Aking Posted April 5, 2014 Share Posted April 5, 2014 100 demos full of color and detail load them up on your multicart (5200 multicart ...) 2 Quote Link to comment Share on other sites More sharing options...
+Stephen Posted April 6, 2014 Share Posted April 6, 2014 Nice collection - cool to see some of my conversions in there 1 Quote Link to comment Share on other sites More sharing options...
bohoki Posted April 6, 2014 Share Posted April 6, 2014 neat so each rom is one image? i did loads of koala pics on my commodore Quote Link to comment Share on other sites More sharing options...
thegamezmaster Posted April 6, 2014 Share Posted April 6, 2014 So what are? Games or what? Quote Link to comment Share on other sites More sharing options...
Aking Posted April 6, 2014 Author Share Posted April 6, 2014 So what are? Games or what? 100 5200 bins 100 amazing pictures converted from the A8 world, lots , and lots of colors (not available for CV ) Quote Link to comment Share on other sites More sharing options...
Aking Posted April 6, 2014 Author Share Posted April 6, 2014 Nice collection - cool to see some of my conversions in there used my images and the better looking ones i found posted freely on the A8 forums, then converted to 5200 format (even kept the original author's names) Quote Link to comment Share on other sites More sharing options...
thegamezmaster Posted April 7, 2014 Share Posted April 7, 2014 Are the 5200 bins anything new or the same ones already out? Quote Link to comment Share on other sites More sharing options...
Aking Posted April 7, 2014 Author Share Posted April 7, 2014 Are the 5200 bins anything new or the same ones already out? 100 NEW 5200 bins ! Quote Link to comment Share on other sites More sharing options...
7800 Posted April 7, 2014 Share Posted April 7, 2014 I can't seem to view them on JUM52. Quote Link to comment Share on other sites More sharing options...
Aking Posted April 7, 2014 Author Share Posted April 7, 2014 I can't seem to view them on JUM52. They Are all tested on real hardware and Altirra Quote Link to comment Share on other sites More sharing options...
thegamezmaster Posted April 9, 2014 Share Posted April 9, 2014 100 NEW 5200 bins ! Cool! Have to download and check them out, thanks! Quote Link to comment Share on other sites More sharing options...
Aking Posted April 13, 2014 Author Share Posted April 13, 2014 some of the BINS may turn to full games Quote Link to comment Share on other sites More sharing options...
thegamezmaster Posted April 15, 2014 Share Posted April 15, 2014 How do you tell what .bin's are games? Quote Link to comment Share on other sites More sharing options...
jum Posted July 23, 2014 Share Posted July 23, 2014 Debugging why these .bin don't work in Jum52: Cart start address: $94A9 After a few steps in the debugger we get to $9492, which holds RTS instruction. However there is no return address on the stack (we have JMP'ed here, no JSR or PHA yet), so RTS jumps to address $0001 and the program has crashed. Am I missing something? Maybe some 6502 trick? Is it possible to get source code for one of the pics .bin so I can see what's supposed to be happening? (PS: If I skip the RTS in the debugger, then 1 get one or 2 frames of graphics, then the thing crashes again). Quote Link to comment Share on other sites More sharing options...
+playsoft Posted July 23, 2014 Share Posted July 23, 2014 There is no source because a tool converts them from an A8 Rasta Converter executable. There is some code in there which checks for user input which should really have been removed because if it gets any it will RTS and crash. So although on Altirra or Atari800Win Plus or real h/w the image will display ok, if you press the trigger it will crash. Each image will use different amounts of memory so I can't say for sure, but if your RTS is at $9492 then I think you'll find the user input check around $9463. It should look like this (with different addresses): A364: AD 10 C0 LDA TRIG0A367: F0 13 BEQ $A37CA369: AD 11 C0 LDA TRIG1A36C: F0 0E BEQ $A37CA36E: AD 1F C0 LDA CONSOLA371: 29 01 AND #$01A373: F0 07 BEQ $A37CA375: AD 0F E8 LDA SKSTATA378: 29 04 AND #$04A37A: D0 18 BNE $A394A37C: A9 00 LDA #$00A37E: 8D 1D C0 STA GRACTLA381: AA TAXA382: 9D 00 D0 STA $D000,XA385: E8 INXA386: D0 FA BNE $A382A388: A9 FF LDA #$FFA38A: 8D 80 02 STA $0280A38D: A9 40 LDA #$40A38F: 8D 0E D4 STA NMIENA392: 58 CLIA393: 60 RTSA394: 4C 1E 78 LA394 JMP $781E Running through the above code in Alrirra (without pressing anything!), TRIG0 returns $01, TRIG1 returns $01, CONSOL returns $0F and SKSTAT returns $FF which avoids the RTS. Atari800Win Plus returns the same. I couldn't work out how to repeat this in Jum but of those locations I guessed at CONSOL because you wouldn't normally expect to read it on a 5200. I wrote a program to repeatedly read CONSOL and it returns $00. I hacked one of the files to avoid the CONSOL check and it no longer crashes, but it does not display the image correctly. So if you change a read of CONSOL to return $0F it should not crash at least. The way the Rasta Converter images work is that the 6502 is precisely timed to the display and changes the h/w registers at the exact moment necessary mid-scan line, I don't know if that might be the display issue here? BlueSuperbird.BIN 2 Quote Link to comment Share on other sites More sharing options...
jum Posted July 24, 2014 Share Posted July 24, 2014 Thanks for the info Paul - very useful In my (slightly modified) Jum52 debugger, I am getting these values from the above code: TRIG0 returns 0 (should be 1 if no button pressed!) TRIG1 returns 1 (don't know why it would be different to TRIG0 if neither are pressed, must check Jum52 src code) CONSOL returns 0 (CONSOL is write-only in 5200, used to select which controller to read) SKSTAT returns 0xC (which means "neither side button of controller 1 or 2 pressed") You were right - if I return 0xF for CONSOL it does not crash. Previously I was just returning it's current value (ie: the value that had previously been written to it). But of course games originally written for the 5200 would not be reading CONSOL anyway. Jum52 uses a line-based renderer, so the image is never going to display correctly anyway. Quote Link to comment Share on other sites More sharing options...
Seethransom Posted July 28, 2014 Share Posted July 28, 2014 Thank you I can't wait to try it. Quote Link to comment Share on other sites More sharing options...
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