pacgreg Posted August 15, 2013 Share Posted August 15, 2013 Hi, I'm working on an idea I had to make a wolfenstein 3d type game with batari basic and I can't quite get come things to work to improve my game from the very basic form it is in now. Can anyone help me find out why pfcolors, pfheights, scrolling, and sprite animation never work when I try to add them? I'll attach what I have so far, the last working version without any of the four things from before that cause syntax and black screen errors. Thanks Greg 3Dgame.bas Quote Link to comment Share on other sites More sharing options...
pacgreg Posted August 16, 2013 Author Share Posted August 16, 2013 Like could someone take a look and te.ll me where they would work? Whenever I try I get syntax errors with the first value entered Quote Link to comment Share on other sites More sharing options...
pacgreg Posted August 16, 2013 Author Share Posted August 16, 2013 Alright, on a plain test project I found out how to get pf colors and pf heights to respond, but why does it still give the syntax error on the first line set kernel_options pfheights set kernel_options pfcolors pfheights: 8 8 8 8 8 3 3 3 3 3 3 3 3 3 3 3 3 3 3 12 end pfcolors: $60 $60 $60 $60 $60 $60 $60 $60 $60 $08 $06 $04 $02 $28 $28 $26 $26 $24 $24 $E4 end playfield: ................................. ................................. ................................. ................................. ................................. ................................. ................................. ................................. ................................. .......................XX........ .......................XXX....... ........................XXX...... .........................XXX..... ........................X.XXX.... ........................X..XX.... ........................X..XX.... .........................X.XX.... ..........................XXXX... ...........................XXXX.. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX end COLUBK = $0E COLUPF = $1A mainloop drawscreen goto mainloop Quote Link to comment Share on other sites More sharing options...
RevEng Posted August 17, 2013 Share Posted August 17, 2013 You need to combine kernel options into one line. e.g. "set kernel_options pfcolors pfheights" Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted August 17, 2013 Share Posted August 17, 2013 RevEng speaks the truth. I, however, am bummed that this didn't turn out to be a conversation on how to implement the Z axis in a 2600 game Quote Link to comment Share on other sites More sharing options...
pacgreg Posted August 17, 2013 Author Share Posted August 17, 2013 Sorry theloon, I have an idea of how to do it, but I don't want to spend several hours trying to implement it, while still not yet having completed my first game, and as my first game is a bit of a battlezone clone, its pretty ambitious as it is. Quote Link to comment Share on other sites More sharing options...
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