Rabbit 2600 Posted May 31, 2013 Share Posted May 31, 2013 This is my current project called Leprechaun. Story - Patrick O'Brien has followed a rainbow and found a leprechaun and his gold. Struck by greed O'Brien is snagging all the gold he can with the angry leprechaun trying to stop him. You play as Patrick O'Brien. This is what the game looks like right now: Current features: Random position of Patrick O'Brien Random position for the Leprechaun Random position of the goldbar Score for collecting goldbars Coming features and improvements: New graphics for the Leprechaun. I'm thinking of doing this: Sound effects Randomly placed pixels that kills Patrick O'Brien if he touches them (magick traps set by the Leprechaun. Titlescreen Game Over screen Game: default.bas.bin Source: default.bas Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted May 31, 2013 Author Share Posted May 31, 2013 UPDATE! Added a gameover function. When you touch the leprechaun you go to a gameover screen. And I'm beginning to get the leprechauns traps going. You go to the gameover screen when you touch them aswell. Game: default.bas.bin Source: default.bas Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted May 31, 2013 Share Posted May 31, 2013 You may be unknowingly channeling the arcade game: http://www.retroist.com/2010/03/17/classic-arcade-game-leprechaun-or-pot-of-gold/ Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted May 31, 2013 Author Share Posted May 31, 2013 (edited) Haha, what the? XD Guess I'll have to choose a different theme then =) Okay, I've settled for a new theme of the game. Now it's about a rabbit eating lettuce while avoiding a fox and rabbit traps. I'm currently working on the sprites. This is what the rabbit looks like: More to come. Edited May 31, 2013 by Rabbit 2600 1 Quote Link to comment Share on other sites More sharing options...
BrianC Posted May 31, 2013 Share Posted May 31, 2013 (edited) There's also this. Edited May 31, 2013 by BrianC Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted May 31, 2013 Author Share Posted May 31, 2013 Haha, leprechaun's everywhere =) Another small update - I managed to get random pixels to work so they spawn. A great start. Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 1, 2013 Author Share Posted June 1, 2013 NEW UPDATE Things are moving along slowly but surely. I dumped the theme about a rabbit and a fox and came up with a much better idea while I was cleaning. You are a maid, going about cleaning up messes. That's how far I've come. I'm thinking of doing an enemy of some sort, but what enemies does maids have? Little boys throwing balls at her? Any ideas? =) The name of the game is - Housekeeping and the hero is named Consuela Screenshot: Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 1, 2013 Author Share Posted June 1, 2013 UPDATE - The only things left now are sound effects, and fixing up collision with the pfpixels Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted June 2, 2013 Share Posted June 2, 2013 Honestly, I like your original Leprechaun idea. I especially like the sprite you had planned. No reason to ditch it that I can see. But if you'd rather do something with a maid, carry on... carry on. Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 2, 2013 Author Share Posted June 2, 2013 Who knows, maybe I'll do both =) Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted June 2, 2013 Share Posted June 2, 2013 How about a leprechaun rabbit maid? 1 Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 2, 2013 Author Share Posted June 2, 2013 (edited) How about a game where you have dragon maids and you are a sexcrazed rabbit lord who goes up to the maids when bending over and initiates a sexgame alá Cathouse Blues/Gigolo >_> Do we really want another "Horsing Around" insident on our hands? Edited June 2, 2013 by Rabbit 2600 Quote Link to comment Share on other sites More sharing options...
Chilly Willy Posted June 2, 2013 Share Posted June 2, 2013 Little boys and dogs run through the house tracking mud everywhere which you have to clean up before hubby gets home. Bonus points if you can catch the kid and toss him out of the house, otherwise he tracks more and more dirt across the house. You can use the broom on the dogs, but not the kids. Quote Link to comment Share on other sites More sharing options...
BrianC Posted June 2, 2013 Share Posted June 2, 2013 You could have the rabbit chasing the maid and say they are dust bunnies. Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 2, 2013 Author Share Posted June 2, 2013 Good idea about the husband coming home =) Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 2, 2013 Author Share Posted June 2, 2013 (edited) I did the sprite for the man. Only it is the owner of the appartment she is cleaning. Not her husband =) You have a certain amount of time to clean up all the filth in the room. If you fail the owner of the appartment comes in and chases you while shaking his fist. If he catches you, you are fired! If you clean the appartment you get a message saying "CLEAN!" And you go to the next appartment. I'm gonna have to re-think some things. I can't do pixel collision and have Consuela clean up the pixels if there is more then 1 so I'm thinking of having 1 pop up at a time as soon as one has been cleaned, and you have to clean up 20 spots per room or something. I sitll haven't added movement to the man. Does anybody know of any Atari 2600 games where you collect all the things then move on? I need inspiration =) Here is the sprite of the man with Consuela: The game so far: default.bas.bin Source: default.bas Edited June 2, 2013 by Rabbit 2600 Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 2, 2013 Author Share Posted June 2, 2013 UPDATE: Exciting times. I continued working on player1 so now he moves about as he should. And I made the playfield look more like a room with a door. Titlescreen is added too. 1 Quote Link to comment Share on other sites More sharing options...
Chilly Willy Posted June 2, 2013 Share Posted June 2, 2013 Nice! I like the owner/house keeper switch - sounds less sexist than husband/wife. As for collecting "stuff" games, I was thinking something more like Kaboom. One dirty track/dust bunny per row rather than just one, period. Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 2, 2013 Author Share Posted June 2, 2013 Hm, gonna have an experimental go and see what it looks like. Good idea there Chilly Willy =) Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 3, 2013 Author Share Posted June 3, 2013 UPDATE Almost done now. Borders are up and running. All the screens work. Only things left now are animations for the man, collisions with the man and sound. Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 3, 2013 Author Share Posted June 3, 2013 (edited) Here's the almost finished version with working borders default.bas.bin Edited June 3, 2013 by Rabbit 2600 Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 3, 2013 Author Share Posted June 3, 2013 UPDATE The man now comes in after a while, looks at you and chases you! default.bas.bin Quote Link to comment Share on other sites More sharing options...
Chilly Willy Posted June 4, 2013 Share Posted June 4, 2013 UPDATE The man now comes in after a while, looks at you and chases you! default.bas.bin Played it for a while in Stella - it's coming along nicely. It's more playable now than many homebrews. Quote Link to comment Share on other sites More sharing options...
KevinMos3 Posted June 4, 2013 Share Posted June 4, 2013 (edited) It's looking good. I think the theme goes well with the bB blank lines (the playfield being like wood logs of a log cabin, or wood paneling of the house). I'm wondering though... why does the guy fire you when he catches you? Does he like a dirty house? Is he just that malicious that he would try to prevent the maid from doing the job for which he hired her, and then fire her when he succeeds at getting in her way? The maid really needs to whack him with her broom/vacuum and toss his butt back out the door. I'm just being silly now. You've come a long way in a short time. Good work. Maybe think of some more explanation/story for our hero Consuela. edit: Oh, maybe fill in that single eye-hole he has and give him hair instead. Consuela looks good with an eye because she's obviously in side-view, but since he looks like front view, the eye looks odd. Also, maybe make his fist 4 pixels and see how that looks. Here are two pics: one with his mouth open like he's yelling, and the other with the added larger fist (not sure I like that after-all). Edited June 4, 2013 by KevinMos3 Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted June 4, 2013 Author Share Posted June 4, 2013 (edited) Great ideas! I'll definetly add hair and mouth to the man. Thanks for the idea =) As for the story: Consuela is in the U.S illegaly and she is doing housekeeping for a living, but she has gotten slower in her old age and can't clean as fast as she used too. So the owners comes home before she is finished, and they don't want to see a maid in their house. Because she is so slow they want to fire her. Here is the full game: Housekeeping.bin It's also released at the homebrew thread. I'll do an update to the man later today with your suggestions =) Edited June 4, 2013 by Rabbit 2600 Quote Link to comment Share on other sites More sharing options...
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