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Game objective troubles


Rabbit 2600

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I have a concept that I can't really figure out how to implement. The idea is that there is a cave composed of 15 rooms, and in these rooms there are 3 balls for the player to find. And I want the 3 balls to be randomly placed in any of the 15 rooms. And you have to find them.

 

The balls are placed on the maps at the start of the game and won't change, so they stay there even if the player leaves the map without picking it up. The balls positions are only randomized when the game starts or when the level is finished.

 

Any ideas how to go about this?

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