Heaven/TQA Posted November 11, 2013 Share Posted November 11, 2013 here is our entry for SillyVenture 2013 demo compo. Credits: Code: Heaven Gfx: Alien & Freakyb Msx: String I will release a fixed and final version as this was submitted in last minute action and it seems it only runs in Altirra correctly, not in Atari800win plus and Atari Emulator on Mac... oh, not to mention real hardware . Phaeron... any ideas why it has glitches on other emulators? it's not packed or anything but I guess I was little too "low" on memory and put stuff in loader area... dsr_addicted_compo.xex 6 Quote Link to comment Share on other sites More sharing options...
José Pereira Posted November 11, 2013 Share Posted November 11, 2013 here is our entry for SillyVenture 2013 demo compo. Credits: Code: Heaven Gfx: Alien & Freakyb Msx: String I will release a fixed and final version as this was submitted in last minute action and it seems it only runs in Altirra correctly, not in Atari800win plus and Atari Emulator on Mac... oh, not to mention real hardware . Phaeron... any ideas why it has glitches on other emulators? it's not packed or anything but I guess I was little too "low" on memory and put stuff in loader area... Hey what about a screen or two because I can't see it at the moment . Thanks. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 11, 2013 Author Share Posted November 11, 2013 3 Quote Link to comment Share on other sites More sharing options...
w1k Posted November 11, 2013 Share Posted November 11, 2013 side II - not working Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 11, 2013 Author Share Posted November 11, 2013 yeah... I guess I was the person at show... with only contribution which did not work on real hardware... last time I did hardware check but this time it was a risk... but anyway... at least an entry 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 11, 2013 Author Share Posted November 11, 2013 (edited) btw. here is video from the gfx compo Edited November 11, 2013 by Heaven/TQA 2 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 11, 2013 Author Share Posted November 11, 2013 at 17:35 that's cool and the "gfx 15 - gr. 9 - gr. 15" pic... need to check the g2f file Quote Link to comment Share on other sites More sharing options...
TMR Posted November 11, 2013 Share Posted November 11, 2013 No greeting? Okay, going to sit in this corner and sulk... Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 11, 2013 Share Posted November 11, 2013 Me too... although the greetz part is somewhat slim, I guess what did make it was sort of a last minute thing. Nice demo though, just watched some of the video. Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted November 11, 2013 Share Posted November 11, 2013 @Heaven: - your demo works on Atari 800 Win (german version from Abbuc)... - it does not work on real Atari due to the very first segment: $0582-0BF5, which means, no DOS, Bootloader or Gamedos accepts this low memory area and you get an immediate crash; you should leave $0700-09FF alone (or $0700-0BFF to be save)... - you may try to use the memory area between $14xx and $1FFF instead... @programmers: - if you want your program to work on a real A8, don`t use $0700-09FF (or $0700-0BFF to be save); otherwise the program cannot be loaded via DOS, Gamedos or Bootloader... - also do never use $D000-D7FF (but this would afaik also not work on emulators)... -Andreas Koch. 1 Quote Link to comment Share on other sites More sharing options...
Rybags Posted November 11, 2013 Share Posted November 11, 2013 I did a games loader way back which was based on an existing one out there and allowed loading from a fairly low area - something like $580 I think. But yes, it is good practice these days to try and have these things loadable by as many methods as possible. Loaders such as with IDE +2 or SIDE could probably handle such things as this but not many people have them. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 11, 2013 Author Share Posted November 11, 2013 I guess it is the RMT player... as positioned very low... let's see what I can do... lowest ORG is $0800 so could be some tables of the player... and regarding grtx... I put there atariage and atarionline so I thought I got everybody included no honestly... the greetx part was written in less than 30 min and prerendered so it stayed at the mini-version til end. it was already sunday 3am when submitted to SillyVenture... nevermind... the fixed version will contain proper greetings part @Andreas... Atari800win does have gfx glitches in the parallax bars? (wrong colors half way down?) compared to Altirra. same at Atari800mac so it seems the Atari800 core. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 11, 2013 Author Share Posted November 11, 2013 here is the fixed version... should now load. it was the RMT player with it's "pre"-org tables... so actually took 1 minute to fix... grrr... dsr_addicted_sillyventurex3_fixed.xex 3 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 11, 2013 Author Share Posted November 11, 2013 and the mem footprint output from Altirra: Altirra> a8 Atari800-compatible command aliases set. Altirra> cont EXE: Loading program 0006-0679 to 0D82-13F5 EXE: Loading program 067E-097D to 1400-16FF EXE: Loading program 0982-0E81 to 1800-1CFF EXE: Loading program 0E86-29FD to A400-BF77 EXE: Loading program 2A02-2A07 to 2000-2005 EXE: Loading program 2A0C-2A0D to 02E2-02E3 EXE: Jumping to 2000 EXE: Loading program 2A12-2EE4 to 2000-24D2 EXE: Loading program 2EE9-3E60 to 2800-3777 EXE: Loading program 3E65-42BB to 3800-3C56 EXE: Loading program 42C0-4DC5 to 3D00-4805 EXE: Loading program 4DCA-50C9 to 4900-4BFF EXE: Loading program 50CE-68CD to 5010-680F EXE: Loading program 68D2-80D1 to 7010-880F EXE: Loading program 80D6-89DA to 8900-9204 EXE: Loading program 89DF-99DE to 9400-A3FF EXE: Loading program 99E3-99E4 to 02E0-02E1 EXE: Launching at 3820 Quote Link to comment Share on other sites More sharing options...
HiassofT Posted November 11, 2013 Share Posted November 11, 2013 here is the fixed version... should now load.Just gave it a quick try on my PAL 800XL, it loads fine from MyPicoDos but has some glitches in the graphics (black blocks), see screenshot: so long, Hias Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 11, 2013 Author Share Posted November 11, 2013 Now that's exactly what Atari800win shows and my Mac.... Grrr.... Altirra shows it correctly how I wanted to have it... Ideas? Need to check if I am writing a color LUT and it gets out of sync... But phaeron should look into it? Old emulators showing it correct while latest emu not Quote Link to comment Share on other sites More sharing options...
Creature XL Posted November 11, 2013 Share Posted November 11, 2013 Looks like all the talking on FormatWar has finally culminated in a release congratz 1 Quote Link to comment Share on other sites More sharing options...
foft Posted November 11, 2013 Share Posted November 11, 2013 Now that's exactly what Atari800win shows and my Mac.... Grrr.... Altirra shows it correctly how I wanted to have it... Ideas? Need to check if I am writing a color LUT and it gets out of sync... But phaeron should look into it? Old emulators showing it correct while latest emu not I see the same black bars on the DE1 - which is largely based on the Altirra hardware reference manual. Quote Link to comment Share on other sites More sharing options...
Tezz Posted November 11, 2013 Share Posted November 11, 2013 Cool stuff good to see what you were discussing now included in a new prod. Interested to hear the outcome of the issue. Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted November 11, 2013 Share Posted November 11, 2013 Well, this is a cool 16k intro (when packed with Superpacker/Exomizer it is a little shorter than 16kbytes). Hopefully you can fix the gfx glitches with the black bars... -Andreas Koch. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 11, 2013 Author Share Posted November 11, 2013 @Andreas Thanks... So I could have had entered as intro good to know... Where did you put the buffers? Let me know... Quote Link to comment Share on other sites More sharing options...
Xuel Posted November 12, 2013 Share Posted November 12, 2013 @Heaven You have several DLIs that don't properly restore the A register. They end with LDA $28 instead of LDA $25. For some reason those DLIs don't occur during the generation of the color tables in Altirra but they do in Atari800Win and apparently on real hardware. 158 67 39DD BCC $39E1 ; 2cyc ; A=80 S=fb X=14 Y=ff P=NV*B-I-- 158 73 39E1 STA $34 ;BFENLO ; 3cyc ; A=80 S=fb X=14 Y=ff P=NV*B-I-- 158 79 39E3 INX ; 2cyc ; A=80 S=fb X=14 Y=ff P=NV*B-I-- 158 83 39E4 BNE $39C1 ; 2cyc ; A=80 S=fb X=15 Y=ff P=-V*B-I-- 158 89 39C1 LDA $34 ;BFENLO ; 3cyc ; A=80 S=fb X=15 Y=ff P=-V*B-I-- 158 95 39C3 ORA #$04 ; 2cyc ; A=80 S=fb X=15 Y=ff P=NV*B-I-- 158 99 39C5 STA $0C00,X ; 5cyc ; A=84 S=fb X=15 Y=ff P=NV*B-I-- 158 109 39C8 AND #$F0 ; 2cyc ; A=84 S=fb X=15 Y=ff P=NV*B-I-- 158 111 39CA ORA #$06 ; 2cyc ; A=80 S=fb X=15 Y=ff P=NV*B-I-- 158 113 39CC STA $0D00,X ; 5cyc ; A=86 S=fb X=15 Y=ff P=NV*B-I-- 159 9 39CF AND #$F0 ; 2cyc ; A=86 S=fb X=15 Y=ff P=NV*B-I-- 159 11 39D1 ORA #$0A ; 2cyc ; A=80 S=fb X=15 Y=ff P=NV*B-I-- 159 25 3DC3 BIT $D40F ;NMIST ; 4cyc ; A=8a S=f8 X=15 Y=ff P=NV*B-I-- 159 39 3DC6 BPL $3DCB ; 2cyc ; A=8a S=f8 X=15 Y=ff P=N-*B-I-- 159 47 3DC8 JMP $3D80 ; 3cyc ; A=8a S=f8 X=15 Y=ff P=N-*B-I-- 159 59 3D6E STA $25 ;ICBAHZ ; 3cyc ; A=8a S=f8 X=15 Y=ff P=N-*B-I-- 159 67 3D70 LDA #$A0 ; 2cyc ; A=8a S=f8 X=15 Y=ff P=N-*B-I-- 159 71 3D72 STA $D40A ;WSYNC ; 4cyc ; A=a0 S=f8 X=15 Y=ff P=N-*B-I-- 159 107 3D75 STA $D409 ;CHBASE ; 4cyc ; A=a0 S=f8 X=15 Y=ff P=N-*B-I-- 159 112 3D78 LDA #$80 ; 2cyc ; A=a0 S=f8 X=15 Y=ff P=N-*B-I-- 160 6 3D7A STA $3DC9 ; 4cyc ; A=80 S=f8 X=15 Y=ff P=N-*B-I-- 160 10 3D7D LDA $28 ;ICBLLZ ; 3cyc ; A=80 S=f8 X=15 Y=ff P=N-*B-I-- 160 14 3D7F RTI ; 6cyc ; A=00 S=f8 X=15 Y=ff P=--*B-IZ- 161 6 39D3 STA $0E00,X ; 5cyc ; A=00 S=fb X=15 Y=ff P=NV*B-I-- 161 11 39D6 AND #$F0 ; 2cyc ; A=00 S=fb X=15 Y=ff P=NV*B-I-- 161 13 39D8 CLC ; 2cyc ; A=00 S=fb X=15 Y=ff P=-V*B-IZ- 161 15 39D9 ADC #$10 ; 2cyc ; A=00 S=fb X=15 Y=ff P=-V*B-IZ- 161 19 39DB CMP #$F0 ; 2cyc ; A=10 S=fb X=15 Y=ff P=--*B-I-- 161 23 39DD BCC $39E1 ; 2cyc ; A=10 S=fb X=15 Y=ff P=--*B-I-- Here's a patched version: dsr-dli-fix.xex I just added the following patches before the RUN segment: org $3D23 lda $25 org $3D35 lda $25 org $3D47 lda $25 org $3D59 lda $25 org $3D6B lda $25 org $3D7D lda $25 org $3D8F lda $25 org $3DA1 lda $25 org $3DB3 lda $25 1 Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 12, 2013 Author Share Posted November 12, 2013 @xuel Thanks... Now that's a newbie error.... I guess I would spotted it earlier if Altirra showed it corrupted. Anyway will release later the final compo version at Pouet.... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 12, 2013 Author Share Posted November 12, 2013 interesting as it looks ok from source code point of view... now let's check the memory locations... fx_color ;lda #$26 lda #15 sta wsync fx_col_start ldy #$00 ldx #152/4 fx_loop lda parallax_coltab0e,y ;$0e sta $d018 lda parallax_coltab08,y sta $d016 lda parallax_coltab04,y sta $d017 sta wsync sta wsync sta wsync sta wsync iny dex bne fx_loop lda dli_regA ldx dli_regX ldy dli_regY rti Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted November 12, 2013 Author Share Posted November 12, 2013 ok... and what is then wrong with org $10 fcnt .ds 2 fadr .ds 2 fhlp .ds 2 cloc .ds 1 cloc2 .ds 1 b .ds 2 c .ds 2 d .ds 2 f .ds 2 g .ds 2 pos1 .ds 1 pos2 .ds 2 regA .ds 1 regX .ds 1 regY .ds 1 dli_regA .ds 1 dli_regX .ds 1 dli_regY .ds 1 counter .ds 2 songcounter .ds 2 si .ds 2 di .ds 2 frame .ds 1 steps .ds 1 xstep .ds 1 Quote Link to comment Share on other sites More sharing options...
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