actually designed many of the missing ones (I think he got sick of waiting on me and I don't blame him). Quote Link to comment Share on other sites More sharing options...
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