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The Official NEO-GEO Thread!


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5 hours ago, ColecoGamer said:

Gold Star Team Update: 

 

Great news! We are 1 week away from #Sensitivity’s release! It’s taken months and now it’s happening. Will you take up the challenge?

Excellent to know Mike. We can't wait to play it from you and the team soon. Really looking forard to it brother man. :)

 

Anthony...

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Hi guys,

 

Here's the latest from Mike and Corey on DaemonClaw with update video No.11

 

 

DaemonClaw Post-Kickstarter Update no. 11 is here!  We cover lots of updates in this video, including some good news for Metro Siege, one of our other BitBeamCannon projects. #Megadrive #RetroGaming #IndieDev #SegaGenesis #Amiga https://youtu.be/48f-tc_AMIA
 
 
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From the description,

TL:DW - the request for testers from among our backers was a big success, and we've been getting great feedback, suggestions, and bug reports, which is greatly appreciated and helping us polish up DaemonClaw fasterthan would otherwise be possible. - great progress continues on all aspects of DaemonClaw including finishing the final level and final boss fight for the Megadrive version of DaemonClaw. - Allister Brimble has finished the last remaining song for the sound-track (the final boss fight music) - Allister Brimble will also be making an Enhanced version of the SoundTrack for use in the modern and Neo Geo versions of DaemonClaw - we're late for development on the Megadrive version, but not super late and of course our top priority is quality and fun factor over rushing it out. For the Neo Geo and PC versions of DaemonClaw: - progress continues on PC version development - the second playable characters for both the Neo Geo and PC versions have been decided, so we know who they are, how they fit in the word's canon, what their character sprites look like, and what their unique and core gameplay mechanics will be. - In other news Metro Siege is back in fairly rapid production mode because the programmer now has the availible time to work on it regularly and he's making fantastic progress! You can find the DaemonClaw Kickstarter FAQ page here: https://www.kickstarter.com/projects/... - Thanks as always everyone for your support! "

 

 

Anthony..

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Hi guys,

【月末キャラ】 中国の伝統的演劇「川劇」を舞いながら攻撃する女性ファイター「ミアン」登場!頻繁なデバフと強力な怒り減少効果で相手を妨害し続け、バトルを有利な方向へ導こう! #KOF98UMOL #KOF #ミアン
Translated from Japanese by
[Monthly character] Introducing "Mian," a female fighter who attacks while dancing the traditional Chinese theater "Sichuan Opera"! Continue to hinder your opponent with frequent debuffs and powerful rage reduction effects to turn the battle in your favor! #KOF98UMOL #KOF #ミアン
 
 
 
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Anthony..

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Hi guys,

【新格闘家攻略】 【四川円舞】「ミアン」攻略解禁! 「ミアン」の特性やスキル仕組みを確認の上、強力なチームを編成せよ! #KOF98UMOL #KOF #ミアン
Translated from Japanese by
[New Fighter Strategy] [Sichuan Waltz] "Mian" strategy unveiled! Check out Mian's characteristics and skill mechanics before putting together a powerful team! #KOF98UMOL #KOF #ミアン
 
 
 
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Anthony..

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Hi guys,

 

Special thank you to @PikoInteractive and Jeff Kurtz at Neobitz for selling the re-release version of Knight's Chance for the Neo-Geo. Still a fun title to play and hope others received theirs in the mail. Here's the Neo-Geo AES Piko Interactive collection so far. Thanks again Eli. A pleasure supporting you and your works brother man. :)

 

image.thumb.jpeg.11162ec93bd4beb583c15754137486ab.jpeg

 

 

image.thumb.jpeg.5edbfd3ec937c198f7d1f23a85f0847d.jpeg

 

 

Anthony..

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On 6/25/2024 at 4:13 AM, Charlie Cat said:

What a beautiful artwork piece you done with Kim Sue II Franjo. This is absolutely stunning to say the least. I love it bro. We still would love to purchase an artbook from you with all your best drawings for us to have in our collection. It's always a pleasure to have you on with us Franjo. Keep up the great work and we look forward on the next artwork from you soon brother man. :)

 

Anthony... 

Thank you very much, I will always appreciate your words of support that you have always told me. Thank you very much MI AMIGO. 😁

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5 hours ago, Charlie Cat said:

Hi guys,

 

Special thank you to @PikoInteractive and Jeff Kurtz at Neobitz for selling the re-release version of Knight's Chance for the Neo-Geo. Still a fun title to play and hope others received theirs in the mail. Here's the Neo-Geo AES Piko Interactive collection so far. Thanks again Eli. A pleasure supporting you and your works brother man. :)

 

image.thumb.jpeg.11162ec93bd4beb583c15754137486ab.jpeg

 

 

image.thumb.jpeg.5edbfd3ec937c198f7d1f23a85f0847d.jpeg

 

 

Anthony..

Congrats, Anthony! My copy will be arriving in a couple of days. ☺️

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I'm glad that Bit Beam Cannon is nearing the finish line with Daemon Claw. Kudos for getting Alister Brimble to help with music, especially considering what he did for The Lawnmower Man on the Super NES. Mike and Cody should consider going into Atari Lynx and Jaguar development once Daemon Claw is finished. Franjo, I'm surprised that Albert hasn't commissioned you to draw cover art for various homebrew releases.

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18 hours ago, Franjo said:

Thank you very much, I will always appreciate your words of support that you have always told me. Thank you very much MI AMIGO. 😁

You're welcome Franjo. It's a pleasure having you on here with us on the Neo-Geo thread and seeing you posting away with us with your beautiful artwork you share with us. We still would love to see a publish artbook from you in the future. We would purchase it right away. :)

 

Anthony..

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14 hours ago, SlidellMan said:

I'm glad that Bit Beam Cannon is nearing the finish line with Daemon Claw. Kudos for getting Alister Brimble to help with music, especially considering what he did for The Lawnmower Man on the Super NES. Mike and Cody should consider going into Atari Lynx and Jaguar development once Daemon Claw is finished. Franjo, I'm surprised that Albert hasn't commissioned you to draw cover art for various homebrew releases.

So true Shane. I mean the game is coming out quite nicely and what a major update video this is from Mike and orey on DaemonClaw. I was amazed to know that Alister Brimble was part of the development with the game. I haven't heard much of him in years and glad he was part of the team to make the game possible. That really caught my attention for sure. :)

 

Anthony..

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Hi guys,

 

 

#FATALFURYWishlistOpenCampaign #3 100 lucky people will win an #AmazonGiftCard (valued at $50) each week! Steps: 1. Follow 2. Repost this announcement 3. Enter the draw at the link below https://web.sns-cp.jp/c971e926-ad3d-4d92-9dbc-2924dfb8409d Entries close July 7 (07:59 PDT) #FatalFury #CotW
 
 
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Anthony..

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Hi guys,

 

[#MSAR] Available now for Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, and Steam! Train up your favorite characters and assemble your own trademark decks! Official HP: https://snk-corp.co.jp/us/games/metalslug_attack_re/ #MetalSlug

 

 

 

Anthony..

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Hi guys,

対戦型格闘ゲーム以外にも取り組んで世界トップ10のパブリッシャーを目指す SNK松原社長インタビュー
Translated from Japanese by
Interview with SNK President Matsubara @IGNJapan SNK aims to be one of the top 10 publishers in the world by working on more than just fighting games
 
 
 
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From jp.ign.com
 

IGN JAPAN | Yahoo! JAPAN

SNK aims to be one of the top 10 publishers in the world by working on more than just fighting games Interview with SNK President Matsubara

New studio established in Singapore

 

+
Daniel RobsonRyuichi Kataoka
 
 
Posted June 29, 2024, 7:00 a.m.

SNK has released fighting games such as "THE KING OF FIGHTERS", "Fatal Fury", and "Samurai Shodown". Did you know that in 2020, the company was acquired by Saudi Arabia's Electronic Gaming Development Company and is now aiming to become one of the top 10 publishers in the world? We spoke with Kenji Matsubara, president and CEO of SNK, who has established a new studio in Singapore and is working to strengthen its development structure, about the company's vision.

Kenji Matsubara, President and CEO of SNK. Kenji Matsubara, President and CEO of SNK.

New Singapore studio will be hub for Southeast Asia

SNK has development bases in Osaka and Tokyo in Japan, but this spring they opened a new development studio in Singapore. Since taking up his position, Matsubara has emphasized that strengthening development capabilities is essential to becoming one of the world's top 10 publishers, but why are they building a studio in Singapore now? What kind of place will the Singapore studio be for SNK? We asked th

 

-Please tell us why you decided to set up a new studio in Singapore.

When I came to SNK, we only had Osaka Studio and Beijing Studio. We soon launched the Tokyo Studio, but we felt that we needed to increase the number of studios and strengthen our development capabilities. When we look to Asia, Singapore is the most attractive place. Engineers who are familiar with generative AI and machine learning, which have been attracting attention in recent years, are interested in the video game industry. We decided to establish a Singapore studio because we felt that they had the perfect background for game development.

 

-How will the existing studio and the new Singapore studio work together?

In order to get off to a good start, the Singapore studio and the Tokyo studio need to work closely together. Considering human resource development and work-related cooperation, there are great benefits to having the two studios work together. The Singapore studio and the Tokyo studio hold regular meetings and work together on title development. In the future, I would like the Singapore studio to become an independent studio and develop AAA titles as a hub studio that brings together Southeast Asia.

 

You mentioned generative AI and machine learning, but what role will the Singapore studio play?

In addition to game development, the Singapore studio is also working on developing the latest technology in the field of R&D. There is a team in the Singapore studio that is mainly researching generative AI and machine learning. One of the important roles of the Singapore studio is to share the latest technology and know-how obtained through research with the entire SNK group. Singapore is an attractive place, as it is also home to one of the bases of gaming device manufacturer Razer.

 

Tang Hong Sing, head of the Singapore studio. Tang Hong Sing, head of the Singapore studio.

-Do you have any plans to open a studio in Europe or the US in the future?

SNK currently has four development bases in Singapore, Beijing, Osaka, and Tokyo. Sales bases are in China, Seoul, Taiwan, and Japan. Although the number has increased, there are still not enough development and sales bases. In particular, there is not a single base in Europe or the United States, so further efforts are needed for SNK to become one of the top 10 in the world. SNK will of course create new bases, but in some cases, we will consider efforts to build a cooperative system with companies that have such functions. In 10 years, I would like to have SNK bases all over the world and be able to deliver titles developed there to the world.

 

--It's been about a year since SNK's headquarters moved from Esaka to Shin-Osaka. What changes do you feel have occurred as a result of this?

Esaka, where our headquarters was located for about 20 years, is a place that I have a lot of attachment to as the birthplace of SNK. On the other hand, as we continued to grow SNK, our office became too small. In the previous building, development was spread across multiple floors. After moving to our current Shin-Osaka office, we were able to see all the developers on one floor. I think moving our headquarters was a good choice to advance the development of SNK titles. The location of Shin-Osaka, which offers easy access to Tokyo and Osaka, was also attractive.

 

--It's been almost three years since you took up your position. How do you view this period?

From the beginning, there were areas that needed to be strengthened, such as development, sales, and publishing. I believe that we have steadily strengthened our development capabilities, such as by improving the Tokyo studio and establishing a new Singapore studio. Although we are not yet sufficient in recruiting personnel, we are making progress in strengthening our development capabilities. From the perspective of publishing and marketing, our future challenge is to spread SNK titles around the world. We are considering not only Asia, but also Europe and the United States as regions in which to spread SNK titles.

SNK's challenge to become one of the world's top 10

So what kind of strategies is SNK considering and what challenges is it taking to reach its goal of being in the top 10 in the world? We asked Matsubara about upcoming titles as well.

 

- Your ambition to make SNK a top 10 publisher in the world is inspiring, but what is your strategy for achieving this goal?

I think it is necessary to develop titles in various genres and release many titles every year. By setting a big challenge for SNK to become one of the top 10 publishers in the world, I would like to find out what the issues are and continue to solve them to achieve the goal. What SNK is currently lacking the most is development capabilities, so strengthening development capabilities will be essential. I think there is a good chance that studios with powerful IPs will join SNK through M&A.

 

-What impact did Electronic Gaming Development Company's acquisition of SNK have?

In order to become one of the world's top 10 publishers, SNK is working to reform all kinds of systems. When I first took over, SNK was performing well, mainly in the licensing business, but in terms of development and publishing, the business was not yet in place to the extent that we wanted to become one of the world's top 10, and we were not that large in scale. As a company aiming to become one of the world's top 10, I would like to continue to aim for total growth by repeatedly introducing and reviewing organizational structures.

 

-Please tell us about SNK's planned releases for the next few years.

"Fatal Fury: City of the Wolves" is scheduled to be released in 2025 as the latest installment in the "Fatal Fury" series. We will continue to make fighting games like "Fatal Fury", but we are also working on genres other than fighting games. We are planning not only action games that utilize SNK's traditional IP, but also action games with new IP. We hope to release them in the next few years.

 

--Finally, could you say a few words to IGN JAPAN readers?

Thank you to all IGN JAPAN readers for your interest in SNK. Going forward, SNK will not only release fighting games, but also game titles that can be enjoyed by a wide range of fans of all genres. We will do our best, so please continue to support us.

 

 

Anthony..

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Newest entry in my 1992 series:

FATAL FURY 2

Massive improvement over the first Fatal Fury game!  A lot of new interesting characters are added, as are much better graphics and music.  The backgrounds for each stage are simply jaw-droppingly beautiful!  The game also implements "Desperation Moves" that were introduced by Art Of Fighting, but here you don't need a spirit bar to execute them-- just low energy.  

 

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1 hour ago, retrorussell said:

 

 

Thank you for stopping by to share your excellent video of #2 on the top 20 titles of 1992 Russ. This will be my 5th time seeing it and it really made my day right seeing and hearing you talk about the timeless classic Fatal Fury 2. A true masterpiece for sure. I have an idea on what made number 1 bro. :)

 

Anthony..

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Hi guys,

 

Back with Nalua Studio with the latest on Vengeance Hunters. 

 
We decided to do something a bit different and post a character showcase where @amerikaOnFIRE rambles a bit. This video features our lovable grappling robot, Golem. Please feel free to ask questions and I'll do my best to answer!

 

From the description.

Today we'd like to do something a bit different. Give people an insiders look at Vengeance Hunters and how it plays during a full stage while playing Golem, our grappling specialist. I wanted to showcase what kind of game play you can expect when you get your hands on the game and share some insider stories and knowledge about the game and it's development on the Neo-Geo platform. This video is mostly about Golem and game play in general, but if people like it, I can showcase the other characters and maybe even some of our other development processes. Feel free to ask questions in the comments! We hope everyone out there is having a wonderful week!

 

 

Anthony..

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4 hours ago, SlidellMan said:

I'm glad that SNK is branching out and planning out to broaden their horizons, but I'm afraid that they are just going to backpedal on the latter.

Yeah Slidel. I was thinking of that. I wonder if they will keep there promise. Welp, only time will tell. :)

 

Anthony...

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Hi guys,

 

 
[KOF XV] Participate in the "KOF XV" #PS5 tournament and get a special PSN avatar! The avatar coming this week is CLARK! ■How to participate Register from the PS5 console game hub *Times vary by region #KOFXV #KOF15
 
 
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Anthony..

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Hi guys,

 

[#MSAR] A colorful cast of 300+ units! Five factions in an armed conflict for the ages! Characters new and old collide in METAL SLUG ATTACK RELOADED! Here's some of the Ptoremaic Army combatants who made the cut! Official HP: https://snk-corp.co.jp/us/games/metalslug_attack_re/ #MetalSlug
 
 
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Anthony..

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Hi guys,

 
[SWC 2025] The list of Qualifying Tournaments for SNK World Championship 2025 has been updated. Details and rest of tournaments will be updated at later date. Join the tournaments and win the spot! https://snk-corp.co.jp/swc2025/schedule_eng.pdf #SWC2025 #KOFXV
 
 
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Anthony..

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