matosimi Posted June 29, 2013 Author Share Posted June 29, 2013 bob, I'm sure you are rediscovering world in full Hd now;-) everyone who works with graphics software uses high resolution no matter platform used. I'm not gonna change this, believe me I have tried to fit application window into 1024 width during redesigning of latest version of fontmaker, but then I realised it is not necessary anymore. Quote Link to comment Share on other sites More sharing options...
matosimi Posted June 29, 2013 Author Share Posted June 29, 2013 (edited) /double post/ Edited June 29, 2013 by matosimi Quote Link to comment Share on other sites More sharing options...
Creature XL Posted June 30, 2013 Share Posted June 30, 2013 Ok, but then you should not use my fontmaker and take sheet of paper with gridlines, draw characters there using pen or marker and calculate respecive byte values of those characters... same as I used to do it when i was 9. What a reminder of teh past. that were the times! This must have been a hard time for the C64 coders. Luckyly the A8 only has such low res sprites Quote Link to comment Share on other sites More sharing options...
matosimi Posted October 15, 2014 Author Share Posted October 15, 2014 (edited) Hi guys, fontmaker got new update. Version 1.3.5 contains new ASM,BASIC and ACTION! export function coded by Abel Carrasco. DOWNLOAD Atari FontMaker v1.3.5 Edited October 15, 2014 by matosimi 3 Quote Link to comment Share on other sites More sharing options...
Irgendwer Posted October 15, 2014 Share Posted October 15, 2014 Hi guys, fontmaker got new update. Thanks you! If you are open for improvements, I have the following suggestion: A button which flips the char-set depiction upside down (with the selected char in the editor area too) could be quite helpful. Additionally I would appreciate if individual lines in the preview/testing area could be flipped vertically. Use case: http://atariage.com/forums/topic/229103-new-game-in-development/page-2?do=findComment&comment=3067246 BTW: Your editor is really good and quick to use - esp. on touch screen devices! Quote Link to comment Share on other sites More sharing options...
vitoco Posted October 15, 2014 Share Posted October 15, 2014 Thank you, MatoSimi!!! I have some other feature requests that Abel is also aware of, and I think he has already told you about them: Ability to select, copy and paste groups of chars in the charset (to reorganize font order), in the map (to redesign a sample playfield) and between them (from the charset to de map). Currently, we have to select and print one char at a time, and that turns to be quite tedious. Select colors from Atari palette instead of from Windows one... both PAL and NTSC if I may request! And the most complex one: the ability to edit pixels directly over the map with some kind of magnifier. This should allow us to edit sprites that are formed by 2x2 or more characters from the set. Again, it's quite tedious to edit one piece of the sprite at a time. Thanks again. Quote Link to comment Share on other sites More sharing options...
Madi Posted October 15, 2014 Share Posted October 15, 2014 Thank you matosimi for sharing. I wonder if it is possible to export the edited font into True Type font (TTF) ? It will be really a good addition to the already excellent program. madi Quote Link to comment Share on other sites More sharing options...
matosimi Posted October 15, 2018 Author Share Posted October 15, 2018 Fontmaker 1.4 has been released: http://matosimi.websupport.sk/atari/2018/10/atari-fontmaker-1-4 (changes related to export options implemented) 10 Quote Link to comment Share on other sites More sharing options...
Nojeee Posted October 15, 2018 Share Posted October 15, 2018 Many thanks for the update. I've been using FontMaker most days since returning to my A8 roots earlier in the year. It's a nice and easy way to get character sets into my projects. 1 Quote Link to comment Share on other sites More sharing options...
dmsc Posted October 15, 2018 Share Posted October 15, 2018 Hi! Fontmaker 1.4 has been released: http://matosimi.websupport.sk/atari/2018/10/atari-fontmaker-1-4 (changes related to export options implemented) I added Linux support (using FreePascal + Lazarus), made the following changes: - Conditionally include Windows/Unix units, - Changed plain "MessageBox" with "Application.MessageBox", - In Form1, use "FormCloseQuery" callback instead of manually catching WM_CLOSE, - Use PathDelim instead of hard-coded '\' in path separators, - Added implementations of "Get[RGB]Value" and "RGB", missing on Unix, - Added a new implementation of "generateDataFile" using GetTempFileName and TStringList, as TFile is missing on Unix. Attached is the new source, I verified that compiles with current Delphi "Community" edition and under Lazarus 1.8.4. Also, attached is the Linux version. atari-fontmaker-140-multi.zip atari-fontmaker-140-linux.zip 1 Quote Link to comment Share on other sites More sharing options...
matosimi Posted October 15, 2018 Author Share Posted October 15, 2018 Hi! @dmsc: i just tried it, it works, however the splash-image is not in front of the editor window...so it is not being displayed upon start and also not displayed when clicking on About button. I have sent you PM as well. BR, M. Quote Link to comment Share on other sites More sharing options...
dmsc Posted October 15, 2018 Share Posted October 15, 2018 Hi! Hi! @dmsc: i just tried it, it works, however the splash-image is not in front of the editor window...so it is not being displayed upon start and also not displayed when clicking on About button. Strange, as it works in the Linux version. I will investigate. Quote Link to comment Share on other sites More sharing options...
dmsc Posted October 15, 2018 Share Posted October 15, 2018 Hi! Hi! @dmsc: i just tried it, it works, however the splash-image is not in front of the editor window...so it is not being displayed upon start and also not displayed when clicking on About button. Solved! I forgot to add the "Vcl.Imaging.jpeg" unit to the uses clause, now it works. Attached is the new sources and en EXE compiled with Delphi6, it's a lot smaller than the D2018 one. atari-fontmaker-140-src.zip atari-fontmaker-140-win.zip 1 Quote Link to comment Share on other sites More sharing options...
matosimi Posted October 16, 2018 Author Share Posted October 16, 2018 (edited) I have just uploaded both 1.4 builds to sourceforge Edited October 16, 2018 by matosimi 1 Quote Link to comment Share on other sites More sharing options...
Kyle22 Posted October 18, 2018 Share Posted October 18, 2018 Both load up fine for me on WinXP 32. Thanks! Quote Link to comment Share on other sites More sharing options...
+slx Posted March 29, 2019 Share Posted March 29, 2019 I tried to export a font in Atari BASIC format but couldn't import it with ENTER. Checking with a hex editor, the exported file uses $0D $0A as a line terminator while Atari BASIC uses $9B. 3 Quote Link to comment Share on other sites More sharing options...
Kyle22 Posted April 2, 2019 Share Posted April 2, 2019 transfer it as a BINARY file, not a TEXT file. No conversion. Quote Link to comment Share on other sites More sharing options...
matosimi Posted January 6, 2020 Author Share Posted January 6, 2020 Hi all, Atari FontMaker 1.5 has been released. There are lot of fixes and new stuff: You can download it here: http://matosimi.websupport.sk/atari/2020/01/atari-fontmaker-1-5/ 17 1 Quote Link to comment Share on other sites More sharing options...
Gury Posted January 14, 2020 Share Posted January 14, 2020 Nice additions... ? Quote Link to comment Share on other sites More sharing options...
ilmenit Posted January 14, 2020 Share Posted January 14, 2020 9 minutes ago, Gury said: Nice additions... ? Indeed, I use Atari Font Maker usually for making initial game assets, before the artists take over the project for total graphical rehaul. Quote Link to comment Share on other sites More sharing options...
Sikor Posted January 14, 2020 Share Posted January 14, 2020 Still miss 40-bytes wide screen mode for export map Only 32 characters in row instead 40 But thanx, good tools. Quote Link to comment Share on other sites More sharing options...
matosimi Posted January 14, 2020 Author Share Posted January 14, 2020 8 minutes ago, Sikor said: Still miss 40-bytes wide screen mode for export map Only 32 characters in row instead 40 But thanx, good tools. Sikor, if you want 40-bytes wide screen export use my Atari Map Maker, that's the correct tool for such task. http://matosimi.websupport.sk/atari/2016/02/atari-mapmaker-v1-0/ Note there is version 1.1 available on sourceforge, it seems I forgot to publish it on my website ? Quote Link to comment Share on other sites More sharing options...
Sikor Posted January 14, 2020 Share Posted January 14, 2020 ok, thx. Quote Link to comment Share on other sites More sharing options...
+MrFish Posted January 15, 2020 Share Posted January 15, 2020 On 1/6/2020 at 4:54 PM, matosimi said: Hi all, Atari FontMaker 1.5 has been released. There are lot of fixes and new stuff: You can download it here: http://matosimi.websupport.sk/atari/2020/01/atari-fontmaker-1-5/ Thanks again for sharing your Atari font tool. I use it often. A couple additions that I would find useful: 1. Ability to type in the view area. 2. Some means to shift all characters in a font, simultaneously in any direction. Quote Link to comment Share on other sites More sharing options...
TheRaven81 Posted May 10, 2020 Share Posted May 10, 2020 is there any documentation on how to use this? Also, content is too small on a 1920x1080 screen, would it be possible to add zoom options for both the font display and the view window? My eyes strain so much just to see them. Quote Link to comment Share on other sites More sharing options...
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