pacgreg Posted November 7, 2013 Share Posted November 7, 2013 I'm trying to make my new project using the dpc+ kernel, but I am having trouble making playfield collisions work. Does anyone know how to use pfread in DPC+ to make good collision prevention? When I try to use pfread (or pfpixel, pfhline, etc...) it appears to do nothing or malfunction. Can someone show me how to use these functions in DPC+ and/or help me use them to get my collisions to work in this game? Right now I only have one of my many failed attempts at collision in place. Thanks Greg Gauntlet007.bas Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted November 8, 2013 Share Posted November 8, 2013 I took a crappy example program and changed it to DPC+: collision_prevention_partial_cd_dpc_2013y_11m_08d_0335t.bas collision_prevention_partial_cd_dpc_2013y_11m_08d_0335t.bin Understand that I don't know what I'm doing and that the numbers have to be adjusted depending on the size of the sprite and the screen resolution. Hopefully you'll get something useful out of it. 1 Quote Link to comment Share on other sites More sharing options...
pacgreg Posted November 25, 2013 Author Share Posted November 25, 2013 cool, I wondered why this was causing so much trouble, then I realized that I have my DFFRACINC at 15 instead of 16. now to figure out how to half the space it collides with downward Quote Link to comment Share on other sites More sharing options...
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