Peter G Posted September 6, 2013 Share Posted September 6, 2013 Forgive me, but I'm stumped. So, what I'm doing here is just a simple screen to make sure I have at least a moderate grip on things. I decided to make a very simple graphic image -- the Tower Of Pimps. Used the playfield editor. Seeing I could select colors had me going, Great! I selected for the first four rows of PF graphics to be gold, and the bottom to be black. Tried to compile, got an error. And the code editor had pfgraphics: bolded and in red. I'm guessing this is a syntax error or something like that. When I removed the pfgraphics: and info below it, then set the PF colors in the loop itself, the image displays just fine (well, more or less, the bottom block is supposed to be black, but I'll worry about that later). I guess I'm thrown because I can't imagine an editor making faulty code -- it HAS to be right. So what am I missing? Did I accidentally delete something? Do I need a certain pre-processor directive (kernel_option) to enable multiple playfield colors? Can anyone help me? default.bas Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted September 6, 2013 Share Posted September 6, 2013 You didn't set your kernel options: http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#kernelopchart Quote Link to comment Share on other sites More sharing options...
Peter G Posted September 6, 2013 Author Share Posted September 6, 2013 (edited) You didn't set your kernel options: http://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#kernelopchart Oops. Sorry about that. Edited September 6, 2013 by Peter G Quote Link to comment Share on other sites More sharing options...
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