kenfused Posted March 15, 2013 Author Share Posted March 15, 2013 (edited) Memory coming back a little. I thought at one point I had found a page that gave the different randomizers used by different versions but I cannot find it now. Searching now I can't find anything definitive, but at least a couple hits seemed to say that Atari arcade and tengen NES are memoryless which I think means random. Note: IIRC one thing I did do (need to double check), is that in a two player game, both players get the same pieces in the same order which is true for the arcade (but have to check how that works in all cases since in the arcade the other player can join in at any time (but may have to wait for next level -- which I don't do yet). Never the less, I do think it would great to have options for other piece generation algorithms since they allow for some different strategies. Currently the scoring follows the atari arcade (or at least I attempted to make it do so following what I found on the internet) except I don't have the level clearing logic in there yet (and also I may have an option to not do the level clearing, random blocks, and other things the arcade does). Colors currently match the atari arcade version, spin/kick rules work like the atari arcade (or at least should be close I hope) The arcade also seems to maybe update POKEY more than once a frame. I am guessing a TIA mixer would need to do this too. I don't know if I would be able to update sounds more than once a frame because allowing all 20 rows of the playing areas to have a unique palette per block along with the other graphics pretty much has MARIA consuming most of the available cycles on the playfield lines. Edited March 15, 2013 by kenfused 1 Quote Link to comment Share on other sites More sharing options...
Jaynz Posted March 15, 2013 Share Posted March 15, 2013 Yeah, I would really push to get the Atari/Tengen version as your 'basline' before adding more features (and seeing where there is room). An option for the randomizer wouldn't be too hard, I don't think, but you would want the 'arcade deck' version first. I know the algorithm for the game also uses a set 'seed' based on the player's current level, which is how you get things in order. But it's been a bit since I looked that kind of randomization technique. As for sound... I think keeping it based for TIA is the way to go. Yeah, it does feel like something's 'missing' from the in-game play without the music, but I think it probably would be best saved for a POKEY detect. Maybe something for a level clear and intro tune, though.. even without it? Quote Link to comment Share on other sites More sharing options...
Blue Azure Posted March 19, 2013 Share Posted March 19, 2013 YO KEN, Only played the game once, here's the result... You mentioned you didn't try your BlocDrop on hardware. I dropped it to EPROM and it does work, that is on a 1894, er, 1984 machine. Works with a 2600 joystick and that's what I would want. Regards, BLUEman 1 Quote Link to comment Share on other sites More sharing options...
Jaynz Posted May 26, 2013 Share Posted May 26, 2013 Just bumping to see if Ken's still around and if there's any progress on this puppy. It's great work so far and I had to see it idled. :S Quote Link to comment Share on other sites More sharing options...
Stun Runner 87 Posted May 26, 2013 Share Posted May 26, 2013 (edited) I want bloc drop now. Edited May 26, 2013 by Stun Runner 87 1 Quote Link to comment Share on other sites More sharing options...
Jaynz Posted July 18, 2013 Share Posted July 18, 2013 Okay, don't want to over-bump this one, but just checking in on the progress of this puppy. A couple of months without news makes me a sad Jaynz. Quote Link to comment Share on other sites More sharing options...
Jinks Posted September 14, 2013 Share Posted September 14, 2013 Time for another bump this game looks awesome!! How goes Mr. Ken? Quote Link to comment Share on other sites More sharing options...
Jaynz Posted January 2, 2014 Share Posted January 2, 2014 *checking the pulse on this one*Are bribes now in order? 1 Quote Link to comment Share on other sites More sharing options...
Stun Runner 87 Posted January 2, 2014 Share Posted January 2, 2014 I want it now! Quote Link to comment Share on other sites More sharing options...
Trebor Posted January 2, 2014 Share Posted January 2, 2014 Sure would be nice to see this listed with b*nQ and Beef Drop in the AtariAge store someday... Quote Link to comment Share on other sites More sharing options...
Jaynz Posted January 2, 2014 Share Posted January 2, 2014 Yeah, is Ken still around? The last update here was in March and I'm not sure I've seen him post elsewhere since. Quote Link to comment Share on other sites More sharing options...
Trebor Posted January 2, 2014 Share Posted January 2, 2014 Yeah, is Ken still around? The last update here was in March and I'm not sure I've seen him post elsewhere since. http://atariage.com/forums/topic/218882-no-qix-for-the-7800/?do=findComment&comment=2882576 Quote Link to comment Share on other sites More sharing options...
Jaynz Posted January 2, 2014 Share Posted January 2, 2014 Seriously, I missed him in my own discussion? I'm seriously getting old... Quote Link to comment Share on other sites More sharing options...
Jaynz Posted October 3, 2014 Share Posted October 3, 2014 Since this came up again.. going to necro a little and see if there's any progress here? Quote Link to comment Share on other sites More sharing options...
Trebor Posted October 3, 2014 Share Posted October 3, 2014 Since this came up again.. going to necro a little and see if there's any progress here? Cool...I was thinking the same. Quote Link to comment Share on other sites More sharing options...
Stun Runner 87 Posted October 8, 2014 Share Posted October 8, 2014 What happened? Quote Link to comment Share on other sites More sharing options...
RevEng Posted October 10, 2014 Share Posted October 10, 2014 I'm sure Ken will get back to this most excellent work when he can. Ken, if you do wind up having alternate randomizers, please throw in a randomizer with a bag system. It tilts the game more toward skill and less toward luck. I'm sure you've already come across this already, but others might be interested in the Tetris Guideline. It nails down the official standards, and shows how existing implementations of the game can vary. Quote Link to comment Share on other sites More sharing options...
Jaynz Posted March 23, 2015 Share Posted March 23, 2015 Necrobump is necro!Just wanted to see if Ken's going to revisit this... Quote Link to comment Share on other sites More sharing options...
Almost Rice Posted March 27, 2015 Share Posted March 27, 2015 thanks for bumping this. I need to put this on my cc2 1 Quote Link to comment Share on other sites More sharing options...
Stun Runner 87 Posted March 28, 2015 Share Posted March 28, 2015 https://youtu.be/TRTkCHE1sS4 Quote Link to comment Share on other sites More sharing options...
Jinks Posted March 28, 2015 Share Posted March 28, 2015 Hey you said that already. 1 Quote Link to comment Share on other sites More sharing options...
Jinks Posted March 28, 2015 Share Posted March 28, 2015 thanks for bumping this. I need to put this on my cc2Hey you said that already. 1 Quote Link to comment Share on other sites More sharing options...
Stun Runner 87 Posted March 28, 2015 Share Posted March 28, 2015 Hey you said that already. I want it now! ? Quote Link to comment Share on other sites More sharing options...
HammR25 Posted March 28, 2015 Share Posted March 28, 2015 Hey you said that already. Hey you said that already. 1 Quote Link to comment Share on other sites More sharing options...
kenfused Posted March 28, 2015 Author Share Posted March 28, 2015 Hey you said that already 1 Quote Link to comment Share on other sites More sharing options...
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