xeen Posted July 28, 2014 Share Posted July 28, 2014 PMG handling is rearanged in new version. I'm not sure what cause the problem, because I haven't recreated it yet / I haven't seen it before on my side. Thank you for feedback ... for now. Quote Link to comment Share on other sites More sharing options...
Marius Posted August 9, 2014 Share Posted August 9, 2014 Still have the feeling that there is something wrong with the original release (were there perhaps newer releases with bug fixes?) I'm still not in the situation that I can record what I see on my screen, so here is the description. When you complete a head with 4x same color the thermometer thing on the right lower corner is getting lower. Right? Well ... in some cases this does not occur. This appears to me as a bug, and not a feature. I have this happening quite a few times in a game. Especially when the thermometer is full for let's say 20 or 25% ... it has just changed color. Then I complete a head (all 4 parts are same color) and the thermometer stayed the same, or even worse: it get higher just like I did not complete a 100% right head! I play this game quite a lot. It's one of my favorite games. I would really read more feedback from other people who also plays this game a lot. When you play this game, you'll probably notice the flaws, which I would LOVE to see fixed. This game deserves that; it's a great game, one of the better ones on this platform Thanks a lot, and please let me know what I'm doing wrong... Quote Link to comment Share on other sites More sharing options...
+Adam+ Posted August 9, 2014 Author Share Posted August 9, 2014 Well, it IS a feature, not a bug, that when the "temperature" is low (up to some point), the collecting of full faces doesn't decrease it. I wrote about it in December: The "temperature" of the thermometer rises with the number of faces collected (but can be reduced by FULL FACES when "mercury column" is not low). BUT the speed of the game depends also on the number of tiles currently visible on screen - sorry that I didn't make it clear. Quote Link to comment Share on other sites More sharing options...
pusakat Posted March 25, 2020 Share Posted March 25, 2020 Sorry for reviving an old thread, but I would like to know if there's an updated version of Assembloids XE that works well with NTSC Ataris? Also chiming in on suggestions for adding options to adjust the difficulty level. This game would be infinitely playable by younger folk, and older folk too, if it is easy at the starting levels, then gradually becoming more difficult as the levels increase. Remember Bushnell's Theorem: "Easy to learn, difficult to master." Level one should be easy enough to get through, then the game can progressively become more difficult as the levels increase. Otherwise, it becomes too frustrating to play the game for a really long time except for the most die-hard players like us. My sons enjoyed playing the game briefly, but then lost interest because it didn't keep them engaged long enough. 1 Quote Link to comment Share on other sites More sharing options...
xeen Posted March 25, 2020 Share Posted March 25, 2020 3 hours ago, pusakat said: Sorry for reviving an old thread, but I would like to know if there's an updated version of Assembloids XE that works well with NTSC Ataris? Also chiming in on suggestions for adding options to adjust the difficulty level. This game would be infinitely playable by younger folk, and older folk too, if it is easy at the starting levels, then gradually becoming more difficult as the levels increase. Remember Bushnell's Theorem: "Easy to learn, difficult to master." Level one should be easy enough to get through, then the game can progressively become more difficult as the levels increase. Otherwise, it becomes too frustrating to play the game for a really long time except for the most die-hard players like us. My sons enjoyed playing the game briefly, but then lost interest because it didn't keep them engaged long enough. Thank's for reply. Well - there is no very big update in this area since all my free time (if any - sad bu true) I spend on other atari projects right now. But all such reminders increase my very own private priority and thank you for kicking me some time. In fact there are some updates in game (not released yet) - including some bug fixes, improvements and change difficulty level. Difficulty level goes into suggested directions (I hope); in fact because some more people ask about it; I assume it is still to be polish and for me Adam has the last word in this area. I've made some review some days ago and to have NTSC version I have to rewrite game code and big effort is required. There are plans to do it - it is on my TODO list - but not now, not yet. 5 Quote Link to comment Share on other sites More sharing options...
pusakat Posted March 25, 2020 Share Posted March 25, 2020 1 hour ago, xeen said: Well - there is no very big update in this area since all my free time (if any - sad bu true) I spend on other atari projects right now. But all such reminders increase my very own private priority and thank you for kicking me some time. In fact there are some updates in game (not released yet) - including some bug fixes, improvements and change difficulty level. Difficulty level goes into suggested directions (I hope); in fact because some more people ask about it; I assume it is still to be polish and for me Adam has the last word in this area. I've made some review some days ago and to have NTSC version I have to rewrite game code and big effort is required. There are plans to do it - it is on my TODO list - but not now, not yet. Thank you for the update. I appreciate all the work that went into this wonderful game and sincerely want it to be even better. I can wait. Quote Link to comment Share on other sites More sharing options...
pixelmischief Posted July 14 Share Posted July 14 I have a problem with the .XEX of Assembloids XE Final. When I load it, the intro screen plays fine and looks right. But as soon as I start a new game, it freezes on "3" of the "3...2...1..." countdown. I've tried to download the file again, load with X from SpartaDOS X and menu option "L" from DOS 2.0S. Any ideas? Quote Link to comment Share on other sites More sharing options...
+MrFish Posted July 14 Share Posted July 14 2 hours ago, pixelmischief said: I have a problem with the .XEX of Assembloids XE Final. When I load it, the intro screen plays fine and looks right. But as soon as I start a new game, it freezes on "3" of the "3...2...1..." countdown. I've tried to download the file again, load with X from SpartaDOS X and menu option "L" from DOS 2.0S. Any ideas? This is a PAL only game. On NTSC, it will act just as you've described. [Edit] There's a hack here to make it run on NTSC; but the side effect is that the graphics are degraded somewhat. Quote Link to comment Share on other sites More sharing options...
pixelmischief Posted July 14 Share Posted July 14 5 hours ago, MrFish said: This is a PAL only game. On NTSC, it will act just as you've described. Thanks, Mr. Fish. Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted July 14 Share Posted July 14 On 7/28/2014 at 12:58 AM, CharlieChaplin said: Well, (in the game) in the centre window the face pieces have colour, as soon as I move them to the bottom window, they lose colour and appear only in greyscale. If I move the face pieces to the top, left or right window they do not lose colour... In the meanwhile I found the reason why this happens: a bad GTIA ! The thing is, this GTIA behaves normally for approx. 10 minutes, but then after heating up loses some colours and produces strange effects. So it is not the fault of Assembloids, but the fault of one of my bad GTIA chips. See also here: @+Adam+ @xeen : Still I would like to see the updated version of Assembloids that was mentioned here several times, but alas never published. 2 Quote Link to comment Share on other sites More sharing options...
pixelmischief Posted July 14 Share Posted July 14 2 hours ago, CharlieChaplin said: Still I would like to see [an] updated version of Assembloids... Especially if that means "official" NTSC support. Quote Link to comment Share on other sites More sharing options...
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